Reviews from

in the past


An extremely charming metroidvania that compliments its relatively straightforward gameplay with gorgeous graphics and wonderful music.

Amazing Game, Platforming was very satisfying. Combat was fairly easy but enjoyable after you unlock a few abilities. Story was simple but very sweet.
If you enjoy Metroidvania's then you'll love this.

A fantastic game! The mechanics are smooth and fun, the story is wonderful and the music is just amazing!

An amazing game that is better than its predecessor in every way. Very few sequels manage that.

While certainly an upgrade in some platforming aspects, I actually did not appreciate the changes to combat. I also forgot about this entry much faster than its predecessor, but still had a very good time playing.


Love that they gave him a sword.

playing hollow knight rn and u know gotta hand it to that game for indirectly making this game better

still my favorite metroidvania, some of the cleanest movement of the genre, some of the best music, perfection

shamelessly rips off hollow knight. but hey, if you're gonna rip off someone. hollow knight is a pretty good choice.

Ori: "Yo, can i copy your homework?"
Hollow Knight: "Sure, but don't make it obvious you copied."
Ori:

O final me quebrou, encerrou muito bem.

The ending broke me, it ended very well.

Un more of the same che mi ha stancato presto

this sequel...the platforming was perfected, the music was excellent, the emotions ran deep... it's peak....

Feels great to shmove around, immaculate vibes, Celeste respawning, what more could you want?

This sequel expands on the metroidvania elements of the original and adds smooth combat to the effortless platforming. The collectibles, challenges, and exploration are thoroughly engaging, and the overall vibe is quite relaxing. That said, there were some moments where my failure felt frustrating rather than motivating. Like the first Ori, this game's story tries to double-dip on emotional beats in a way which minimizes their overall impact. Individual characters however are charming and humorously written. Although the game is often visually stunning, the excessive bloom/glow on everything occasionally creates a confusing visual maelstrom. A highly enjoyable game, but not quite a masterpiece.

Best platformer I've ever played. Huge stepup from the first game in just about every way.

Ancora meglio del primo Ori, è un gioco divertentissimo, veloce e responsivo. Mi è piaciuta molto la musica e lo stile.

Excelente metroidvania, tanto en jugabilidad como en el apartado visual. Recomendado 100%

è come se si giocasse una cutscene, meglio del primo sotto ogni aspetto

IMO this thing is better than the first game in terms of gameplay, but for some reason the story didn't resonate with me as much. Still a pretty nice game but I've experienced better in the genre.

I liked the first Ori game a lot. This game is more of the same but better in every aspect!

The platforming was satisfying, but a bit floaty at times. The combat was really nothing to write home about, same as the first game. The new upgrade mechanics are a good addition though. And yes, they're basically the charm system lifted from Hollow Knight, except with upgrades.

My favorite part of this game is how lovely the world is, and how it actually uses dynamic changes in the environment. A frozen world that gets slowly thawed out, some obstacles melting, others coming back to life. A thin cavern full of acid becomes an expansive underwater ecosystem once you cleanse the source of the water. It was super satisfying to me and I loved every moment I spent in it.

Exactly the same as Ori and the Blind Forest, but more and better in every way. It's much more mechanically challenging with some great boss battles. Definitely a masterpiece.


Provavelmente o melhor jogo que ja joguei, sem duvidas o meu favorito

1st time ever in my entire life, after finishing final quest of the game I felt the inner need to say out loud "fucking masterpiece".
This incredible conclusion to the story of friendly, little light-being did something I wasn't sure it could acomplish - it outgrew the original which personally I adore.
Devs listened to what worked in "The Blind Forest" and made more of it, upgrading it and enhnancing it, what wasn't so great was thrown away.
So thanks to that we are now fighting multiple bosses at the end of each more important quest, which are really fun, hard but not in a way that's making you rethink every desicion in your life.
Artstyle is able to fully gloom on newer generation, which is fulfilled by expanding the world, now varied locations - each with its own gimmick, and incredible views. New characters are absolutely gorgeus, every talk with them feels like a breathtaking concept art.
Previous entry of the duology was well known of emotinal moments that are accompanimented with deep and powerfull soundtrack, both are back, and are still as powerfull.
Story is plain simple as previous, storytelling is driven entirely by the stunning visuals, from time to time narrator speaks only to add more depth to what we are experiencing in this very moment.
"Ori and the Will of the Wisps" - in my eyes one of the greatest games I've ever had pleasure to play.

Um dos melhores metroidvanias já feitos, no mesmo patamar de Castlevania: Symphony of The Night, Super Metroid e Hollow Knight.
Joguei o início de Ori and The Blind Forrest e desisti. Senti que funcionava como um metroidvania, mas era cru em sua essência.
Meses depois, aproveitei que Ori and The Will of the Wisps está no Game Pass e decidi dar mais uma chance a essa série, esse daqui me surpreendeu e muito.
Um jogo de qualidade excepcional, com uma movimentação digna de um bom e fluído metroidvania. Um level design interconectado e riquíssimo de detalhes mesmo em só 16 horas de jogo.
Além disso, nada supera Ori em nível técnico com relação a sua direção de arte, animações e gráficos, muito acima do padrão da indústria de jogos 2D e até mesmo 3A.
Trilha sonora impecável e concatenada de forma perfeita em momentos de perseguição, corrida e exploração de cenários.
De resto, Ori and The Will of the Wisps faz um dos melhores arroz com feijão que eu já experimentei na indústria de videogames.

Oh wow, this is how you make a sequel. I really liked Ori and the Blind Forest, but there were a few things about it that I thought could be improved on and this game managed to fix all of them while improving on what the first game did so well. In my mind a good sequel should do three things:

1. Take what the first game did right and expand on it. Don't try to fix something if it isn't broken - they kept true to their vision of the first and didn't reinvent the wheel with their Metrodivania layout or platforming.
2. Take what the first game does wrong and figure out a way to make it work - they made the combat more fun and got rid of the out-of-place Soulsike aspects.
3. Expand upon the story, the characters, and the world in a way that feels genuine and worthwhile. It should contribute to its predecessor, not contradict it - many lesser sequels, I feel, are overtaken in arrogance and try too hard to make something different than the first. Why? We love the first for a reason, don't try to undermine it. Will of the Wisps evolved the world that the first one laid out in a meaningful way.

Much like the first game, Will of the Wisps is an exemplary showcase of visual storytelling. Their is little dialogue; most of the story is conveyed through purposeful actions, music, and visuals. The way they manage to capture such emotion with such little dialogue should be applauded. It helps when your game looks this good. I mean holy damn, this game is stunning. The colors, the environments, the music, it's all so breathtaking to look at. I got emotional several times throughout the story and that's in large part because of how gorgeous it all looked and felt.

The only thing I didn't like was a cheap copout at the end of the story (I don't want to spoil anything) and, even though it was a significant improvement on the first game, the combat was still the weakest part of the game. But I can forgive the combat because the platforming was flames, and that was the bread and butter of the gameplay.

I really loved this game. I also appreciate it being relatively short; I can't do longform Metroidvania. This may be my new gold standard for the Metroidvania genre.