Reviews from

in the past


Far from the worst expansion I've ever played but definitely not the most inspired one either. Iki Island is the very archetype of a DLC. It's just more. On the one hand, that means more of Sucker Punch's gorgeous environments and slick, stylish combat, which is always a good thing. But it also means clearing out more enemy-infested strongholds and slicing through another set of bamboo stands, which if you fully completed the main game, you're almost certainly burnt out on (at least there are no fox dens this time, dear god).

The story set up is competent; as with the main game, Sucker Punch's weakness is finding compelling narrative beats to fill the second act with, but the first and third acts are an engaging mix of stunning set pieces and epic showdowns. The more we get of Jin, the more it seems like Sucker Punch is turning him into samurai Batman, which I won't lie, goes hard. I guess this is sort of like his Scarecrow chapter, with several trippy flashback scenes that give Jin some much-needed depth. It would've been nice to see these fleshed out into entire full-length sequences, but what we got is a worthwhile addition to the core storyline.

But yeah, all in all, it's fine. If you liked Ghost of Tsushima and you weren't finished with it after beating the main campaign, this is basically just a handful of new activities to whet your appetite. Is it an essential revisit? For the price, no. But if you're exploring PlayStation Extra and you're like, oh yeah, I liked slicing dudes up on a scenic island while the hottest tunes ever serenaded me, then jump back in and give it a go.

As compared to the base game, this expansion just misses a step for me, but it is still really great and if you like the base game then it is worth giving this the time. It is a quick playthrough with some interesting aspects to it.

The combat itself is still very compelling, with the minor additions doing more to detract than bolster it.
The basics are a new enemy type that buffs all the enemies in an encounter. They are super weak, so it effectively just means you kill them first, which mixes things up only slightly and isn't that compelling. Another minor addition is that enemies now swap stances, forcing you to swap to effectively combat them. I found the stances to be the least interesting part of Ghost of Tsushima's combat and bringing more attention to them doesn't do the game any favors. It is even more apparent that the actual differences between the stances are pretty unnoticeable and entering the correct stance doesn't have enough obvious benefit to really work as a mechanic I care about.
An additional non-combat mechanic of a grappling hook doesn't add a ton of new gameplay -- just some new movement challenges/interactions that are just lock/key for the most part. I would have liked if there was more opportunity for the grappling hook to switch up how I approached areas or dealt with enemies during combat.

Environments are incredibly beautiful, just like in the base game, this is the most visually compelling open world game I have played.

The new archery challenges were satisfying and fun and I like that they gave me a reward that enabled me to complete them all, it was a quick, fun diversion.
The animal sanctuaries were less impressive. Though narratively interesting (they flesh out a bit about Jin's mother), the presentation and gameplay just feels fairly janky and unsatisfying.

The narrative here is a high point. Iki Island is a place harmed by the Samurai of Tsushima in much the same way the Mongols are invading in the base game. It is cool to see Jin dealing with his memories of this place and his father, how his father died here, and what he owes or doesn't owe to these people. I liked seeing Jin struggle with this, though the mind-altering poison conceit felt unnecessary and ineffective to me.
There are a couple of cool side quests that feed directly into this narrative as well. One that stood out for me has Jin recovering his father's horse armor as he does for legendary heroes/villains in the main game. It has taken on a mythical and demonic status with the people of the island, which is a great lens through which to see all of these quests you have already completed. You know both sides and it is clear that it isn't quite as simple as Sakai being either a hero or a villain.

This is a great expansion. Worth giving a try if you enjoyed the main game!

the story, while not as good as the main game, is still good. the new outfits are nice, and so is the new setting. it's hard to complain about getting more ghost of tsushima.


Just as good as the base game + combining enemy types to make combat more interesting and giving an already cool protagonist the ability to come to terms with their trauma.

It was nice going back to Tsushima, and for the most part it's just more of the base game which is good enough for me. I never hopped in on the raiders' pity party so the story didn't really land for me and a lot of NPC interactions just came across as annoying. I also don't really think adding an obnoxious buffing enemy to every single encounter that you have to immediately take out first every time makes for enjoyable combat design but at least they die quickly.

Esperaba bastante más, no sé muy bien por qué, y lo que me he encontrado son unas diez horas más de juego que tampoco mejoran lo que hay, sólo lo expanden.

No está del todo mal, tal vez algo excesivo en el precio, pero más allá de eso, te deja con ganas de una segunda parte.

Play for more Ghost and its gameplay rather than story. this DLC does not offer much for the story and at points feels like it ruins Jin's journey in the base game.

I am so mad I didn't play this the first time around going through the main game, this is incredibly well made DLC.

A great expansion for those who, like me, played this game years ago

Even if you enjoyed the gameplay loop of the main game, I would advise you to wait for a few months before starting this DLC as it's basically more of the same. It adds a whole new island to explore, a couple of new abilities, and a few new interactive activities like archer challenges, wooden sword tournaments, and flute playing. Unfortunately, the plot doesn't add anything new despite its premise of looking back at Jin's past and the ambiguities of his father. It felt like they tried a little harder with cinematics, though.

This was just more Ghost of Tsushima, which I ain’t complaining

Very short and short open world game. Everything was fun, story was great, I really enjoyed the archery mini games.

Você toca flauta pra macaco e gato = Goty, não tem jeito.

Loved this campaign it added so much to Tsushima and makes Jin a character I already found engaging as a lead and makes him even even better which was amazing.