Reviews from

in the past


Blaster Master is great. I'll always enjoy the side-scroller bits, while not so much enjoying the top-down segments.

Acho incrível a interatividade que você tem com o tanque e a variação de gameplay que isso causa. O jogo tem uma arte que me agradou bastante e a dificuldade dele é bem tranquila no normal, mas quem gosta de desafio, o modo Destroyer me deu bastante trabalho e foi necessário pra completar os 1000g. Mais um jogão da Inti Creates.


Este juego va muy duro sube jesse vamos a recuperar a mi rana

The fall damage when you're out of your tank boils my piss and the game is overall too easy but other than that, this is a fun game!

I always had a soft spot for the original NES game due to the music and some fun ideas, but like in most other retro titles, I never got very far. Now I'm glad that I was finally able to beat this game, even if it's a different version.

The sidescroller part is the highlight here. I always thought it was cool using a vehicle to shoot monsters, even if the controls need some getting used to. The top-down sections, however, are either boring or straight up pointless. Most of the time you destroy everything with no real effort, then you reach the end and there's nothing besides pick up itens. The bosses have cool designs, but they die so easily it's disappointing (not always, but still).

After the bad ending, I almost considered leaving it at that, but it was actually worth going out of my way to do the true ending because the final area was the best in my opinion. It was still annoying having to go back to previous areas to get everything I missed, though. Shortcuts would've helped tremendously.

If the out-of-tank parts were a little better, I'd consider this game to be great. Maybe the sequel is an improvement, but this is a story for another day.

Gameplay: B
Level design: C
Visuals: A
Music: A
Difficulty: Medium

Humanity has peaked to the point that everyone will eventually play this game

Nice metrovenia adventure game, I wasn’t aware that this was remake/ reimagine of an old game.

I like how the game have two different mode one where you explore using a mount (machine in case of this game) and one where you go inside a dungeon and explore by foot. And the upgrade and the weapons types are cool too.

Didn’t thought I will enjoy it this much 😁. And the game have acutely decent story and true ending with post game content.

Looking forward to continue playing the second and third installments 🤩.

Hidden banger, great start for one of my favorite metroidvania franchises.

Charming reimagining of an NES title. The kind of game that makes me want to eat pizza and sit in a beanbag chair while playing.

Super fun combination of a very lite Metroidvania and a top down Zelda. Strongest rumble of all time. Maybe a little long for its own good and the Metroid stuff doesn’t feel fleshed out appropriately (like it should have more or less Metroid, but not this half-measured amount). In the realm of Shovel Knighty revivals and Inti Creates games, this is a good one.

This game really hooked me.
A very nice and solid game!

Fairly good remake/reimagining with some questionable design decisions here and there. I've never really liked when games do the whole multiple endings thing unless it's like a visual novel or something, and here it's especially annoying since you have to get all the items to unlock it. The sequels definitely do a better job at this.

I'll say this though, no other game has used the HD rumble of the Switch better than this game. It genuinely adds a lot to it.

Traveling in the Sophia III is so damn fun but those dragging top-down sections, underwhelming bosses, and the dreadful backtracking you have to do if you so much as miss a single map tile if you want to get the true ending make this game way more frustrating than it had to be. Soundtrack goes hard though.

entering and exiting your vehicle is such a good gimmick for this kind of game. someone who can make a better game than this should rip it off

Revisiting this was a bit disappointing. It's a fun time, but comparing it to my memory of 2 and 3 makes it hard to want to go back to this one. The combination of top-down and side-scrolling is novel, but there's a general feeling of sluggishness with how slow Jason moves when out of the tank, combined with some clunkiness with the tank's controls. Backtracking can be pretty obnoxious, which really doesn't help the pacing problems. Also it just randomly wastes your time occasionally, for what seems like no reason.

Being a sort-of remake of the original Blaster Master holds it back, with some systems that feel dated and not as interesting as they could be. However, the visual style and music is great, and feels authentic. Story's also really simple, but surprisingly nice. It's not deep, but somehow the plot of blaster master being a romance story works.

In short, fun game with some serious pacing problems and dating design. Doesn't overstay it's welcome either, but far from being one of Inti Create's best 8-bit games.

During my brief play of the original 8-bit Blaster Master, I remember being awed by the change in scale as I switched between piloting and going on-foot. That shift still impresses in this remake, along with the tank's floaty jump and the arcade style power-ups (qualities that both remind of and predict Cave Story). Some of the upgrades surprise with their believable side-effects, like how the flame-thrower neutralizes slippery ice floors.

But the game is laughably easy; only the end areas show moderate challenge. The formalizing and entrenching of its proto-metroidvania structure also robs the remake of the original's mystique.

A really neat little game with some fun little DLC add-ons that I enjoyed quite a bit maybe

When Claire recommended me this game, I asked if it was a metroidvania and she went "ehh, kind of" and I feel like that's the best way to describe what blaster master zero is.
You get a big levels/areas like a metroidvania and you find multiple "dungeons" within those areas. Those dungeons are a top-down shooter and at the end of it you get a boss and an upgrade. It's a neat little thing that feels.. really great, actually. I enjoyed that mix of genres a lot.

Most of the game can easily be bypassed with the best weapon in the game that is really not that hard to get or lose, but all the other weapons are cool aswell because they interact with a lot of stuff, making it so everything is worth using atleast once.
The bosses are varied and interesting but sadly die too fast if you use the best weapon in the game (which there's no reason not to tbh) so please do your best to not stick with the best option unless you're struggling because the bosses are really fun to dodge and hit but most of those attacks can be easily missed unless you make it fair for the bosses lol

The game's story isn't as deep so there really isn't much to talk there, but the level design is actually quite clever. There's always a way to backtrack from the entrance of an area to the exit without much of a hassle and even without opening the map, it's kind of hard to get lost due to the level design being really good at showing you where to go even when it gives you multiple paths.

The true ending section was really cool and I wish this game had even more puzzles like the ones featured there so I'm looking forward to the next games in the series.

An unexpected hidden gem, this is a very fun 2D Metroidvania. As a remake of an old NES game, I expected this to be a difficult game to get into but this was surprisingly easy to pick up and learn. The story here is pretty outlandish and nothing groundbreaking yet works for the type of game this is. The pixel art is also really nice to look at with some good use of colors and world design.

The game controls well with tight controls and very responsive attacks. You mainly shoot projectiles, either in 2D or in a top-down perspective, and the response time is instant. I loved mowing down enemies with the stronger upgrades you get.

My biggest gripe is the difficulty spike near the end of the game. Once you got to a certain point, the bosses and the enemies were tough to maneuver around. I also felt that the bosses in the 2D side-scrolling sections didn't have obvious or even subtle queues for where to strike, so I had to retry quite a lot. And since this is an old-school game, if you save a bit too far back, you replay everything.

Overall I can recommend this game to people who want an old-school game with some nice modern tweaks. It is also on sale quite frequently for very cheap, usually ~5$ CAD, and for that price, it is worth it.

Pretty decent time, some annoying segments but overall still a good game


Keeps a lot of the NES core gameplay mechanics and the game feel is very similar to the original

Some rough edges, like some of the enemies and bosses are really easy to cheese, but I’d rather they stay more faithful

The power ups add variety and make it feel very Metroidvania-y with certain sections gated until you get certain powers

The story is ridiculous very bad anime cliche nonsense, I skipped over most of it

Absolutely worth a play I enjoyed this a lot

I'd never played any of the original Blaster Master games, but I had friends who had them and so was familiar from seeing them as a kid. I enjoyed this a lot - a fairly straight forward side scrolling action game mixed with top down action scenes with light exploration. On balance the side scrolling action is stronger, but the top-down scenes provide variety and are fun in their own right.

The story is passable, the pixel art strong and the music enjoyable. Feels like there is a lot of room to develop these ideas further, which the sequel confirms.

A nice introduction to the series that is a fun and solid time.

Me lembra muito o metroid de 85, gostei