Reviews from

in the past


Top 15 greatest game of all times

Taking the classic Mega Man format, which was already very cool, and making it even cooler

Great levels, great bosses, never a dull moment. A must play for the system

If I had to tell you what is the perfect game, that does everything right for you, what game would it be? For me, it absolutely would be Mega Man X. MMX has to be the most perfect game that I have ever played, with all the music being absolute bangers, having memorable stages and memorable bosses as well!
First this game does a tutorial level that is disguised as the first level. It does what Mario games usually do, give you a small obstacle or problem layed out before you and has you figure out how to handle it yourself. Then it'll give you a different challenge that allows you to play around with what you have just learned. It's fantastic how fluid these sequences are and that's only in the first level!
It also gives you small story cutscenes where it gives you the incentive to become stronger than Zero, the other reploid that is out to get Sigma, and through the game you are gathering new armor pieces for X and the powerups from the bosses, thus getting stronger and stronger. You gotta love simple story telling that gives you a clear motif.
Besides all of those, all of the levels are clever and, if you are good enough, can breeze through them with ease. In fact if you know the order of stages you should go through, the levels themselves may change depending on what you have done to the prior stages.
There are secrets to find as well, whether its increasing your health or gaining energy tanks, it's fun finding everything to get yourself stronger....there is also another secret you can find after you find all the other secrets...but uh I'll let you figure out that one.
The music is amazing too, if I can a couple song to listen to, it would be Armored Armadillo's stage and Storm Eagle...both are crazy amazing!!!
Everyone please play this game, this is game design done completely right!

A classic for a reason. One of the most the most fluid feeling 2D platformers to control of all time. The dash and wall climb are still some of the best feeling movement options in a 2D game.

A really fun platformer with outstanding music and pixel art. Love the evolution from classic mega man and it does really feel distinct from its sister series. Most of the weapons are really fun to use and the level design is a ton of fun. Some of the bosses and stages felt really easy or easy to cheese. With some upgrades like an airdash this game would be loads more fun, aka megaman X4.


Mega Man X is an absolute blast and a must-play for any fan of retro platformers. The expanded moveset with wall-jumping and dashing feels amazing, the levels are packed with secrets, and the weapon system adds a fun strategic layer. Bosses are challenging but fair, and the soundtrack is pure energy. If you loved the classic Mega Man games, this takes things to the next level!

pure kino game. my only complaint is i played it so many times that i just do everything near perfectly lmfao

Toujours un des meilleurs Mega Man avec le 3 et le 11, c'était un pur plaisir et on l'apprécie encore plus quand voit tout ce qu'il a apporté à son médium, c'est vraiment un grand classique !
J'y ai joué via la Legacy Collection sur PC

Eu não tenho do que reclamar sobre esse jogo. A gameplay a satisfatória, as fases e bosses marcantes e músicas memoráveis.
Esse é um jogo que, mesmo zerando várias vezes, não enjoa.

this game would've been better if you had dash from the start, I would replay it more if I didn't have to go halfway through chill penguin's stage just to enjoy the damn thing

Megaman X? More like MEGAMAN GEX!

This game is a banger, especially considering the time it got released.

It was able to evolve the formula of the classic megaman titles while giving its own vibe to a new series, that to this da stands out, because of it great gameplay loop, invcredible pixelart and DIVINE soundtrack, that in my opinion has not been topped by future megaman titles (How can you hate Spark Mandrill theme? It deserves its own concert or something).

Just like other games in the franchise, it can feel too short, but every minute of it is worth it.

Made me a Megaman fan ever since I played it. Just give it a shot if for some reason you haven't already.

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 10\10;
Trilha: 10\10;
História: 10\10;
Fator replay: 10\10.

zerei numa tarde e GOSTO MUITO MAIS DESSE JOGO DOQ EU GOSTAVA
WTFFFFFFFFFFF ELE É MUITO BRABO COMO EU NAO ACHAVA ELE UM DOS MELHORES X

This review contains spoilers

This game just got me into Mega Man. I've only beaten the 6 first MM games and think they're all the same. One harder than the other. But this one is different, it's a fair challenge that makes you feel that you're getting better as you play. I loved every second of the game... Well, at least until I get to the final stage. Yeah it is the first time I'm beating it but I feel like I wouldn't have made it without the full armor, the four energy tanks and the maximized energy gauge. Anyway, I know that the next time I play Mega Man X to the end, I'll be prepared, and will enjoy every moment.

This review contains spoilers

Spoiler Level: Medium (specific mechanical and level spoilers, basic story spoilers)
CW: very minor swearing.

I played on a SNES with a CRT, got most of the upgrades, and died countless times. I also logged my opinions during play.

Mega Man X is a game I wish I’d gotten to sooner. It’s radical, and totally emblematic of what made the series a mainstay for three generations of consoles and then some. The level design is tight and crunchy, with varied platforming and tricky enemies. Likewise, the bosses pack a real punch, and the whole experience is rounded out with a healthy dose of exploration and hidden goodies.

Let’s talk about those levels. They take the form of linear gauntlets with occasional short branching paths, and they also keep their length in-check, avoiding excessive scope which might have deterred players when they inevitably run out of lives. There is some impressive variety here, with each level feeling distinct in both theme and form. Some are open and airy, others tight and claustrophobic, and all feature distinct set pieces and varied environments, with my personal highlight being the mech suit sections. Some levels also experience marked shifts after completing certain criteria, enhancing revisits and replays: Spark Mandrill’s stage experiences a power failure, gaining flickering lights and losing some electricity traps, while Flame Mammoth’s conveyor belts grind to a halt.

These linear gauntlets are peppered with enemies that tightly follow the classic model of introduction, development, and culmination. Difficulty scaling is organic, with levels selecting a reasonable subset of enemies and evolving their usage via clever placement and context rather than excessive variety or changing behavior. This empowers the player, benefitting observation more effectively than would be possible with more varied enemy types. Broadly, the roster of enemies is exceptional, and all are a joy to learn and defeat. Each stage is also capped off by a Robot Maverick fight which holistically tests the player’s accumulated skill.

Mega Man X thrives on progression. X transitions from a slow underdog to a lightning-fast cannon, capable of reducing enemies to mere dust without breaking a sweat. Character progression is intelligently left mostly optional, benefitting observant players and synthetic challenge runs alike. Optional upgrades include Reserve Tanks, stat upgrades, and core moveset extensions, with most requiring clever spatial reasoning or critical thinking; even plainly visible abilities, such as the dash, can be intentionally skipped. This leverages player expression brilliantly - the choice of order in which levels are tackled and the varying quantity of found upgrades inject variety into every playthrough. The mandatory upgrades are even more diverse while remaining mercifully ignorable, still permitting synthetic challenge runs. Each Robot Maverick that X defeats grants him a unique weapon, and they’re all good - my favorites are the Storm Tornado and the Homing Torpedo.

The game’s progression, level design, and enemy design all come to a zenith with the final gauntlet: Sigma’s Fortress. As it follows the standard levels, it is free to provide a sharp upward difficulty curve. Enemies and stage layouts are mixed in diabolical new ways, requiring exacting precision from the player. However, this is a Mega Man game, and the Maverick weapons come into their own here, each excelling in particular use cases and allowing the player to substitute some amount of precision for planning. It’s excellent. This extends to the new bosses, which punctuate each stage of Sigma’s Fortress with a hefty challenge.

Then, the player reaches the final boss, and it all goes to shit. Sigma presents a gargantuan difficulty spike that nearly breaks the game in two. A novice player will die. A novice player will die repeatedly. A novice player will die ad nauseam. It truly cannot be understated, and countless players have undoubtedly given up right before the finish line. Buckle up, because it’s time for the long haul.

The first phase is very reasonable. It will take a few tries to learn, but can be cleared quickly without taking damage. The second phase, however, is not so kind. Sigma’s movement is erratic, and his attacks are incredibly difficult to dodge. However, with enough perseverance, this too can be conquered, only for the final phase to toss the player from the frying pan into the fire.

It cannot be understated how unprecedented this is, but it gets worse. While the player is graced with effectively infinite lives and Reserve Tanks by way of the enemies directly preceding the fight, this grinding takes an excessive amount of time, and, more importantly, an excessive amount of wall jumps. This final boss caused me physical pain - the design really is that needlessly hostile. Additionally, a player may wish to comb the standard levels for additional upgrades, but this is a trap. For whatever reason, this resets the player’s progress through Sigma’s Fortress!* However, with enough tries, a determined player will defeat Sigma and finish the game.

As for the rest of the game - the nitty-gritty - Mega Man X is good. The music is passable but I wouldn’t go back to listen to any of it. Some levels contain annoying sections, such as the submarines in Launch Octopus’ stage, but they are ultimately minor. The slide could have been polished further, letting the player simply hold the button to achieve full air speed. Floating platforms could be less janky. Ultimately, however, these complaints are minor, and the game still shines brightly, despite the absurdity of the final boss fight.

So, can I recommend this game? Absolutely. Mega Man X remains thrilling to this very day.


*This may have been caused by a password load between sessions, but it is still utterly goofy.

This could arguably be the best platformer ever made. The hidden armor pieces, heart containers, and other secrets give the stages replay-ability to them. Finding these secrets also gives a very satisfying sense of progression throughout the games several, well put together levels. The level design is great, the music is iconic, and the bosses are memorable and fun. Based af

Quando eu lembro da minha infância, esse é um dos jogos que sempre me vem a mente de tanto que eu joguei.

Deixando a nostalgia de lado, esse jogo tem aspectos técnicos excelentes em sua gameplay, mas para mim o que se destaca sem dúvidas é a OST, vc pode nem ser fã ou ter jogado um jogo da série X, mas reconhece as músicas. GOAT.

P.S: No meu trabalho tem uma sala de jogos e um clássico arcade (Fliperzão) zerei o jogo até lá.

This review contains spoilers

The first game I 100%ed. the bosses were loads of fun and the secret hadoken you can get is really cool. The soundtrack is the best part of the game. Sheer perfection.

Best platformer ever in my opinion

not bad but the bosses are by far the worst part of this

Um dos melhores jogos que joguei na minha infancia, disputa facilmente top 1 jogo do snes. GOAT dos jogos de plataforma!

Possui a dificuldade dos mega man antigos porém inova ao adaptar a curva de dificuldade, adicionando mecanicas de heart tank e armaduras, formando novas formas de jogar o mesmo jogo, agradando quem gosta de dificuldade intensa e quem quer mais se divertir com uma curva de aprendizado justa. Dito isto a direção de arte, trilha sonora, e jogabilidade são excelentes


I've been interested in this series for a very long time. I've listened to music from it, watched reviews of the series, and have heard great things about it from people/friends as well. And of course, I've definitely seen the memes from some titles, haha. However, I was always a bit hesitant on taking the plunge out of fear of the series not being my cup of tea, or it being too difficult. It wasn't until I tried out a Touhou fangame inspired by the X series that was the push I needed to finally try the series out through the Legacy Collection.

And I'm very happy I did so, because man is this game just so damn COOL. Okay, so when I first started playing, I was kind of a mess. Didn't know what I was doing at all, felt like I'd never make any progress, and was starting to feel disheartened. But I decided to keep going, look at guides/tips, videos in order to help me out, and then after that... it started to get really fun! The feeling of excitement I felt when I beat my first maverick boss was just so awesome, and it really made me feel like "Okay, maybe I can actually beat this lmao?". And so I would go on to fight Flame Mammoth, Storm Eagle, and Spark Mandrill, and then... that is when I started to get it. That is when I realized why these games were so well regarded, because of how fun and addicting the gameplay was. I loved getting more used to the mechanics---such as dashing and wall climbing. I loved being able to build my arsenal of power ups and then getting excited upon wondering "Ooooh, I wonder what this power up I got does". And I loved using said power ups against the proper bosses who were weak to them (like, my mind was blown with how fucked Spark Mandrill got from Chill Penguin's power up, I had no idea the power ups were THAT huge of game changers). And then I felt really proud of myself when I was able to beat some bosses with just the X Buster. It's like the more I played the game, the more I got my ass beat, and the more I learned... the more satisfying it was for me to actually beat them. And then when I would lose, I would be like, "Okay, I've got their ass next time", and then just try again.

...or I would also maybe try to break my controller in half, but that's on me, not the game's fault lmao.

I just really liked that sense of challenge, I feel that same way when I play Touhou too. So much so that when I put the difficulty on Rookie Hunter mode twice, I ended up turning it off each time, and even started over just so that I could do it on the game's regular difficulty. The thing about me is that with some things, I just can't let myself play on a lower difficulty. My pride would just not allow me to lower the difficulty and play the game AT ALL lmao. And it probably would've saved me less trouble and stress if I did... (but I'm incredibly stubborn with stuff like this, it might be a problem lmao). And this game was REALLY TOUGH for me, probably one of the toughest games I've played, and very frustrating too. But at the same time, that difficulty thrill is fun to me (so long as it's not like, too insurmountable lol). And so when I'm up against a difficult boss, it's fun when I finally beat it, like I really accomplished something. LIKE MAN... THIS GAME IS SO COOL DUDE, I SEE IT NOW LMAO.

Alongside that, I really loved the incredible level-design throughout the many stages, and especially the amazing attention to detail of how beating certain bosses affects the environment of another---usually making it much easier for you. Like, I'm not a game developer expert at all, but having such ambitious level design in 1993 is pretty damn sick honestly. The way this game is structured and the way its designed... it's hard to describe, but it's really well done in its execution of helping the player learn the ropes and challenge themselves just through simply playing the game. Now granted, I uhhh... looked up guides and stuff to help me out, but even taking that out of the equation, I can just tell that the game is really well-designed in that aspect. And then the music... like... yessss... I've listened to the music in the past when I was a kid, but it was really nice hearing these themes old and new to me. Chill Penguin, Flame Mammoth, and Zero's theme are definitely my favorites, and I really loved the Sigma Stage Select music too. Honestly, I really liked a lot of the Sigma themes in general.

I guess my only few gripes would be that I really wish there wasn't a life system, just a personal thing. I like being able to get back into the action, so losing all my lives and having to restock could be a bit of a chore. That and some of the upgrades were HELL to get, which I'm looking at you buster upgrade. Whoever designed getting that upgrade must have had a seriously bad day back in the office, because my fingers were aching after having to do that shit who knows how many times lmao. I mean, it was DEFINITELY worth it for the upgrade, but I would've much preferred a less taxing way to get it lmao. Other than that, not really much else that really bothered me that I can think of at the time of my head.

Anyway, I've always held a lot of respect for Mega Man. I didn't grow up with him like many others, but I had always heard such great things about the games, spin-off material, music, etc. It made me really want to one day try some of the series that really interested me, like the X series or the Legends series. And I'm really happy I ended up trying this game out and enjoyed it, it's a game I've wanted to at least try once in my lifetime. I'm really looking forward to seeing how the games expand or innovate from this one. I hope to especially see more added onto the story as well---since it's an early 1990s title, I didn't expect that much in-depth storytelling, but I really do like the overall premise and lore the X series established in this one,. And I'd really like to see more of X and Zero's characters too! I was already interested in them having seen them in crossover games and the like, so getting to play and learn more about them will be really cool. So yeah, I'm really happy I enjoyed this first entry, and I'm excited to play more of this series.

(Man, I really need to get better at writing shorter reviews... 😖)

The first entry on the Mega Man X series should not have peaked this hard. It was a tough bar to overcome, and sadly they never could. Just imagine a legless summer ant trying to jump through Saturn's rings.

This work of art casts a big ass shadow to the other games on the console.

I could give a 5/5 to the soundtrack alone but they included a kickass game alongside it.

This game is my childhood. I am 100% biased and love it regardless of how it actually is.

The feeling of getting motivated by Zero even in the intro stage, I remember that shit even though I was a kid, that line hit hard. Only for Zero to FKING die at the end, it fueled my rage, then the spiderboss kicked my ass.

GOAT/5

Incredibly fun (but tough)
fuck you spider robot