Reviews from

in the past


Tetris Worlds takes the timeless puzzle formula and infuses it with a vibrant splash of visual flair. The addition of new modes like Cascade and Sticky offer unique twists on the classic gameplay. While the presentation is charming with its diverse themes, the core Tetris experience still reigns supreme. If you're searching for both traditional Tetris thrills and a few innovative variations, then Tetris Worlds delivers a satisfying puzzle package.

Honestly one of the best Tetris games ever. Story Tetris goes hard!

You can't go wrong with Tetris but this isn't necessarily my favorite version of Tetris we've had.

I didn't expect story mode in a Tetris game to be good but I did expect it to be fucking stupid. Instead it's just boring. There's two cutscenes and a game of Tetris where you have to level up your mino. At a certain point you will no longer be able to level up your mino so the best thing to do is kill yourself and then restart.

Perfectly competent guideline Tetris game.

Although, the "story" mode (the main reason I played this) is a bit of a misnomer--so, you know how Tetris tends to have an endless mode and a marathon mode? Yeah, well, the story mode is just marathon mode. There's a opening cutscene that does some worldbuilding, some blurbs in the info menu, and a short little 3-5 second long animation when starting and ending a game, but that's about it, as far as a proper story goes.

Still, it's guideline Tetris, and guideline Tetris is good. Some of the modes are definitely better than others, Hot-line is interesting since you're incentivized to stack poorly and be good at recovering near the top, Fusion introduces single block pieces that can't be cleared away which makes clearing the board a fun challenge. They're not all hits though, Sticky doesn't ask you to play any differently than in normal Tetris (except you get cascades now), Cascade is fine (but I found chaining cascades much easier in Fusion), and Square isn't great since it fucks with the bag system and asks you to build these really ugly and imposing squares, but at the end of the day you don't have to play all of the modes and you still get Tetris.

Didn't take me very long to mute the announcer though, I never do that in any Tetris game but I can only handle so much sensually whispered "single"s before it gets annoying, which it turns out is only like 30 minutes worth.

What Tetris finally needed: a plotline.

Música irritante, cenários feios.