Reviews from

in the past


Joel can decide what drug each pill contains after he find them on the ground.

The Last of Us is well-executed for what it is. Effectively the first of its kind in a generation of gaming rewarding cinematic narratives delivered in prestigious AAA realism, the harsh post-apocalypse puts on the pressure with a linear but immersive and distinctly survivalist experience. But perhaps as a consequence of the hype and awards it received over the last decade, it turns out I am not the audience for the exact way it tries to blend gameplay and story–it feels like oil and water to me.

I love video games as a storytelling canvas, for the unique language they are able to take advantage of. I love Psychonauts, Half-Life, and Undertale for trusting the player to engage with the depth of their worldbuilding when it is baked deeply into the game design itself. You don't really get enough in The Last of Us that utilizes the gameplay language meaningfully for narrative effectiveness like those games do. The game’s story IS good, that much is fact. Rarely, however, can TLoU deliver any piece of it in a way only a video game can.

Outcomes are all predetermined by TLoU’s set path, dampening its themes about the cycle of violence (a topic Undertale’s player freedom engages with more intimately since you can affect the narrative by choosing murder or mercy for yourself.) Extraneous worldbuilding is typically found only in written notes, a far cry from Psychonauts demonstrating who its side characters are with the intramental level designs that represent them, right down to even the collectibles therein. Ellie is typically invincible, taking away from the stakes of protecting her as you bring her across America. Compare that to Ashley from Resident Evil 4, who isn’t even close to being as much of a character, yet you feel more need to actively defend her since she has a health bar and a failstate for it dropping to 0.

All these simpler decisions TLoU makes lend to it having broad appeal, but in trying to please the many, it fails my expectations about what video games are truly capable of. I enjoyed subversion of numerous established functions in the late-game, where you're made to think you'll be going through the motions, but enlightened by character-informed twists instead. But it feels like too little too late. I dunno. Frontloading the game with status quo and saving subversion for the eleventh hour could be genius, actually, but it doesn’t come across that way after the gameplay basics got repetitive and eventually felt like a slog.

I hear the HBO show is a good adaptation! Looking forward to watching that with my mom. Having a version of this story that doesn’t bog itself down for me by falling short of expectations of its artistic medium ought to be nice.

The narrative is solid but the hype for both last of us games is still confusing to me. The combat situations have very little variety and while it feels satisfying at first, the gameplay simply does not do enough to warrant replaying the game at all.

Tied for second favorite all time for me with part II. Amazing story. Amazing characters. Amazing gameplay. All I have to say.

a gameplay é absurda e tensa que a história é impecável

a Ellie e o Joel são dois personagens incríveis que eu amo muito

conclusão:
quero ser pai de menina


Gameplay too boring at times but the story and atmosphere are very much it.

uma boa história, ótima direção e personagens junto com top 3 melhores performances que eu já vi (troy baker e ashley johnson como joel e ellie)... que infelizmente estão presos no jogo mais insuportavelmente chato que eu consigo imaginar. Honestamente eu me divirto mais batendo a minha cabeça na parede do que com os "puzzles" de levar escada dali até aqui.

The Last of Us was always a special game to me, however I rarely reflected on it. Now I am a good few years older and have experienced much more in my life, I better understood the minute details in the story and as a result I have a much larger appreciation for this remake. Now, the game itself - the graphics are tip top and I doubt if I've ever seen better, the scenery is redone and improved.. and that's about everything new. For first timers or people who played the original when they were younger (such as myself), this is a must buy.

Dispensa comentários. Platina super acessível. Recomendo!

No need for comments. Super accessible platinum. I recommend it!

The Last of Us is one of the best experiences that an fellow player can have, the solid gameplay mechanics, outstanding writing and world-building, phenomenal soundtrack, it's an special game and an one of kind experience.

in terms of this remake though, yeah it's totally useless. the visuals definitely got improved but that was the bare minimum, the actual features are disappointing, the only new thing that this has over the original PS3 release or PS4 Remaster that directly affects gameplay is the animation, things like the weapon upgrade bench, Joel checking up lore notes or the way he interacts with the enviroment is definitely better, I am an animation junkie and seeing those details being more realized here made me happy but for the value of 70 dollars though? this alone doesn't make it worth it. what about including the prone mechanic featured on Part 2, blocking and dodging attacks, more cut content maybe? there is not an single new addition in terms of game modes, the multiplayer got canned too.

the visuals were already masterful back on the PS3, of course it's better here but I can't deny that I liked the art direction as it was before, character designs are often better in their previous version as well.

the PC port is in an better state than before, I played on Steam Deck and had a few frame dips but overall an okay experience.

overall I will give the rating based on the game, this re-release though it's not worth it, stick to the PS4 Remaster, the art direction is better and the price point is wayy cheaper, you will get basically the same game without the extra visual fidelity and the multiplayer included.

Its just quite good. Not top 10-20 ever though. Still got the plat. Story is good.

esse jogo ainda estou misto sobre ele mas defintivamente melhor q homem aranha e god of war 4

Bruce Straley, diretor do primeiro jogo:

“Se há uma batida emocional ou uma exposição que [o jogador] absolutamente precisa ouvir, então pode ser em uma cena, mas, fora isso, se você puder colocar a experiência no controle, envolvendo o jogador no momento, isso é realmente usar nosso meio da melhor maneira possível. Você está fazendo um jogo que conta uma história, em vez de fazer uma história que está em um jogo."


Foi uma experiência, o jogo é bom e a história é muito boa, mas sinto que ela é um pouco superestimada. Gostei de como as coisas foram evoluindo, mas senti também que estava faltando algo

In the last years I've always been saying that God of War, The Last of Us, and Uncharted were the big three that would convince me Sony is serious about PC ports of their games.
We're now almost at a constant release schedule of PlayStation games on PC that makes owning a PS5 more of a tax to experience them earlier and good from the start instead of the only way to play them.
At this rate I'd be almost convinced Bloodborne is about to come to PC, but, alas, it's still a dream more than a reality.
Sad to see that for two of their three biggest IPs, they choose to go with Iron Galaxy as a partner to execute the PC port in both cases ending with disastrous launches - one of which we're talking about here - when Nixxes has already shown its talent and has been purchased by Sony.

Because I had played the TLOU Remastered not too long ago on my PS5, when the Remake of TLOU1 launched I decided to wait it out and play it on PC this time, especially to have more control on the god-awful weapon sway that hindered my experience at the time.
To be honest, the first time I played it, Part 1 didn't do it for me. Might be because I had friends overhyping it, because of the fact I played it almost a decade after and the technologies were not that impressive anymore, or because it's a story I already knew in parts because you'd have to live inside a good internet echo-chamber not to have a good part of TLOU P1 spoiled by pop culture, memes, and what not.
I still liked the game, but compared to other works of Naughty Dog, see Uncharted 1 to 3 that were prior to TLOU Part 1, it was not that remarkable to me.
The same I could not say of Part 2, as it was one of the most memorable game experiences I've had in my life, and I hope PC gamers can soon get their hands on it. A great videogame that ended up changing my opinion of the prequel, now that I had this much more emotional attachment both to the characters and the story, reason why I was interested in this remake.

That was last year, and since then, in the meantime, I rebuilt my computer and was ready to get a game that I hoped would be a good benchmark for the new rig, while giving me the opportunity of replaying the game, this time going for 100% as it has an easier platinum than the original, which included multiplayer trophies at the time.
The Last of Us Part 1 is not a different game from the original or the Remastered, but it has all the benefits from the extra power and technologies we have now that were not there then, especially coming from that awful PS3 Cell microprocessor, which was a developer nightmare. From graphical fidelity to difficulty settings, accessibility options, and better AI for enemies and companions: this is the remake.
Just like in many recent Playstation releases, the level of customization for the experience, especially for difficulty and accessibility is one if not the best on the market.
The things the game is known for are still there, in a better package. The story is still the well-written story of the past, and with the added knowledge of all the collectibles I got from my run, the world took a more defined shape. Exploration is the same, the stealth is still kind of limited compared to other games even from that time, and the gun-play, while benefitting from mouse and keyboard, retains that very frustrating sway when aiming, which makes it so that the first character upgrades I would suggest are to improve the weapon sway, especially at high difficulties with ammo scarcity.

If I was living in my own bubble I would have thought this game, besides a lengthy shader compilation, was a really good PC port. I could run it all at Ultra with roughly 70% usage of my hardware, with a solid 66 FPS lock and a frame time completely flat. Hell, I was waiting on the classic PS5 comparison video with optimized settings from Digital Foundry so I could get a better bang for my watt, as Ultra settings are often a waste with little payoff. I'm happy to be part of an "upper echelon-esque group" that was able to enjoy the game unpatched and with no problems, which was why I did not chime in during the review-bombing. I could smell something was wrong. I've since read of people even with a 4090 having problems running this game. Looking at my own experience and videos that discuss this in detail, see Digital Foundry, I am confused as to how an even better build than mine could perform so poorly, but the game clearly has problems.

The problems seem to be summarized between three main culprits:
- The game on PC seems to be using the same PS5 compression system Oodle-Kraken instead of something like Z-Lib, which is less CPU friendly than the latter. When entering a new area, there's a lot of background streaming going on, which impacts performance. Still better than the Ureal Engine 4 stutters many games suffered from in the last generation, but definitely not ideal.
- The game has incredibly long loading times, going from 13 seconds on PS5 to minutes on PC, and this I did experience too. Very similar to TLOU P2 on PS4, except that's on 10y old hardware on a mechanical disk. I was running it on brand-new hardware and an M.2 that never had any such problems.
- The settings block off a flat ~15% of the GPU VRAM for the Operating System, but it does not seem to scan for how much it's actually using before doing so, placing people with 8GB VRAM in the condition of only being able to use Medium textures, which look very blurry. Almost like textures were compressed to make them lighter with no regard for the final image. Especially the map clutter looks like a PS2 game and is nowhere near what an 8GB VRAM card should be limited to. The worst offender of this is how although you might have that VRAM free, going past the in-game limit, will cause crashes, even if that VRAM is free.

This said, Naughty Dog is directly involved in the troubleshooting of the PC version, and in 10 days since launch have already released 4 updates, so I'm positive they will improve the situation and make amends for the poor conditions of the port.
In the end, the game was exactly what I expected. I enjoyed my time on it and it was worth the purchase for the new insight from all the collectibles and the refresh of my mind before starting the TV show. It was a complete improvement from the original and although I can see some people are having problems with the PC port, this is my review based on my experience.

8/10

This is an amazing game. Loves the combat system and stealth. Great gameplay experience overall and the visuals where also increadible. Story was amazing and im glad things worked out the way they did in this game. Only 2 problems I had were that some times the game felt a little repetitive, and that I felt the game could've been a bit longer. Don't know how but it would've been nice to have more of this one. Now I gotta play the second one I guess.

This review contains spoilers

i gave up cuz it was too hard but i love the lasty franchise rip joel we miss you legend

Paguei 250 com gosto, foda-se

le jeux est extrement beau je pense que c l'un des jeux avec les meilleur graphismes que j'ai joué.
Apres le sénario est ok
le gameplay est pas mauvais mais trop trop répétitif
le contexte et l'environnement est incroyable
mais je pense le plus gros defaut ces l'interaction avec les personnage que ca soit t alliées ou tes ennemies
en dehors des cinématique
et sinon les cinématique son ok
le point fort du jeux c vraiment l'environnement, les detail des visages et le motion capture
en sois c un bon jeux mais il donne le paqué pour le visuel realiste mais l'ia des bot est à chier
et j'ai l'impressions d'avoir tué dix fois le meme gas

Las ganas que tenia de rejugarme este juego son apreciables, una obra maestra, ahora con graficazos, que mas pedir.
🏆PLATINO
(18 horas totales)

2nd time completing Part I, 4th time completing the story of this game.

This time I found the opening 3-4 hours incredibly strong, in a way i've never seen them as before. At one point I even started to ponder if maybe Part I is actually better than Part II. Having completed it, though, Part II is, in plain terms, just a far more ambitious, far more complex and, ultimately, far more impressive achievement.

Still, the original has a ridiculously confident vision behind it and equally gobsmacking execution of that vision. A heartwrenching journey that is 100% the 2nd best game ever, behind it's own continuation. God, what a miracle it is to have these 2 incredible games all for myself until I'm dead and gone.

One of the most beautiful games I've ever played. I'll admit it, I thought this game was gonna be overrated but man, it absolutely lives up to the hype. I love all these characters and this world, this story spans so long and across so many places and it challenges you on what's right and wrong morally. The PS5 remake is especially dazzling, showcasing what the system can do, especially in performance mode. I had full body chills during the ending and I am absolutely ecstatic about playing Part II.


Absolute perfect game, there is nothing else to say. Story is simple yet perfectly crafted, the character development is next to none, gameplay is just what you would expect and more from a survival game like this. There is not a whole lot of horror per say, but there are moments where you feel, uneasy, which is perfect, the atmosphere, environments, everything is just Chefs kiss

História caprichada, atuação excelente e direção de arte perfeita: isso é The Last of Us Part I.

Totally unnecessary remake of a great game. But it's instantly the best way to play the great game. Sure, we didn't need prettier graphics but I'll take them.

Amazing game, shame its that short.