Reviews from

in the past


It's an okay fighting game but lacks single player content. Also, Chi-Chi is playable and of course she can't shut up about Gohan.

siempre se me iba la luz cuando jugaba

[TODOS LOS PERSONAJES MAXEADOS Y MODO ARCADE COMPLETADO CON TODOS]
Al igual que con algunos Tekken, se siente un juego de Arcade transportado a sobremesa, de una forma sublime y muy divertida.

Mi primer juego de PS2.
ANÉCDOTA: Yo no tenía PS2 pero mi padrino sí, sin yo saberlo, compró este juego para que yo jugara algo estando en su casa, cuando tuve mi PS2 me regaló el juego, recuerdo la felicidad de este momento


Out of Dragon Ball's overwhelming catalogue of video games, this is an often overlooked one. What I love about this game is that it does more than just rest on the intellectual property of Dragon Ball.

The gameplay and combat system is relatively unique and introduces new concepts and mechanics not seen at all in other Dragon Ball games and possibly not commonly in fighting games generally.

The game's visual styling is based on the original manga, which is my favourite part of Dragon Ball - and helps portray the cartoonish and silly side of the series which is an important part of it.

The stages feel like living parts of the Dragon Ball world and have interactivity within them. The characters have unique movesets and choreography which you might expect from a fighting game, but you most Dragon Ball games of this era had very little emphasis on this and instead more of a focus on special attacks.

In terms of narrative and story, there really isn't one to speak of - and the game lacks a distinctive setting in terms of the overarching Dragon Ball plot. But, this is commonplace for Dragon Ball spin-off media sadly.

Because of that, the character cast feels a bit random, and does include copies of the same character in a different form or age (a pet peeve of mine). Including Chi-Chi and Videl was a nice touch, particularly in giving them unique and inspired fighting styles.

The last point worth mentioning is the way you can customize your characters through skill trees. Although the implementation is quite grindy, it was fun exploring the options and creating different setups. I particularly enjoyed upgrading Freeza's mechanical attachments.

These sort of creative risks and a focus on the manga are rare to see in Dragon Ball games - and so I hope this isn't the last we see of it.

I need to fight the guy who made Piccolo's ranbu a goddamn a Pentagram motion

Underrated DBZ action. It plays like Street Fighter, but with a 3rd axis to shimmy or dash around the opponent. There’s a medium sized character roster with some neat choices you don’t see playable often; like Chi Chi and King Piccolo.

Hardly anyone has mentioned the impressive customization cards in this game. Where u pick a character, level up, and earn dragon balls to summon Shenron and wish for more characters, costumes, special moves, stat advantages, and other bonuses. Very satisfying progression for a game with only ‘arcade mode’ (where every character unfortunately sees the same ending) or ‘survival mode’, which is so damn hard i doubt anyone can beat it without maxing out your chosen accrued skills on a custom character.

The raw combat here is real engaging, and I find the customization is a decent enough draw to play more and more. You gotta appreciate that they ported this hardcore tournament fighting game to consoles and bothered to throw in more content than Capcom would back then. This game does a lot with a little

Love this game a lot, highly underrated as a DBZ game and I literally never see it get talked about