Honestly, the coolest parts of Second Sight are the little touches and completely missable details occasionally sprinkled throughout the game, such the interactable NPCs or the weirdly detailed variety of usable computers often needed to be interacted with to complete levels. Outside of these neat extras however, Second Sight doesn't really offer a fun gameplay loop or the promised thrilling psychological narrative, which makes the entire experience not much more than a bland romp punctuated by weirdly expressive cutscenes.
Man, what a ride! Really enjoyed playing this game a lot, especially with playing around with the psychic powers. The story was what made me want to keep playing this game because it’s very intriguing and has a lot of mystery to it and unravels the more you progress in the game. There was also a twist reveal later in the story that caught me off guard and actually surprised me when I thought I already figured out before then. Besides the psychic powers and puzzle-solving, the shooting gameplay was also fun. The gameplay and the controls were surprisingly smooth and easy to handle, especially with a Gamcube controller, with only a few minor design flaws that could use more fine-tuning. I’m glad I bought this game thanks to the story that got me invested the whole way through.
Yeah the camera is a bit weird, and the dude talks to himself even more than you would see in a parody video
BUT
The visual style has aged so well that everyone in it feels more expressive than today's Uncanny Valley Girls, and you can force-choke a guy and levitate him and unload a machine gun into his torso as a combo.
BUT
The visual style has aged so well that everyone in it feels more expressive than today's Uncanny Valley Girls, and you can force-choke a guy and levitate him and unload a machine gun into his torso as a combo.