Reviews from

in the past


Crossbell is one of the most vibrant and immersive feeling cities in video games. The characters are great, and it sets up amazingly for Azure.

Played the unofficial GeoFront translations of both Crossbell games after ToCS II - or rather, slightly after starting III and realizing i really needed to play them, which was irritating considering they hadn't localized them. Really good story and gameplay.

Asienta muy bien mi ciudad favorita, Crossbell, y es una evolución muy notable de los Trails in the Sky

Trails from Zero is an awesome game, and I had a great time with it. The world, the story and the characters are all fantastic, and after playing the Trails in the Sky trilogy before, I can say that I love this game just as much as those. I'm also really looking forward to playing Trails to Azure after playing this game.


8/10.

Olha eu gostei muito desse aqui.
Antes de mais nada, não terminei o 3rd porém avancei bastante o ""suficiente"" a não ficar perdido em trails zero.

Tenho uma teoria que todo jogo início de arco/pais, é meio fraco.
Zero tem uma estrutura narrativa que achei bem bacana, mas muitas decisões eu particularmente não achei bem realizadas, em minha visão é sky fc só que bem melhor, mas ainda é cansativo.

Demorei umas 35 horas pra terminar esse camarada, utilizei um guia pra tenta fazer 100 por cento e acabei nem chegando em 75%, porém foi um experiência afável.

Em suma foi uma boa experiência, curti bastante a gameplay desse camarada, jogar trails no hard e nightmare realmente empolga, sinto uma certa similaridade a smt, do sky sc em diante e ênfase em dar exploit em fraqueza e buffs nessas dificuldades tornou o combate bem mais divertido.

Gostei bastante dos combos craft, gostei bastante de do hud apesar de não ter mudado muito, mas ficou bem melhor, a câmera tbm e etc.

Esse jogo eu definiria como filler até o ch 3, mas não dá pra dizer que ele é totalmente, pq tá sendo apresentado muitos elementos da cidade, da geografia e populacao de crossbell, somado ao fato que ser policial não ter uma mudança tão interessante em sistema de quests e etc, me desapontou, é re-skin de mecânica dos bracers.

Sério eu fiz acho que quase todas as sides, faltando só 2 que tava cansado na reta final, a versão de vita te mais conteúdo que a de PS4,Switch, PSP e PC, mas não é tão ruim assim.

Em suma gostei da ambientação, foi um build up bacana, porém senti que o sky fc fez um melhor no quesito de apresentação, ainda assim crossbell é viva.

Igual a sky fc, o plot só fica desencalha de vez nos dois últimos chs...
Então o pacing do sky é um slow burn lerdo pqp, jogar trails sem voz não tanko muito não, porém o pacing do zero é bem mais palatavel que o do sky, senti a progressão fluindo bem até.

(voice acting é absurdamente importante pra mim, talvez seja por isso demorei tanto pra termina o fc)

Antes de eu terminar, preciso falar sobre os personagens.... eu amei todos.

Diferente de sky onde eu demorei 2 jogos pra de fato me importar totalmente, zero me pegou de começo, talvez pela arte de katsumi enamo no char design ou os diálogos bem condensados apesar de ser heavy text, arquétipos bem realizados e bons contrapontos, uma ótima química, apesar de eu ter uns problemas quanto a porra do harém do llyod, coisa que reclamarei mais em azure, mas até aqui tá ok eu acho.

Randy maravilhoso
Tio bom personagem
Ellie bem padrão eu espero mais dela azure
KeA que coisinha fofa, dá vontade de proteger essa criatura.

Dudley achei interessante, espero mais dele no azure
Áries design foda e é um personagem que quebrou a primeira impressão de edgy que ele passou, gostei.
Rixia espero mais na sequel.

Wazy que personagem charmoso, anseio muito por ele no azure.
Garcia foi um boneco Interessante no fim.
Estelle e joshua estão bem feitos aqui, design do enami deixou a estelle linda e o joshua bonito pkrl e tais personagens demonstram a sua evolução desde da trilogia passada.

Gostei do desenvolvimento de todos na reta final, como infelizmente sou um incompetente n consegui nenhum final bounding event e vi no yt, me deu ânimo firme pra sequência.

As sides são bem fracas, tirando um certo punhado, mas são bem ok em geral, sky sc foi melhor.
Personagens recorrentes de jogos passado e que ainda vão ter mais destaque em cold steel (lechter eu sei que é você) me fazem apreciar mais o carinho que existe em como a falcomm interliga cada personagem em jogos sucessores sem forçar a barra e ser ou um fanservics bom ou um motivo sólido, dá uma sensação de algo muito grande está se moldando, lembrando one piece só que melhor.

Trilha sonora...
Olha eu gostei pkrl, way to life é minha intro fav de the legend of heroes destronando silver will de sc e isso não vai mudar eu acho....
Inevitable struggle é linda, formidable enemy é icônica, get over barreira roarimg version é apoteótica na reta final e a ost da dungeon final é fino señores.

Ainda assim tem poucas osts que de fato curti, sc e 3rd teve mais, espero que azure seja melhor.

Dito isso eu amei o que joguei.
Meus problemas é mais ele ser uma parte 1 de duologia de uma história e ser muito algo como utawaremono mask of deception ( jogaço, porém ele funciona demais pra engrandecer e mask of truth e apresentar o novo continente, esperava mais)
Tem outros problemas aqui a acolá que prefiro não citar aqui, mas em suma trails ja me pegou.

Randy is just T-rated Kaname Date send tweet

A grand story about facing impossible odds from absolute rock bottom, the city of Crossbell is twisted and yet these good people keep pushing forward to forge a new path of what is right. Seeing the payoffs to previous games and linking it with Sky was really rewarding, and it's a joy to see a new perspective of this giant world that still has more to show.

We got friggin CARS

Zero turned out to be quite mid. SSS squad feels like budget bracers. Lloyd is a hetare Gary Stu protagonist who has the other squad members orbit around him. People will say this game had the advantage of a small group to focus on, but Sky's party members aside from the main duo had ambitions, goals and lives of their own. You can't really say that of Elie, Randy and Tio. Speaking of them, Elie really got shafted, being tacked on as a love interest as if that'd make her a more interesting character.

On the topic of characters, lots of them feel like carbon copies of beloved Trails in the Sky characters, like KeA and Renne, Tita and Tio, Cassius and Arios, Lechter/Randy and Olivier, and so on. With Arios, his backstory is even copied from Cassius's, but not as developed. He certainly does win worst dad of the year award, tho.

Certain tropes get repeated, like dramatically being saved last second when you're about to get owned (happens about 4 or 5 times during the game). At the end, the main questions aren't resolved and you're basically told "lol play the sequel."

Getting on spoiler territory, I didn't vibe at all with the last chapter throwing nothing but brainwashed, mind controlled enemies at you. It's a silly plot device that removes their agency, and is not fun to interact with. It feels low effort. The same plot device is thrown at main antagonist at the last second, as if to absolve their guilt. Where have I seen this before, hmm?

Joshua and Estelle show up again but as supporting characters. It feels pretty odd considering their power level by the end of Sky 3 would be nearly godlike. However, here they're almost like rookie bracers, fading to the backstage. Having them act as small-time helpers by the end of the game cheapens them and your efforts growing them across the first trilogy.

I have to admit, the scenes with Renne and getting to the root of her backstory was fantastic. I just wish they existed in a different scenario.


I completed this on Nightmare and did the "finish the game under level 40" challenge. It was quite fun to challenge myself and try different strats, even ones not even mentioned on top guides (for xp conservation). At the same time, it forced me to not interact with a big portion of the game by not allowing me to engage in optional battles, which is a bit lame.

I'll probably play the sequel. I'm sure there will be good payoff from having played Zero. I just won't jump into it so soon.

Really good so far, but there seems to be a lot more that would probably click if I play Trails in the Sky first, so I'll do that at some point then come back to this one.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH CROSSBELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This review contains spoilers

As a setup for a new arc in the Kiseki series, it was alright. I think that my favorite aspect of this game was the premise for Crossbell itself, a country that is locked between 2 major powers. You can see the clash between the powers reflected from locations in the game(West Street vs East Street) to the main plot that has both factions and their underlings vie for power. I really love that Crossbell city has it's own flair to it with distinct locations like Arc En Ciel, Geofront and the central square with various factions operating within it, all with their own agendas

The SSS crew being from different backgrounds should make them standout from the casts of the other Kiseki games but looking back on this game after finishing Azure, I can say that their potentials were not properly realized.

In fact most of my enjoyment in this game stemmed from watching the characters from the previous games show up. I'd go as far as to say that the game ends up spending a lot of on Renne & the conclusion to her story when it could have been used to flesh out the SSS cast more. There's a proper lore reason to this and it will blow your blow once it's revealed in Azure but all of this comes at a certain cost. Honestly I don't know why people recommend this game as a good starting point to beginners as the payoff to lot of key moment requires you to have played through SkySC and Stardoor 15 in Sky3rd

Other than that, the game is very short especially when compared to FC and CS1. Joachim Guenter pales in comparison to Alan richard & Crow and Zero doesn't go a good job of setting up the actual villains of the Arc. In conclusion, I'd say that Trails from Zero feels like Trails in the Sky 3.5

Some of the worst writing ever. The quality-of-life upgrades that allow speeding everything up are amazing and necessary. Combat is enjoyable, as usual.

I bought the Chinese version with the fan translation to play this game, and it was worth all the effort. Great characters, excellent combat, this series is S tier.

Hello based department? I'd like to order a claim.....

Anyways the Crossbell arc makes a damn good first impression with Zero. I was worried since I adored the Sky cast and was sad to leave them, but while it took a bit the SSS did eventually win me over. I will say the prologue and first chapter are kind of nothing burgers, in both character and narrative. The game starts to pick up in chapter 2 and goes full steam chapter 3 onward.

I love the SSS's group dynamic, I think the bracer squad takes them in terms of individual characters, but as a group unit I for sure like the SSS more. I love the found family thing they have going on and their personalities bounce off one another really well. Their status as underdogs in society makes them easy to root for, and there general wanting to do good attitude makes you want to see them succeed. The city of Crossbell is one of the more well fleshed out locations I've seen in any video game. Everything in and around this city exists for a reason, every person has a reason to be there and be prideful, it's constantly evolving as the story goes on and the SSS find out more about it.

On the gameplay end Zero adds a few new things, the first being able to attack enemies from the overworld. It's neat it's nice getting a full turn before the enemy can act, and I like that I don't have to worry as much about positioning anymore. Team bursting is alright it can be helpful or agitating sometimes though it's not nearly as annoying 3rd's statuses. I know Combo crafts started here but they're such a non factor in this game compared to Azure since only Lloyd can use them, I'd rather just talk about them in the Azure review. Assists are pretty sick but I found myself only really using a select few since others were nearly useless. This was also the start of bonding events, uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh, actually they're fine here. There's only 3 routes so they're all pretty doable and it's not like crucial character development is locked behind them haha... (foreshadowing).

Overall like Sky FC before it, Zero has a bit of a slow start but I'd say getting through that is totally worth it.

Hey you! Yes you! Don't be put off by the negative reviews that insult this masterpiece! Just ''GET OVER THE BARRIER!''

As someone who has played thousands of games, I can say that it was one of the best games I have played in my life. 10/10

I finished the game with the translation before it came to Steam. So, you don't worry about my the game play time.

Last one: ''IN MEMORY OF SCOTT TIJERINA (KillScottKill)''

Thanks for everything dude. Your dream is become real. We have already ''get over the barrier'' by you. You are true hero! RIP...

A pesar de ser la primera entrega del arco de Crossbell y solo poder ver los primeros 4 meses del SSS, aun así es un paso hacia adelante en la saga en todos los sentidos comparados "In the Sky", especialmente en lo jugable que es algo que apenas incias te das cuenta.

Lo anterior es algo objetivo, pero la razón por la cual me gusto mucho más que Trails in the Sky fue debido a su ambientación, el cual si bien el ambiente neomedieval sigue presente, vemos que Crossbell es una región más avanzada en cuanto a lo tecnológico como en el estilo de vida de las personas el cual podemos ver edificios, empresas, espectáculos, parques de diversiones, incluso la manera de vestir de las personas el cual es mucho más urbana, etc... Todo esto me encanto y sumado a que su guion es ligeramente más animu pero que aun así sabe ponerse serio cuando lo necesita.

En cuanto a la historia, como dije, aquí solo vemos los primeros 4 meses del SSS, pero aun así supieron contar una excelente narrativa el cual se diferencia del anterior arco debido a ahora no somos bracers, sino que estamos dentro de la policía y a la hora de contar la historia y resolver los problemas se nota la diferencia entre bracers y la policía. Tenemos una buena presentación y desarrollo de personajes a lo largo de la historia (aunque dejaron algunos cabos sin resolver que espero que se toquen en Azure). Joder, incluso este grupo de novatos consiguieron en solo 4 meses lo que Estelle y Joshua le tomo 2 entregas aunque... Siendo sinceros y esto es spoiler, argumentalmente hablando esto fue debido a que en la recta final recibimos ayuda de Estelle y Joshua, ya que seh, aquí aparecen ambos y para no spoilear más de la cuenta diremos que aunque no son los protagonistas aquí, aun así si juegan un papel relativamente importante en la historia y aparte de ver referencias al anterior arco que fueron puro fanservice para los fans, cerramos el arco de ambos personajes.

He escuchado que Azure es incluso mejor que Zero y no sabes las ganas que le tengo en empezarlo. Me gustaría que con Azure podamos explorar aún más de crossbell, ya que Zero que sintió un poco más centralizado y no exploramos muchos lugares.

PD: The virgin Joshua vs The Chad Lloyd

Lloyd W Bannings HOLY SHIT they COOKED when they were dreaming up this man

First 2 chapters are really boring but game peak after

THIS SHIT FIRE DAWG, ANYONE WHO LIKES JRPGS SHOULD PLAY THE LEGEND OF HEROES GAMES RIGHT NOW!!!!!

Ao/Azure
The Legends of Heroes: Trails to Zero: Zero x Zero

Honestly, how the fuck do they keep getting away with it? God damn it's a straight Zero all the way through! Well, we've finally advanced to a new point in time. A new era has begun, and we're here to understand! It is important to note that this is the first time Falcom has used "to" something in their titles. Trails in the Sky was about being IN something, implying that the characters were already INvolved in the story around them. This time, the story is Trails TO Zero, Where are we going TO? Well why don't we find out?

Trails from Zero (henceforth referred to by its review score) is a Strategy RPG by Japan Falcom, with a very sexy PC port created by deliciously juicy dedicated fans. After nine agonizingly long years of fan effort, 0 is playable in non-Eleven thanks to the Geofront. How exactly does the underground base from Evangelion translate a video game? With great justice, take off every zig.

0 is the 4th (3rd canon) game in the long running Ginga Eiyuu Densetsu no Zelda series, and is the Swirl of Akasha (origin/root point) of the franchise. With all new graphics, characters, buildings, character models, strippers, and battle mechanics, 0 is an EVOlution of the currently existing Trails Of formula, and it does a great job of perfecting it. Although the characters, world, story, and music is all new, it all feels very familiar and instantly memorable, harkening to days of old when video games were still on discs, Girls were still attainable by the average Lloyd, and Shark Tail hadn't covered Car Wash.

Moving away from the country of Liberal to the vibrant city of Crossbell, 0 moves away from the generic and boring setting of the first game to something as equally generic and boring, but with POLITICS. Those worried about the presence of politics need not be worried, as the politics are superficial and not at all important in the slightest, this isn't Gundam (yet). Now, all great creators copy, there's no shame in that. And here in 0, there is a load of copying from much larger and successful franchises. Copying from Persona 5 for instance, there's gangs, garages, shopping malls, jazz clubs, and even a secret underground network connecting the entire city together. There's even monsters you fight inside of it! And the music is fantastic, just like in Persona 5 as well. Truly, Persona has a large influence on Falcon's business plan and 0 is not afraid to wear it's heart on its sleeve (which will be taken henceforth by the phantom thieves!). There's even a goddamn mafia, just like in Makoto's arc in Persona 5! Falcom really did allow Atlus to go hog wild on them, but it ends up working out for both of them. Atlus gets to keep a rabid fanbase of seething monkeys, while the Kiseki fandom... what kiseki fandom?

The battle system is near unchanged. You slot Djinn into slots and become more powerful, somehow wielding the most powerful of elements with just a tiny crystal, must be inspired by Crash Bandicoot. Taking place on a gridded surface, Fire Emblem meets Persona in this fantastic rendition of JRPG Combat. You have access to ARts and Crafts, which allow you to make all sorts of cool things to show your mom, especially if you get two Water sepiths and unlock Ice, that'll be really cool indeed. One of the biggest Persona influences is the existence of tag-team and crossover attacks. Your whole party beats the living crap out of whatever you're attacking, and you get some sick bonuses for doing so. You also have more personal combo attacks that look cool but are ultimately kinda weak. The rest of the combat revolves around Lloyd using Tiger Charge and Randy spamming his Craft Dinner with his Red button attack, which he can charge just by getting very mad, like our pal Quartze from the last game. It's honestly a pretty decent combat system, even if a bit simplistic. You can even inflict elements! and there are plenty of goofy looking monsters to fight as well, so make sure you fight them all!

Characters

The characters in Falcon games are so memorable they're often hard to forget.

Our protagonist is named Lloyid Irving, a rookie cop and recent hire at the Crossbell Police Department. As one of the founding members of the Smile Support Section (Bracer's Guild 2.0), Lloyd is a fresh and interesting take on what it means to have a mecha pilot as your protagonist, without any mecha. His mecha is the bonds he forms with his friends, and together they Gattai into a Sentai-Rider of Sugoi-desune incredible power!. Armed with dual swo- tonfa's, his obsession with crossing bridges and overcoming barriers makes him very grounded, as well as his obsession with a dead brother. As most of us have dead brothers, they just died and were absorbed by us in our mother's womb. It takes guts (and your brothers) to have a goal like that. He's not quite as nuanced as Estelle from the prior game or as BASED as Kevin from 3rd, but he's decent enough that the rest of the cast builds up on him.

Elie McDonalds is the game's token romance interest, and god damn is she pretty. She's basically every single refined lady trope pushed into a single character, complete with the non existent character development that only becomes worse and worse as the game goes on. I'll be honest, Elie isn't the most interesting character of the bunch, but she does have some nice assets, and an even bigger pair of titties. Her Holy Bullet ability turns the entire party undead for a split second, and she then shoots them, restoring their HP. This is the best healing skill in the game, and will be used over and over. Much like plain white panties, she is quite plain but there is elegance and beauty in even the whitest pairs of undergarments, especially when wet.

Tio Puto is unfortunately not a reference to the old Greek man Plato's allegory of the cave, a story of which men who live in caves are tricked by shadows into believing everything is real. Unlike those shadows and that cat, Tio is very real or at least, as real as a fictional manga character can be. Stemming from the cave, she has a dark past (like the shadows) and relies on the others to feel emotions. She's a precious cinnamon roll from Skyrim to be loved and cherished, not sold to a group of nobles and turned into a..... real life dakimakura, that's just no good! As the token Cuumdere of the game, Tio is one of those "tsunberry" characters that takes a while to grow on you, you take the first bite and it's bitter and gross but turns into something with a sweet smell later on. As the game's primary magic caster, she's very powerful and is capable of sending the enemy Around Noah many times over.

Randolphin Orlandeau is the game's certified chad, womanizer, and sex-haver. His hair is as bright red as his women's bed sheets, and his special button is always ready. Taking many properties from Agate in the prior games, Landy Borlando is a fantastic character and is your certified "bro" of the game. He's such a bro, you really wish he was your bro. He apparently also has a flaming hot sister, we're talking like a god-damned fireball of a lady, oooh baby she's a star, a goddamn Constellation! Randolph's biggest addition to the battle is making everybody blind every turn he has! He has a seemingly endless supply of flash grenades, enough to turn Resident Evil 4's village into a ghost town! He even has an obscure backstory, and characters seem to know him far better than the SSS does, but surely they're just joking. Haha that's our Randy..

I should further mention that the entire game is playable, with voices! Unfortunately, if you lack the information, you may be shit out of luck.. Regardless however, the cast of characters is by far the most balanced of the franchise so far (consisting of two guys and two girls)

Other supporting cast include: Sergei Vodka Burzhememov, the leader of the Crossbell police department. Very cool dude, nice. Wazy Heimlichshpier: a power-top who dresses like a bottom, with cool green hair and a hatred for garage-rock (he also looks really cool, and has strong guilty gear vibes. Testament ftw!!!) France Eeker (pronounced e-care): A cute receptionist at the Crossbell Police Department loved by Noel Seeker: The best ass in crossbell, and a powerful military commander. Not much else to say, other than she's a temporary party member with some quality assets, and an even bigger orbal net. God I wish I could be caught in it, just for a little bit ;_; Yin: Yang's Sister ....and many more to catch and sniff!

As like the prior games in the Tales of, the music is incredible this time around, like you have no idea. Masashi Hamauzu of FF7 Remake fame is believed to have been one of the kings who influenced this fantastic soundtrack, along with Apple Inc.'s Garageband application, Fruity Loops, and 009 Sound System. It is an absolute criminal that Masanori Osaki decided to wipe himself off the face of Zemlya, but if he decided to ascend the astral plane and become one of the many delicious jukebox heroes ( stars in the sky), all power to him. Seriously. Takeshita aint got shit on this guy, holy Bruh moments. Standout tracks include Inevitable Struggle, Terminal Room (catjam.gif), To Those Who Fight Further Beyond the Barrier, and Silver Will.

Perhaps the best part of the entire game is Crossbell City itself. The city acts as your main hub of operations, and much like the roads in Gran Soren, all roads lead to Crossbell. The City is very clearly an idealized version of Hong Kong, where it is conquered by the British (Erebonians) from the neighbouring Chinese (Calvard). Life in Crossbell City is very interesting, there's a super fancy department store, a mysterious dark alley full of Moofia Bosses, A totally 100% secure 0-chance-of-ever-being-robbed-honest-to-aidios Bank, and many other places. Even the Geofront, a hidden underground network of tunnels and technology, is a very interesting place. Possibly because it borrows from Evangelion, straight down to the name. There are even monsters inside, which represent that there are monsters beneath us, even at this very moment. It's a very interesting mix of The West and the East without the fucking * ruining everything, god bless the Eastern Roman Empire.

Final Score: 0(1/0/10)/10

this series is so good

this game has a really strong early-mid game, but towards the late game you will get a "oh we're doing this again" feeling. just feels a bit too similar to the late games of sky SC and sky 3rd for my liking. it also drags a bit and doesn't have an extremely satisfying conclusion (except for estelle/joshua/renne which even that felt a bit rushed and anti-climactic)

i love the SSS, the fact that the main cast is so much smaller than in sky/cold steel makes it way easier to get attached as the characters get much needed screen time and development. but admittedly, the supporting cast and antagonists are weaker than in sky and cold steel. the main antagonist, albeit with slightly different ambitions, is just weissmann 2.0 to the very end

Rating: F
This game innovates the Sky FC formula by mixing the lack of writing with bad writing.

Its peak...
Having a smaller main cast compared to the sky trilogy made me get attached way quicker to the characters. The writing is just as good as it was before they really don't miss. The liberl stuff was just too good it was so worth the build up. I really appreciate the changes in game design on caves/dungeons, they don't feel as linear as they used too. Please don't start the trails series with this game, you'll get more from the story if you start with FC. Overall a great game with a good cast, still miss Oliver tho.


I loved the cast so much, I got very attached to them quickly and I really really liked how they showed their relationships together and built up the new arc. A great ending to a great game and I can’t wait to see the conclusion of the arc

СЛЕДствие вели... С Ллойдом Баннингсом.

Самая лучшая JRPG в моей жизни.

A solid game.
The trails game I've played so far with the least amount of "bullshit". The port felt really smooth, the dialogue was consistent and I liked all the characters. I think this was one of the lighter stories in the series in terms of the tragedies that the trail games love to play on but it's fine. Genuinely enjoyed it.

Not much to say about the OST, they keep it consistent across all the games albiet minor differences, quite enjoyed it.

Gameplay is not clunky, Fast Mode works smoothly unlike some of the other games. It's also compatible with the steamdeck, and as I would say Bed Gaming is W Gaming, because we are so back.

Falcolm can do it right, just gotta get Llyod to ask them to overcome the barriers.

If I were to express my thoughts on Wazy I would get banned