Reviews from

in the past


Super fun and positive point and click adventure
The game has some super weird moments too, the twist at the end is bonkers but I love it, some of the puzzles are admittedly kinda hard but I only got stuck like twice, also helps you can complete the game in any order you want
For sure play this if you like point and click games or if your feeling down

Oozes with charm and character, going from location to location is a bit boring though after a while, not upset I beat it, but not rushing to play through it again all these years later.

Perfectly serviceable point and click adventure, can feel like it drags on by the later half.

Cute little game, loads of charm in it. Didn't have too much point-and-click-game obtuseness.

Una aventura point and click sobre un payaso con una cara rara que quiere ayudar a toda la gente posible y así abrazarles. El mundo del juego así como el arte son increíbles, acompañados por una música simple pero que no llega a cansar. Los personajes, al ser nuestro protagonista analfabeto, se comunican a través de dibujos y pictogramas que resultan fáciles de entender. El mayor problema para mi han sido unos cuantos puzzles que me han resultado obtusos (igual no ayuda que sea mi primera aventura P&C completada) en los cuales he necesitado ayuda "extra" tras estar horas caminando por todos lados sin encontrar lo que quería. En definitiva, una historia muy bonita sobre el perdón y la amistad con un toque católico (pero católico la parte buena, la de ayudar al prójimo) que te deja la sensación de ser algo especial.


Excelente aventura gráfica! Lo mejor es que a pesar de que no tiene diálogos, se entiende toda la historia.

Un poco tierna, un poco creepy, un poco de todo, una joya.

Like Pulse which I played earlier in the year, this is a game that I actually Kickstarted aaaages ago back in high school but just never got around to finishing. As was also the case with Pulse, I figured it was high time that I actually sit down and finish this game, because I’ve certainly owned it for more than long enough to justify it XD. It took me about 7.5 hours to finish the game doing just about everything I possibly could, though I’ll freely admit I would’ve finished it a LOT sooner had I not been stubborn about not using a guide when I got stuck.

Dropsy is a story of the titular character, Dropsy the clown with a quite scary face. As the intro cutscene shows, his life used to be happy and fun, loving being at and being in his family’s circus every day, but it all came to a horrifying end one day when the circus tent burned down and his mother lost her life in the accident. Now living in the old, dilapidated circus tent with his dad and little doggy, Dropsy sets out to make a better place of a world that fears his face (and maybe just do something incredible while he’s at it). Dropsy’s “story” is a weird thing to write about, as this game actually has no text at all. Outside of the title card itself, you’ll never see any text in the game until the credits roll, not even in the save menus or title screen. Characters communicate with speech bubbles that have pictures in them depicting what they’re talking about, and that’s how you as Dropsy interact with the world around you.

The story that is there is remarkably well put together despite these self-imposed limitations, though it does fall a bit short, in my opinion. While the game’s main message of how doing good deeds brings good deeds back to you in return (and of course that you can’t judge a book by its cover) is one I quite like and think it does a good job at portraying, but they really fumble it in the last hurdle. I won’t spoil what the ending is here, but in taking the path they do for the ending, they end up muddying the waters of what the entire game is meant to say, and it just doesn’t logically parse with what the story has been up to that point. I’m not sure if they even are purposefully trying to have a point or message with the ending they went for, and they may’ve just been trying to be weird/shocking, but at any rate, I think choosing a different conclusion would’ve done the game a world of good. As things are, I think the story is certainly good, but decidedly not great.

The gameplay of Dropsy is a point and click adventure game through the island that Dropsy calls home. Exploring the circus, the forest, the military base, and the nearby city, you’ll control Dropsy as he goes around trying to progress the main plot as well as give hugs to as many (consenting) folks as he’s able to (with the game’s dedicated hug button!). Hugs are your side objective, and Dropsy will slowly decorate his room with more and more drawn pictures of those whom he’s made friends with. A neat feature is that Dropsy isn’t alone on his quest. There’s his clown make-up wearing doggy you start the game with, but you’ll also acquire a mouse friend and a bird friend too, and swapping between them to accomplish tasks only they respectively can is a neat way many of the puzzles are designed.

However, this is at the end of the day a point and click adventure game, and this game is absolutely not free from the pit falls this genre so often finds itself in. While I was able to do most things without consulting a guide, I ultimately had to, as some puzzles are just that unclear on how you’re meant to do them. This is made an even more serious issue, of course, by the whole “no text” gimmick the game has going for it. This means that you are entirely on your own for figuring out what items do and sometimes what they even are, and I think the game really would’ve benefited from some kind of way to analyze items in your inventory to help give the player a good kick in the right direction when they needed it. It’s far from the hardest point and click out there, but it’s certainly not going to convert anyone who already doesn’t gel well with this genre.

The presentation of Dropsy is wonderfully surreal and one of the coolest things about it. While it’s especially the case for Dropsy himself (with all of his weird, wiggly animations and mannerisms), the whole world is populated by strange and delightfully stylized people who act and move like caricatures come to life. The sound design adds to this surreal nature very well, and seeing what there is to see in the world you’re adventuring in is definitely one of the biggest highlights of playing Dropsy.

Verdict: Recommended. While this is certainly not one of my favorite games, and I certainly have my reservations about the story, this is still a game I had quite a good time with even when I was really stuck. The message of value kindness in the face of adversity is done in a way I found very endearing, and the unique approach to storytelling and surreal world design help make it an adventure that’s easy to really get into and want to see the next step of as soon as you can. If you’re a fan of the genre, this is totally one worth trying, but if you’re really turned off by point’n’click games, this is probably one to just watch a Let’s Play of instead of playing it yourself.

What a lovely little game. Orienting pretty much every puzzle around "how do I hug this person" is such an inspired choice, really gets you into Dropsy's mindset. Having the community slowly get nicer and happier around you feels great as the story goes on, and making the whole thing a mid-sized nonlinear open world really let me develop an intimate sense of the space it takes place in.

This review contains spoilers

surface level:haha clown hugging game
bottom level :aliens

If point and click's aren't your thing, this may be just the entrance point for you. I never found myself to be particularly challenged and it was just a nice break game from 60 hr games that are around.

Dropsy is a misunderstood being, seemingly blamed for a fiery disaster at the circus and almost ostracised from society; an easy target due to their seeming illiteracy and unconventional look. In reality and despite appearances, Dropsy just wants to make people happy and will help anyone out in order to do so, all to achieve that elusive hug.

It's a wonderfully bizarre world and refreshingly open for an adventure game - sure, some sections are progress locked but the initial area you get to explore is substantial. Definitely one to play in a sitting or two so you don't forget where things you can't access just yet are waiting for you. The inhabitants are equally weird, each with their own requests to fulfill to get that hug (and maybe some progress) and your only clues for solving them being pictograms. The puzzles thankfully aren't too taxing but not having to rely on dialogue cues or item descriptions is a nice change of pace and adds a different kind of gameplay element to the genre.

I just really gelled with the overall experience - the art style matches the places you explore and the strange people you meet, the music is truly a delight and I was taken in with the basic but charming story.


A game about a terrifying and misunderstood clown. It's kind of about loving people regardless of how little you understand each them. Deeply strange, kind of unsettling, pretty beautiful. Every puzzle is logical, and because of how the game values empathy for characters over progression, solving them is rewarding on an emotional level. My biggest issue is from the implementation of the dream world mechanic. When you go to sleep, you enter a surreal landscape with game hints and obfuscated backstory. But you can only enter this landscape if you sleep at Dropsy's home, which is inconvenient to reach for most of the game. This meant that I barely saw the dream world during my playthrough. I think this made the story feel less directed.

Other than that, this game is really easy to love. I'd highly recommend it if you love point and click adventure games or stories about valuing life.