Reviews from

in the past


It's awesome! I'm not very good at it.

A pretty confounding arena shooter, with some cool design ideas (time = health, the power of your ship being tied to how many of the surrounding rooms you've cleared) marred by glaring problems in execution (you cannot see what the fuck is going on half the time because the interface is getting in the way, or your own bullets are obscuring enemy fire, or the camera is jolting around; and on top of that you're slip-sliding all over the place due to inertia, and therefore can't reliably make the sorts of dodges the game is asking of you!).

Honestly, it's extremely unique and worth a try. Just doesn't have the razor-precision that I personally crave in an arcade experience, and the visuals and music don't do enough to compensate.

Tragic game released at the wrong time. Despite the Simple Series appearance, this was developed by Cotton alumni and it shows, because even if you were to strip out all the thematic elements of the game, it still handles great and a ton of care was put into the game design.

If this game was released three years earlier, it would have held the same respect as something like Einhander. If it was released today, the stylish presentation and D&B/Jungle influences on the soundtrack would shoot this game to the moon, or at least get decent Steam sales. It just got lost in the shuffle as a late-era PS1 release with a budget price and label.

Really solid take on space shooter gameplay. It feels kind of like Asteroids, but spread across multiple tiny stages that take seconds to beat, which you select from a hexagonal map screen, as a global timer is constantly counting down. The mix of shooting gameplay with an overall strategy layer (deciding which spaces to tackle at the right time is key to victory), and a brisk WarioWare-esque pace, makes for a genuinely pretty cool time. This would work quite nicely as an arcade game.