Reviews from

in the past


What can I say? It's certified dope ass. Vivan-Roxy is so fucking cool, just two people stacked on top of each other and they swap around (with no real mechanics to it, just because it looks cool) when they do moves.

I fucking love this game lol. So much it’s just so cool. Is it the deepest fighter? Fuck no it’s kinda slow and plays fine but there’s not too much to it. I don’t care tho just look at it. Shit looks beautiful and it’s so up my alley. I love the graffiti cell shaded ass art style and this easily has some of the coolest and most creative characters out of my fighter. The slight rhythm game influence is cool as fuck too. Besides I still like how this game plays quite a bit. I like that it feels more simple and easy to get into. Really cool it feels like a great game to get someone into fighters or to learn basic mechanics. I do wish this game had arcade endings tho. These characters are so fucking cool I just wanna learn more about their lore. Really makes me wish this went somewhere but whatever I’m happy this exists and if I ever want an easy fighting game to chill out to this will likely be one of my top picks.

A pure style over substance game, but that's not the worst thing in the world when the style is this good.

Probably the best fighting game on Ps1 to age so well in terms of its art direction and style, alongside its music and rhythmic sense in battles.
Compared to some other Ps1 fighters, it does play rather stuff, and a bit jank, but honestly the charm and visuals make up for that.

Tons of style and button mashing fun, has a rhythm minigame for the special attacks and is easy enough to pick up and play with English menus despite being a Japanese release


As a fan of both fighting games and rhythm games this is one of the most fun and simple games ever. The combos are super intuitive and easy to pick up. The rhythm game parts are actually easy and fun, but if you're a expert like I am they are baby easy. Compared to like Future 7+ on Arcaea. This is one of those fun Japan exclusive games you randomly find and becomes your favorite. A must play for me

Jet Set Radio the fighting game.

pretty fun and sweet fighting game that (apparently) released on the same day as jet set radio and obviously draws a lot of inspiration from the same source as jsr does. some great character designs and a really amazing soundtrack

It's a fun novelty game and probably something that's fun to play with a friend but as a fighting game it's pretty meh it's clear they focused more on the style and soundtrack of the game which in this case isn't a bad thing since I love it's art style.
I wish there was a bit more to its rhythm game within in a fighting game gimmick that's an idea that has a lot of untapped potential and they don't do much without here, your level 3 supers are just a mini rhythm games that will give you a small cutscene if you use it when your opponent is near death but sometimes they can interrupt the flow of your super by adding their own notes during your super which serves as a small challenge but it's pretty easy to avoid.
If this game wasn't Japan exclusive and it's battle system got some refinements I'd like it as a whole but it's more of a eye candy game.

having style will make a mediocre game into a good game: the game: the proof. It's awesome

Love the stylization here. a rhythm game and a fighter game in one is an interesting idea and thankfully both modes deliver pretty well for the most part. the game audio is so sharp I'm kind of convinced this was mastered for the express purpose of someone blasting this on their tv stereo speakers or a dedicated speaker set.

Nonostante le combo estremamente semplici e forse non perfettamente pensate dato il danno che fanno sia sempre quello è un bel fighting game, i punti di forza stanno nella soundtrack che coglie alla perfezione la dinamicità del gioco e nell'estetica. Tutti i personaggi sono belli, non tutti sono belli da usare secondo me ma va beh. Gioco che più che altro è divertente in compagnia

Very strange coalition of gameplay styles and sensibilities for the genre, it ends up having a seemingly very low level of entry offering simple execution, strong reversals and neutral tools, so imagine my surprise when I find this lifts more mechanics from garou or kof than it does any other fg, that said it's extremely bare bones, a bit shallow and some of the special inputs are perplexing. Its also a piss easy 1cc on the hardest difficulty so If that's a plus to you, my guy more power to you.