Reviews from

in the past


this game would be good if most of the levels didn't hurt my eyes

You ever have a diamond in your hands that plunges in beauty due to tons of small cuts? That's spark 2. The basic go-fast gameplay is pretty fun, with alot of options for mobility, shortcuts etc. But the lack of visual clarity harms the game a ton. Whether its getting lost in levels, getting hit because of hard to see/know about hitboxes (EG a laser still hurting you as the particles dissipate, the flame hitbox extending upwards past where it visually is), or the bosses demolishing you since you have barely any time to know/react to their attacks, leading to most fights being a spamfest where you mash the parry and dash button. Soundtracks pretty good at least.

I was surprised to find out that the entire game is played as Fark. I wasn't aware of its previous name, but hey I think it still works as a sequel. The gameplay is pretty good. I like My only complaint with it is the feeling of the homing attack doesn't feel quite as smooth as I want it to be. The level design becomes way too simplistic as moments as well. Showing this game off to a fellow Sonic fan was a hard time LOL

Pretty decent but 3 is the better version of it


Pretty charming and good effort to make something like a 3D sonic game. Although I think it lacks visual clarity for where things are. I also wish the game had some more spectacle to make levels more memorable.

Continuing my Spark Journey. While Spark 1 was an offbrand 2D Sonic, Spark 2 goes the 3D Sonic route.

Spark 2 does an admirable job of capturing the energy the Sonic Adventure games had. Unfortunately, I found the controls a bit too loose and slippery for my liking (3D Sonic games also have this problem sometimes). This made the more precise platforming segments later in the game pretty frustrating. Having the ability to use the shoulder buttons to nudge Fark left and right while running like in later 3D Sonics would have made a huge difference for me.

Even with all that aside, this is still a pretty impressive effort for a game where the lion's share of the design is made by a single person. Looking forward to Spark 3.

spark actually isn't in this one

Something of the middle child of the trilogy, this lacks the polish of the first game (which as a 2D platformer benefited from developer LakeFeperd's experience making all those Sonic fangames) or the third (which benefited from his experience making, well, Spark 2) but brings enough to the table to still be worth a look.

This is a very clear send-up to the Adventure-era Sonic games, with the open, shortcut-friendly levels of Adventure 1 and the more industrial atmosphere and grittier (if tongue-in-cheek) storytelling of Adventure 2. Levels are meant to be both exciting and replayable, with resident Metal Sonic stand-in Fark's rocket-like speed and equally impressive agility lending well to speedruns. A medal system, with 2 each based on time and scoring, even encourages this, though of the two sets i really only bothered with the time medals.

Things aren't perfect; again the game lacks polish, the levels lack memorable backdrops or sequences and can start to blend into each other while the bosses are a joke (unfortunate when the first game had some excellent ones). That said, there's still a great time to be had with Spark 2, and the series only goes up from here