Reviews from

in the past


Je l'ai refait 3 fois à 100% (oui je suis fou)
j'aime bien le passage à la 3d et l'histoire est sympa
Apres je suis complètement biaisé par la nostalgie

Muy divertido, aunque ya no inventa nada para la franquicia y es un poco largo.


It's been a long time since I've played this game, but I remember liking it a lot as a kid. Sure, I'll admit the tutorials might ruin a good amount of the gameplay and that the game is drawn out with backtracking, but it's still full of the witty and wacky Mario & Luigi-ness that I hold dear in my heart.

El mejor Mario & Luigi y con el mejor OST me hago cargo de lo que digo

Oh, it's... slow. It's real slow. Movement's slow. Combat loads slow. Mario jumps slow. In the dream world, he jumps even slower. It's... slow. Even if a battle lasts one turn, if you measure it in seconds, it's far too many.

The need to utilize the 3DS' 3D functionality likely butchered the game performance-wise. And, like... trying to be more accessible to children than the series already was.

Colors are washed out. 3D environments feel small and flat, because they're 3D. Game's not very funny. It's cute but not interesting.

I played this game in my senior year hs in class, got close to the end but dropped

Wow. Talk about a game that completely blew away my expectations.

For this being a 40 hour game the fact that it managed to make me enjoy my time with it as much as it did, is an accomplishment and should not be understated. Games of that length WISH they could be as engaging as this game was. Like I said, invest everything into the POW + Stache stat and just learn to play good, because if you do that, you wont ever have to focus on gear catered to defense and you'll be killing foes before they get the chance to attack ya. The best rank upgrades to get are Counterer (does 150% more damage when countering enemies) Casual Bros (reduces the amount of bp used for a bros attack), and Quick Level (self explanatory) And then the gear upgrades so that you have 5 gear slots by the end. The game is not hard, the game does not drag, it is purely the matter of if you know what does what. If you fight literally everything you encounter you will be just fine. Not once did I ever have to grind in these games. Unless I wanted to. The common misconception is that battles are slow, but they're not, they're only like that if you allow them to be. Speaking of. I really loved this battle system, it brought back a thing from Superstar where every bro got a new attack/move whereas in Inside Story and Partners in Time they shared the same move pool. The dreamy bros attacks are also very fun to use, and alot of these are just bangers in terms of the variety they put in. The world exploration is probably the best its been since Superstar Saga imo. There's just a lot of beans and goodies to find throughout the world. Exploration never became a chore imo.

That being said, this game wasn't perfect, that final boss is just annoying. They really can't ever top BIS in terms of a game finale. Hell, even Superstar Saga did it better. While this one definitely felt like a finale to a game, the Dreamy Bowser fight really left a sour taste at the end. I'm fine with Final Bosses being able to heal, if its limited, this mother fucker just does it whenever he feels like it and in turn it can make the fight drag on and on. Something that I haven't experienced in this game till now. there were numerous times where framerate would drop and sometimes it did actually hinder how I played. The final boss for example has a move where Mario and Luigi are running towards the camera and have to dodge dreamy bowsers fire, thing is, everytime he does this the whole fucking game lags. I think it might've slipped past game testing cause it makes these already shitty 3D dodging segments even more unbearable. SPEAKING OF. FUCK 3D dodging segments. This has to be this games biggest flaw since I hated every time the camera shifted to a 3D perspective while battling because the depth perception is awful. And these are just everywhere, they're not all bad, but the ones that are end up souring a lot of these great boss fights.

The story is just really predictable... man, I'm sorry but once you figure out how this game works you can tell what'll happen at each area you visit. You know exactly what will happen and what will be awaiting you. The game does like to shake it up at times, but its very far in between as the moment to moment gameplay is easily something that you'll love or hate. I ended up liking it but this is where I can see people get annoyed with how it doesn't do much to shake up the narrative.

Character writing though is still fantastic, only characters that suck is some of the early people you meet and Starlow, but Starlow was already pretty shit anyways so I don't really give a fuck. Dreambert clears in like every way possible, that's my goat. He is easily the best partner in this series. It helps that I also really like his design and personality too.

I didn't expect myself to like Dream Team as much as I did and in some areas it even beats out BIS with the 2D dreamy mechanics and the big luigi battles being improvements to the formula.

while the narrative isn't necessarily terrible and the combat system holds its own merits, the game's predominant reliance on platform-based puzzles emerges as its most significant weakness. The storyline, although not lacking entirely, may not stand out as a highlight, and the combat system manages to maintain engagement. However, the overemphasis on platform challenges tends to overshadow the overall experience, potentially alienating players who were expecting a more balanced blend of elements. The game's potential excellence is somewhat diluted by this disproportionate focus, impacting the overall cohesiveness and satisfaction of the gaming journey.

By far the worst game in the series. Extremely slow-paced, absurd amount of tutorials, doesn't innovate in anything AT ALL, abusive use of motion controls, annoying characters, meh story... The only thing this game got right is the soundtrack, but that's literally it, and it's not enough to save it. Everything else sucks. Don't play this game unless you want to fall asleep like Luigi in the box art.

I once played this while my dad accidentally locked me in his car that stood in the burning sun for 40 minutes

Luigi mejor personaje de la saga

a mecanica de dream deixa o combate muito mais divertido e traz uma variedade comparada aos jogos anteriores da franquia. mas o jogo fica muito lento e repetitivo do meio pro final. poderia ser facilmente umas 10 horas mais curtas.

One of my first 3DS games I believe? I played way back in 2014 and I'm really looking forward to replaying it :3 One of my favorite games.

I've had this game since about launch as a kid but just never finished it, glad to say I finally got around to doing so after getting an itch from the Mario RPG remake. I don't have too much to say that hasn't already been said other than I really enjoyed it.

This game feels like Alphadream's last swan song before they retire the series.
It feels like they pulled out all the stops to make this the biggest, craziest, game in the series. It's too bad the slow pacing and mirid of tutorials make this game kind of a slog.
It's great for one playthrough, but I don't know if I can go through all that again.

i want to cry whemeber i think about this game

I felt the art style wasn't nearly as endearing as it used to be. It really did peak in Inside Story. The 2D promotional art is obviously good as always I mean the in-game graphics and sprite work. The concept seems a lot safer than the previous titles but it's not bad by any means. It takes ideas from them all and mashes them into this. So obviously the framework is good. The luiginary attacks were actually very fun I liked them.

As a Luigi fan myself this game was a delight to play and enjoy. Fun mechanics, Memorable characters, wise use of the 3ds touchscreen and beautiful art style.

The only bad point of it is that the game is stupidly easy, like the final boss was a joke come on...

love this game but forced motion controls are icky


The pace is sluggish and the story is not very intriguing. Gameplay is fine but overall it's just kinda eh

The gameplay and writing are fun, and it's nice to see Luigi take more of a central role in the game. That said the game having tutorials even close to the end turned me off from wanting to try the hard mode for a second playthrough. Nintendo really needed to give the option to turn off tutorials, then again all games need that as an option.

bowsers inside story with 50 hours of tutorials

middster ass mario and luigi game. the beginning of the end