What makes this game so good? Its environments are beautiful, its lore is lush, its pace is malleable, its interface is simple, its fun is fun (lol). This game in short does its best without worrying about trying to bleed the gamer dry. It's a little sad that I haven't had this much enjoyment out of a game for a while, with most of gaming becoming mainstreamed the creativity I usually see is scarce these days. Skyrim is a haven of creativity and is a game that delivers on almost all accounts.
Skyrim is an interesting case from many perspectives, not for what it is as a game, more so for what it represents. A shifting point for Bethesda, as they realize they can release an unfinished mess and still be acclaimed for it.
Mediocre writing at best, technically not impressive even at the time, AI without the I, asinine menus designed for console controllers' ergonomics but applied to PC, sneak attacks able to one shot every single content the game has to offer, both alchemy and forging system are dull and repetitive, limited bestiary coupled with horrendous spawn systems making the map feel empty, dragon encounters are so frequent you actually start thinking dragons are more common than freaking nirnroots, finally, actions with little to no consequences, you may have saved the world, reached prestigious ranks, most NPCs will still address to you like you were nothing.
And yet, none of that matters, Bethesda does not care whatsoever and the reason is simple, somebody, somewhere, will fix it for free.
The Elder Scrolls games used to be decent and could be enjoyed without mods, leaving the optional task for modders to sublime the game, if they actually liked the vanilla game and were willing to do so, that is. Skyrim is another story, Bethesda took modding communities for granted. Modders, torn between passion, generosity and a Stockholm syndrome, ended up doing what Bethesda should have done in the first place, before even releasing the game.
When searching online about legitimate flaws Skyrim possess, more than often the top answer is just a reference to some mod, this observation alone says a lot.
Back in 2011, I wished Skyrim would receive the same reception as the infamous horse armor pack for Oblivion, but I knew it wouldn't be the case.
In conclusion, this is how Bethesda's ethic died, with thunderous applauses. From this point up until today, Bethesda, like many other video game companies, strive to push gaming industry's boundaries in the wrong direction, from their point of view, players are money, modders are slaves, and both shall comply to mediocrity if not less.
Mediocre writing at best, technically not impressive even at the time, AI without the I, asinine menus designed for console controllers' ergonomics but applied to PC, sneak attacks able to one shot every single content the game has to offer, both alchemy and forging system are dull and repetitive, limited bestiary coupled with horrendous spawn systems making the map feel empty, dragon encounters are so frequent you actually start thinking dragons are more common than freaking nirnroots, finally, actions with little to no consequences, you may have saved the world, reached prestigious ranks, most NPCs will still address to you like you were nothing.
And yet, none of that matters, Bethesda does not care whatsoever and the reason is simple, somebody, somewhere, will fix it for free.
The Elder Scrolls games used to be decent and could be enjoyed without mods, leaving the optional task for modders to sublime the game, if they actually liked the vanilla game and were willing to do so, that is. Skyrim is another story, Bethesda took modding communities for granted. Modders, torn between passion, generosity and a Stockholm syndrome, ended up doing what Bethesda should have done in the first place, before even releasing the game.
When searching online about legitimate flaws Skyrim possess, more than often the top answer is just a reference to some mod, this observation alone says a lot.
Back in 2011, I wished Skyrim would receive the same reception as the infamous horse armor pack for Oblivion, but I knew it wouldn't be the case.
In conclusion, this is how Bethesda's ethic died, with thunderous applauses. From this point up until today, Bethesda, like many other video game companies, strive to push gaming industry's boundaries in the wrong direction, from their point of view, players are money, modders are slaves, and both shall comply to mediocrity if not less.
"Bu oyunu hiç mod kurmadan deneyim etmiş sayılı oyunculardan birisiyim sanırım. Ama oyun her türlü eğlenceli. Zaten RPG öğelerinden bahsetmeye kalkmayacağım burada. Genelde vuruş hissi zayıf bulunur ama ben genelde çok savaşa girmediğim ve girdiğim zamanlarda necromancy kullandığım için benim için çok sorun yaratmadı. Oyunun sırf güzel müzikleri ve manzaraları için bile 5 veresim var ama objektif olmak lazım. Manzaralar uzaktan iyi güzel ama dokular kalitesiz ve çok çabuk bozuluyor. Oyunun ilerlemesini bozacak tek bir bug'la karşılaştım, o da çok sorun yaratmadı. Fakat bence özellikle büyü çeşitliliği daha fazla olabilirdi.
Countless hours lost in this world. The pinnacle of what an open-world experience can be. A new adventure around every corner. The ability to play as whoever you want, however you want, all while experiencing the ultimate power fantasy. This had a major impact on how I view video games and helped tailor my taste in this medium. All this before even discussing the incredible modding community surrounding this title. This is a game that only ends when you want it to.
Une MASTERPIECE, que ce soit l'ambiance in game avec les musiques, les interactions avec les pnjs, le fait que, peut importe où on va, on rencontrera l'aventure ou encore (marque de fabrique de chez Bethesda) la possibilité de faire absolument ce que l'ont souhaite et qui changera à jamais toute l'histoire de votre partie. Incroyable.