Reviews from

in the past


Good puzzles most of the time but some are way way too obscure.
But the most disgusting thing is the walk speed. I could make a cup of tea before 100m walk is completed in this game.
It reminds of those cheap games where developers remove sprint and turn down walkspeed down to a crawl to make the game time longer.
-2 stars for that alone.

Puzles difíciles a veces en demasía, pero en general muy satisfactorio de jugar

my gf and i played it and the game was fine but the s*x afterward was fire

After playing the game and finding out that it was a remake of a 1993 game, I can see how influential this game would have been at the time, and it's nice that this remake exists.

The puzzles are well-designed and blend seamlessly into the world, adding to the overall fantastic atmosphere the game provides. For a puzzle game, that's definitely the most important part. There was only one puzzle in the game I got stuck on, which seems to be a sticking point for everyone else, as it was the only puzzle in the game that was really unclear on what it wanted from you.

However, for a remake, the game looks rough, especially the human models, and man are the voice actors extremely grating. There's also some weird performance issues and graphical hiccups, even playing on PC. Overall it's a great puzzle game, with poor presentation.

30 years since its release, it's very easy to see why and how Myst captivated so many back then and continues to do so even now.

You've heard of pen-and-paper RPGs, yet for entirely different reasons, this surely qualifies as a pen-and-paper puzzle game. There's no handholding, no onboarding, and very little in the way of tutorials on how the puzzles work. You're just dropped off on the island of Myst, and away you go. It's up to you to keep track of patterns, codes, and clues along your journey and piece together what and where they might fit in.

As for the how and why of your present circumstances, those answers are presented as you play in a pretty succinct and natural way by revisiting certain pieces of information along the way and putting together context clues from your environment. The lore behind the island and the story of Myst is simple yet surprisingly compelling, showing how too much power can corrupt the just and unjust depending on how they wield it.

Nearly all of Myst's puzzles and islands are incredibly well-designed, though the tram section in the second half of the Selentic Age is definitely the most boring and uninteresting of the bunch, though that's only because the rest of the roster is superb by comparison.

I suppose where Myst loses its appeal a bit is how the last part of the game works. It essentially involves a scavenger hunt in every region you've visited thus far for specific items (provided you haven't picked any of them up on your journey already), and only then can you achieve the various endings, with the true ending requiring even more busywork.

With no quick and easy way to return to the previous sections, the tedium lets the air out quite a bit as you're forced to retrace your steps. Admittedly, I ended up using the incredibly useful hint guide from UHS-Hints to skip some steps and get to the true ending otherwise the trek to the finale would have soured my opinion on this game far more.

Regardless, Myst, even in this nifty VR-Ready next-gen remake, still holds up as a classic of the adventure and puzzle genres and regardless of how many feel about the changes and visual aesthetic of this version, I am certainly grateful that it exists so I can play it using a controller with my current setup :)

7.5/10


Excellent puzzles followed by some immersive worlds. The scenery and ambience in Mechanical was so damn beautiful I wish I could stay there forever. The plot was okay but that's not what I played for. Admittedly, I'm glad I got the good ending first lol. Only bad thing was the 2nd half of Selenitic; fucking terrible.

Wonderful video game, played realmyst for the rime age after completing the 2020 remake :)

it's myst, the prequel to riven!

Some of the puzzles don't make sense. Even after looking up the solution, there are no hints that pointed towards that. I can see how this would've been a great game in 93, but in 2020 it has a lot of flaws. Also, some of the achievements are actually impossible on the Xbox because they have to do with timing, and the animation sequence takes too long.

I never played this back when it originally released. I thought I'd love it as I had a PC back in the 1980s and I get the shortcomings of the time. This game was boring to play even keeping that in mind. It felt like I was dying of old age about halfway through. Being able to flip from new to old visuals was nice, I wish more remakes did this.

Despite being a point & click adventure game player all my life Myst was the one "huge classic" of the genre I always wanted to to get into, but couldn't. The game was just so very hard, and the lack of characters and any easy-to-understand story was always putting me in my place. I just didn't quite understand what to do, or (barely) how to play it.

The meme about being stuck in a place forever and not knowing what a lever does is probably how many experienced it. I could never be sure if the game wasn't for me, or if it was my fault. I always suspected the latter.

So, I actually bought Oculus Quest 2 just to play Myst, and try to get into it, and I'm very happy to report it worked. I'm finally one of the Myst fans, which strangely feels like an exclusive club.

VR is an amazing way to experience Myst. It feels like you are there. The universe is immersive. It's like Myst was always meant to be played like this. It's been said before by many people, but yes, the game and the puzzles is usually pretty hard or even very hard (depending on your skills in puzzles), but it's always so incredibly rewarding when you get something to work.

There's also a quite rich plot when you get into the game. The story with the two brothers, who both want you to help just them, while telling you to NOT trust the other one, is classical, and keeps the tension going to the end.

Myst does need patience though. However, if you stay with a problem long enough, you'll eventually figure things out. You have to imagine being stuck on an island where there is nothing else to do than to figure out a mechanism or a puzzle of some sort. It's also very peaceful and meditative to play.

Either way, I can finally understand the hype. Better late then never. If you have a similar experience with Myst. Keep at it, it's worth staying with to the end.