Grimm's Hollow is a captivating indie game that takes players on a journey through the afterlife with a unique twist. The story follows Varskeletor, a character whose comedic antics and unexpected turns keep players on their toes. While the game starts with a hilarious misunderstanding, it quickly evolves into a deeper narrative that explores themes of loss, redemption, and self-discovery. The gameplay mechanics are simple yet engaging, with a blend of exploration, combat, and puzzle-solving that keeps the experience fresh and exciting. The soundtrack complements the gameplay perfectly, enhancing the overall atmosphere and immersing players in Varskeletor's world. Grimm's Hollow is a hidden gem with a storyline and soundtrack that surpass even the most renowned titles in the indie gaming scene.
Score: 8/10
Score: 8/10
Grimm's Hollow was one of the best indie games I've played lately.
The idea that you can become a ghost or a reaper is a creative and innovative idea.
The main character, Lavender, is the incredible story of her becoming a reaper in search of her brother, Timmy, who has become a ghost and needs to be reaped by the reapers. Grimm, the leader of the reapers, conveys a sense of distrust, but in fact he is a sensible and mature character.
The game's artwork is beautiful, especially the reaper baker (I can't remember his name) and the background gives off a good vibe as well as a feeling of weirdness.
The battles are normal, it's what you'd expect from a game that uses RPG Maker 2003, so for me a game project creator in RPG Makers is fine, in that it brings the problem that it's easy to farm xp by moving around and so it's easy to get the power ups.
The true and good ending is beautiful and made me emotional, while the bad endings are so depressing that I insisted on having the true ending.
All in all, Grimm's Hollow is one of the best experiences that deserved to be better recognized in indie RPG Maker games and it's an experience that's well worth having.
The idea that you can become a ghost or a reaper is a creative and innovative idea.
The main character, Lavender, is the incredible story of her becoming a reaper in search of her brother, Timmy, who has become a ghost and needs to be reaped by the reapers. Grimm, the leader of the reapers, conveys a sense of distrust, but in fact he is a sensible and mature character.
The game's artwork is beautiful, especially the reaper baker (I can't remember his name) and the background gives off a good vibe as well as a feeling of weirdness.
The battles are normal, it's what you'd expect from a game that uses RPG Maker 2003, so for me a game project creator in RPG Makers is fine, in that it brings the problem that it's easy to farm xp by moving around and so it's easy to get the power ups.
The true and good ending is beautiful and made me emotional, while the bad endings are so depressing that I insisted on having the true ending.
All in all, Grimm's Hollow is one of the best experiences that deserved to be better recognized in indie RPG Maker games and it's an experience that's well worth having.
Can't really complain much about this one. Was a cute and fun time. The graphics are 100% the standout here from its beautiful art design to the striking color palette that gives a unique cutesy macabre twist to the afterlife. The story accompanies the setpiece well, with touching and thoughtful characters. Just wish that the antagonist was a little more well developed.
Game mechanics were awesome for an RPG2K3 game. Not every day I get to see a timing based attack. Unfortunately I found the battles to be quite buggy at times with me even shouting at my screen wondering why hitting the down arrow didn't let me dodge. Other times I had to hit the dodge button as I was navigating the menu. Obviously this isn't quite the best engine to implement those kinds of mechanics but I don't blame em. I do just kinda wish it was just vanilla ATB if it meant it was a smoother experience.
Can't complain though. Great game, great experience. Only really took me 2 hours to beat and it's free so I'd say this is worth your time!
Game mechanics were awesome for an RPG2K3 game. Not every day I get to see a timing based attack. Unfortunately I found the battles to be quite buggy at times with me even shouting at my screen wondering why hitting the down arrow didn't let me dodge. Other times I had to hit the dodge button as I was navigating the menu. Obviously this isn't quite the best engine to implement those kinds of mechanics but I don't blame em. I do just kinda wish it was just vanilla ATB if it meant it was a smoother experience.
Can't complain though. Great game, great experience. Only really took me 2 hours to beat and it's free so I'd say this is worth your time!
I think I found a new favorite game.
I know that, since the story is meant to be short, I shouldn't ask for a longer game like that, but I enjoyed it so much that I just wish to play more games from this dev.
Everything is kinda on point with the discussed themes (grief, loss, death), even the colors and the character design is chef kiss.
It just confirms, to me, that a game doesn't need to be perfect or be hyper-realistic to be appreciated and stand out. Even if the controls aren't the best in the world, you eventually get used to them.
I'm expecting so much more for their next game, because I definitely need another one.
Keeping hopes up!
I know that, since the story is meant to be short, I shouldn't ask for a longer game like that, but I enjoyed it so much that I just wish to play more games from this dev.
Everything is kinda on point with the discussed themes (grief, loss, death), even the colors and the character design is chef kiss.
It just confirms, to me, that a game doesn't need to be perfect or be hyper-realistic to be appreciated and stand out. Even if the controls aren't the best in the world, you eventually get used to them.
I'm expecting so much more for their next game, because I definitely need another one.
Keeping hopes up!