Reviews from

in the past


Loved playing this while doing homework.

This city builder fun to chip away at - but outstays its welcome. Repeating questlines that aren't very interesting and limited world map and relations hold it back though. Def a game to relax to and take your time in.

The most disappointing colony sim I have ever played, lacking in every single aspect, gets very boring.

Addicting but I just lost like half of my colonists due to a heat wave, which I thought I could outlive (I didn't)


“Surviving the Aftermath” is a very solid SimCity-esque settlement builder in a post-apocalyptic setting.

For the most part of the game, the eco is incredibly well-balanced, with literally every building and each spent resource (especially in early game) having a massive impact moving forward. The game gives some handles to progress from very detailed micro management at the start to more or less a passive management. Towards the end of the game, however, with an established self-sustaining eco, the gameplay becomes progressively more boring.

Another important caveat, is the resource management (putting different sources into different storage buildings): while the game gives some handle on that, the current mechanic is very inconvenient. I inevitably ended up overfilling some of my storage containers, while the others remained more or less empty. Interaction with the external world (outside the main settlement) is also quite boring most of the time.

The limitation of the things you can do kind of reminds me of a mid-tier board game, and I think this aspect could have been massively improved (see Wasteland, Expeditions: Rome, etc).

That being said, the actual settlement planning and building part, which is probably what the game was targeted towards, is very solid. So I definitely recommend this game.

TL;DR - Surviving the Aftermath is a city-builder simulation game set in the apocalypse. Despite a few resource bottlenecks that can cause headaches, the game's satisfying progression and clever intermingling of the gameplay and atmosphere make for an enjoyable and engaging journey as you rebuild civilization amidst disaster.

Review:

Surviving the Aftermath took me by surprise. I've never played a city-building resource management style game before, but none of the games I've been working through were hitting the spot for me. So, I found myself scrolling through my library in the mood for something relaxed but engaging enough to stimulate my brain. Thankfully, Surviving the Aftermath turned out to be an excellent representative of its genre and an accessible introduction for newcomers, and it completely consumed my attention for several days and just under 30 hours of playtime.

The core of Surviving the Aftermath's gameplay loop entails building a colony by sending your colonists out into the world to gather the resources necessary to construct new buildings. On a more fundamental level, this is a game about making the numbers go up. As your resources increase, you can support a larger population which, in turn, allows you to harvest even more resources. The features that set this game apart from its peers are the disasters and catastrophes that frequently hinder your progress and require quick thinking and adaptation to endure without losing a large chunk of your population. Nuclear fallout, ice storms, heat waves, and pandemics are a few of the obstacles you can expect to see. In addition, certain colonists (known as specialists) can be sent to an overworld map to scavenge locations for resources, build outposts for permanent resource boosts, and discover new settlements to trade with. As your colony grows, you can spend Research Points to invest in new buildings and technology to improve your colonist's happiness and optimize your resource generation. The game handles its tutorialization well - I never felt overwhelmed or confused with how to interact with its systems or menus. The progression systems in place are so satisfying, to the point that I'd tell myself to stay up for "just 10 more minutes" to unlock the upgrade that would push my colony to the next level.

The story of Surviving the Aftermath didn't really do anything for me. Told primarily through still screens with a bit of art, a text block, and a solid voice performance, the story, unfortunately, wasn't interesting enough to keep me engaged, and I skipped through most of it. The art direction is simple but evocative of other post-apocalyptic settings. The music does a good job of establishing tone but doesn't do anything special to stand out. Ultimately, all those little details that make or break a gaming experience do just enough in this game to support the gameplay and systems. They are simply good enough, and I think that's okay.

I only have two complaints about my playing experience. The first has to do with the way the game notifies you that a colonist is sick or afflicted in some way. Anytime a colonist catches a disease, becomes irradiated, or is injured, an alert sounds, and a small banner appears in the corner of the screen. While your population is low, this isn't a problem. However, as I entered the later stages of the campaign and the colony's numbers entered the triple digits, this alert sounded nearly every second. I built enough hospitals to comfortably care for my sick colonists, but there wasn't a way to completely prevent the illnesses from occurring as far as I could tell. Instead, I was forced to listen to the same annoying alarm for hours. It was unbearable, and I couldn't locate a setting to turn off the alert, so I resorted to playing without sound.

My other complaint has to do with some frustrating resource bottlenecking that occurs in the latter stages of the game. The limited availability of some of the rarer resources combined with the slow crafting time to create new components slowed my progress down to a halt and, at one point, caused the death of over 50% of my colony because I wasn't able to build enough structures to support my ballooning population. I'll also add that the advanced resource-gathering technology I unlocked didn't feel any faster or more efficient than just sending out my colonists to gather instead. Instead of continuing to upgrade and improve my colony, I had to sit back and wait, which isn't exactly the definition of fun gameplay. Thankfully, this isn't the case for most of the game, and once I overcame this bottleneck, my experience became as enjoyable as it had been at the beginning.

Surviving the Aftermath does a lot right. It's taken full advantage of its setting to create diverse and dynamic challenges that make it unique in the genre. Its progression systems are accessible, well-paced, and impactful to the experience. It isn't perfect, but the imperfections weren't significant enough to peel me away from an otherwise addicting loop. Surviving the Aftermath has opened me up to a new genre of video games, and I'm excited to explore more of what the genre has to offer.

Felt like a chore to play, initially good but you realize that's all it is. Feels like a perfectly manufactured 'good' game that misses all the good parts of colony sims.

A fun post apocalyptic survival game. The thing that really sets it apart for me is that you can send agents around to explore the world, fight, and gather resources.

I wish they had made these combats you fought yourself rather then auto-fight based on the characters skill.

perigosamente viciante mas terrivelmente otimizado

Something to keep me busy until Frostpunk II comes out, but not that interesting after a while

Have to straight not recommend this game soley for optimization. Screen tearing up the ass alongside ridic temps. Game makes my gpu hit 70 C with fans maxed at 60 C. Ridiculous considering the graphics of this game and not much is going on when this is occuring.