Reviews from

in the past


My brain files this away in the same lackluster corner as Jet Force Gemini.

A Rapper who doesn’t Mumble.. only Bumble 🔥🔥

Games this bad shouldn’t be allowed to have music this good.


Buck Bumble is a insect-based flying shoot-’em-up. It’s set in a small area of a rural English down, where the land has been polluted, creating the rise of evil robotic super wasps poised to take over the insect kingdom. The game really surprised me when the main theme kicked in – a garage song about the biggity Buck Bumble. The developers, Argonaut, are particularly notable for creating the Super FX chip and Star Fox for the SNES.

My biggest complaint with Buck Bumble is the level design and graphics – its supposed to be set in the garden, but other than the very occasional sight – like a bench – it doesn’t really feel like you’re a small creature, and you just get to see lots of ugly browns and greens and there’s an immense amount of fog due to the poor draw distance.

The gameplay, however, is a lot of fun, with an impressive amount of different enemies getting a wasp-like makeover that you’ll need to content with. The controls are smooth and flying around is a lot of fun. The difficulty ramps up very quickly, though, and when you die you start the mission from scratch (the lives are for the pointless score system). You will find different weapons throughout the game, offering you lots of ways to dispatch your foes.

The game offers 19 levels. Most involving killing all enemies in an area, activating a switch for a door, while others have you transporting nuclear bombs. The levels do blend together a lot, though, with the game also throwing more and more enemies at you.

That said, Buck Bumble is an enjoyable game.

[Review from memory]
Maybe just need to play this one again one day, but I remember it being very stop-and-go, shooting at enemies while hovering around a distance they were helpless from instead of flying around like would've been the cool thing to do. Either way it's conceptually cool and the main theme is one of the hardest pieces of video game music to come out of the 90s.

Waiting for it to maybe come to NSO one day or something because I'm too lazy to pirate it.

The ire towards this game seems very misplaced. I don't think Buck Bumble is an essential game to the story of the Nintendo 64, but there are plenty of other games with flight on the Nintendo 64 that are worse. This game's presentation is the worst aspect and probably why this game is so divisive. The enemy designs fit the theme, but the game chose to focus on the worst aspects of audio/visual design from that era of the N64 (muddy semi-realistic textures, low draw distance and a D&B soundtrack that doesn't leave much to remember), and doesn't have enough variety is any of those aspects to make up for it. The soundtrack actively detracts from the game, as it's just a constant beat over very simplistic tracks otherwise.

The rest of the game is totally fine. The flight mechanics are rudimentary, but again, they could have performed a lot worse. The only time I had issues with the hit detection were with floating mines, the rest of the game was very generous towards the player in that regard. The level objectives were easy to understand and the flow of the levels was good enough to where I didn't get lost despite their vertical size. It's on the shorter side, a blind playthrough took me about three hours, but any longer and the repetitive nature of the game would have really started to drag.

Buck Bumble isn't the worst game on the console, but it's not a game to rush out and play either. It has a unique gimmick and competent execution, it just needed a few more months in the oven to progress past that.

the game itself is dry, but the title theme slaps XD
Tbh, I actually like the idea, I would be happy to see a good sequel or a remake of Buck Bumble one day.

10 star for the intro screen
0 star gameplay
That's an honest 5 baby

all of the scores below 3 were put down by wasps

This game may well be good, I have no idea because I am so trash at it that I've never made it past like the 3rd level. At least in my experience, the difficulty is pretty punishing. Biggest drawback is you have a hard cap on lives + no health refills between levels, so you get kicked back to the start pretty easily. Without this, at least you could practice later levels and get better?

Isso foi um pesadelo com uma boa música