Reviews from

in the past


Really enjoyed this, didn't even look at the grind that post-game would be. Great story and journey all throughout.

I don't mind linearity in games, I in fact welcome it compared to the asinine amount of open world games we've had in the past 8 years. I was expecting something like God of War 2018 where it was linear with a bit of openness but no. Barely any side paths to take from what I remember, the only way to truly grind was to keep moving forward. Felt claustrophobic. Might pick it back up but definitely not anytime soon.

A perfect story and combat system that I felt were severely hindered by some parts like frustrating world design (constant random encounters and corridor routes made exploration tedious) and making every music track in the game amazing outside of the boss theme, which you hear a LOT. The second half became a massive slog with the grinding. I dunno, maybe I was doing it wrong.

a masterpiece of a story with strong gameplay heavily diluted by one of the worst first halfs to an rpg ive ever played

it was worth playing through it though, very glad I didnt get the big twist spoiled for me

Unrelatable protagonist, painful dialogue, uninteresting plot, painfully linear world, horrible minigames (blitzball), borderline racist side characters, frustrating pacing, bloated with overly complex or underexplained mechanics, unskippable cutscenes EVEN in the remaster. Gave me headaches cause of how much i was rolling my eyes at everything.
Don't play this as your first Final Fantasy.


the peak of turn based combat, great characters, and an absolutely stunning world to this day.

I gotta write down my thoughts later. The ending to this game...

This is in my top 5. It might even be #2 on that list (VI being #1).
It’s a sad, but ultimately beautiful story.
It’s convoluted like any proper Final Fantasy.
You just hate the bad guy the moment you slap eyes on him.
The VA is good. Not great, but definitely better than 90% of the games that era.
If you haven’t played it, you should.

there's this moment early on where tidus just straight up jumps on a sailor and like breakdances on him and it was so fucked up

I was looking forward to finally getting to play the international version of this game, but honestly the dark Aeons where underwhelming and Perseverance was poorly designed. The graphic updates to HD are fantastic and the game looks great. There is some nasty input lag that should have been fixed. Overall a great HD remaster worth playing if you like the first game.

素敵だね
Lovely game still Auron best dude.
Ending still hits like a ton of bricks refuse to play ffx-2 again despite how fun the gameplay is.

Probably the best written final fantasy story but I didn't like the leveling up system.

I have only played X yet and I am stuck at the final boss fight. Other than that, Final Fantasy X is a phenomenal experience with an intriguing story and a tight battle system.

This review contains spoilers

"My father... I loved him. So I... I will live with my sorrow, I will live my own life! I will defeat sorrow, in his place. I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it. And I will do it without... false hope."

Not only is Final Fantasy X one of the best games I've ever played, it also has one of the best stories I've ever experienced. For a game that I've been so heavily spoiled on, knowing most of the big twists in advance, it's amazing how quickly and relentlessly this story captured me, never letting go until the very end.

I was first introduced to this game through NintendoCapriSun's LP over a decade ago. I was immediately captured by the isekai premise (first time I'd experienced it outside of Narnia), the unique tropical setting, and the pretty hopeless tone with the inevitability of Sin. I watched his LP up until Yuna's sending in Kilika Island, and... for some reason never continued, despite loving it until then. I guess I intended to actually play the game myself, but didn't own a PS2 and never got around to it?

Going back into this game, I suspected that I wouldn't love the intro as much as I did when I was younger, and might end up feeling disillusioned. Fortunately, that wasn't the case at all! The intro to FFX is really really good and offers so many good hooks: Tidus getting thrown into a world he knows nothing about, everything surrounding Sin, Yuna's journey as a summoner (the purposes of which are shrouded in secrets), and just a lot of really good world building that quickly establishes the culture, politics and general mood of the people who live here. I also love the tropical vibes, I was actually kinda sad to see them going later on haha—granted it was effective in setting the tone.

Let's get one of the elephants in the room out of the way—FFX is VERY linear, with most areas being simple corridors without little to no exploration. Considering all FF games before this not only offered more exploration, but also had expansive world maps, this is a pretty daring change. And does it work? I might be biased, as I prefer more linear games, but I genuinely think it does and adds a lot of immersion to the game. Yuna's pilgrimage is incredibly railroaded from a story perspective—she isn't given any decisions for a while, only the choice to follow a predetermined path, or simply give up—and there's a big thing over how each time she visits a place, it will be the last time she'll ever see it. Of course, this changes in the final act of the game, but I did really appreciate how strongly they tied the gameplay experience with the themes of the story.

That's not to say it's all perfect, of course—when the game opens up a little, the Calm Lands aren't all that fun to wander about (so much empty space), and once you gain Celsius it does feel a bit tedious revising all these corridors and trying to find secrets you missed. The international version of the game (aka what the HD remasters use as a base) also makes an utterly baffling decision to block certain areas behind superbosses, denying you the ability to go back to get certain missables, unless you want to grind to the point the final dungeon will be a joke. However, these issues weren't enough to take away from my experience too much (though I totally understand why they're a deal breaker for some).

In terms of the gameplay, battles feel much faster than the PS1 games (especially IX...) and I wasn't too bothered by the lack of turbo/speed up. Each character has their own 'job' and you're constantly encouraged to switch them in and out of your party mid-battle to exploit enemy weaknesses efficiently. On top of this, the character growth system is genuinely one of the best I've experienced in an RPG—the sphere grid system is ridiculously cool. I love how it lets you pick your own path in building your character, and due to the minor stat increases in this game, each boost you get is fairly significant and noticeable. There's also an option to play with a special sphere grid that lets you develop your characters into whatever role you want (e.g. you can make Lulu a DPS god like Auron, and make Auron a white mage), which seems amazing for replay value. Once you've finished everyone's initial path and sent them onto the spheres of others, your party does end up becoming a little too homogenous for my tastes, but that's more for superboss/postgame stuff.

Moving onto the main cast, let's go through them one by one. Wakka is the typical bro character, which works, but he also has a really good arc surrounding his racial prejudices against Al Bhed, which I thought the story did a really good job at handling. Once he's confronted with Rikku being Al Bhed, he reacts very poorly and says some super racist shit, and it takes him a fairly long time to own up to his behaviour and apologise. While this doesn't do any favours for his likability, I found it a lot more believable that he'd take a while to self reflect on his deep-seated hatred for Al Bhed. Speaking of which, it was quite cool how the game presents them in a negative light at first, before slowly unravelling why they do what they do, and how generational prejudice from a certain nasty religion has hurt their society. Overall it's a surprisingly nuanced analysis on how racism can occur, and people that are otherwise good end up with unfortunate racist beliefs.

Speaking of which, Rikku is quite good herself. Her bond with Yuna is explored pretty well, and it was easy to connect to her desire to save Yuna and stop her suicide quest, before slowly accepting there really wasn't much she could do. She provides us with a good link to Al Bhed beyond Wakka being... y'know, and ends up adding a lot to the party dynamic.

Kimahri is a bit of a weak link as far as the cast is concerned, but he still has his place in the story. He gets a good mini arc that resolves itself well in the Mount Gagazet storyline, also giving us a good glimpse into Ronso culture and how he's a bit of an outcast there.

Lulu I would be tempted to call a weak link as well, but she does have a pretty strong sidequest in the Yojimbo dungeon. As a guardian following her third summoner, she's obviously dealing with a lot of pain watching Yuna go on this awful journey she's all too familiar with, but forces her feelings down and attempts to act as a mother figure to her. Of course, sometimes her emotions slip out, such as during the confrontation with Yunalesca, and these make for some really good moments and show us how Lulu really feels deep down. Her romance with Wakka is sweet and I did like how things resolved between the two of them.

As for Auron, the big man himself, he's a fantastic mentor figure, what else is there to say. One of the better examples I've seen of a character who intentionally hides things from the party—he's always good at revealing the hard truths when the characters are best placed to deal with them, pushing them down the right path so they don't make the same mistake he made many years ago. The spheres you can find throughout, detailing his past journey with Braska and Jecht, provide really cool insight into how he's changed as a person after harsh experiences, and honestly there's enough material to make an entire prequel there if they wanted to.

Tidus, considered the protagonist of this game, has a pretty engaging arc. I liked the complicated father-son relationship he has with Jecht—where Jecht clearly loved him but was terrible at expressing it—and how Tidus slowly accepts throughout the game that while his resentment for Jecht isn't necessarily wrongly placed... he also needs to accept that he loves his father as well. Their final moments together were pretty heart-breaking ;_;. I do wish Tidus' mother had a place in the story, but unfortunately mother-son relationships tend to be pretty overlooked like that, which isn't exclusive to this game at all. The twist of Zanarkand's true nature was ofc super cool and provided a good existential arc for Tidus, with the ending being really sad—he accepts he needs to disappear, for the sake of Yuna's world. He also works great as a romantic partner for Yuna, relating to her struggles due to similarities in their upbringings, and providing her with exactly the support she needs. That scene when Tidus finds out Yuna is going on a suicide mission, and everyone hid it from him... hits so hard.

Anyway, let's talk about the REAL main character of this game. Yuna might not technically be the protagonist, but she is absolutely the central figure of this story—in fact, I'd argue this is really her story at the end of the day, with Tidus' being secondary. I'll be entirely honest here: out of all the Final Fantasy games I've played so far, from 1-9 and 16, she is easily my favourite character in the series. Her arc is absolutely incredible. She starts off willing to follow the path to death as her father did to provide the people with a mere few years of safety from Sin, always putting others first before her own wishes, resolved to fulfill her duty to the very end. Yet she's not some flawless hero, as she has her own doubts, insecurities, and lessons to learn. But, she changes, slowly. A big impetus of this is Tidus—an outsider who offers a new perspective, and is more critical of the system she and the others were raised in, that they accept as normal.

As a victim of religious indoctrination, Yuna at first accepts that Yevon is correct and she must follow their principles. However, throughout her journey, she begins to doubt their ways, which all comes to a head when she learns the organisation is quite literally ruled by the dead. She also frequently has her resolve and ideals tested by Seymour, who wants to claim her as a wife in order to bring peace to Spira—something they both at first believe to be an ideal outcome. However... slowly, Yuna puts herself first, and starts to fight against Seymour's wish—she's only truly in love with Tidus, after all. The wedding scene is one of her best moments in the game, as despite being captured and forced into what is basically NTR marriage, she somehow never has her agency deprived of her. This is because enters the marriage willingly, in order to send Seymour when he lets his guard down. When her friends are threatened, she makes the choice to sacrifice her pride in order to protect them, and when Seymour orders them killed anyway, she threatens him with her own life. And when she jumps off, the one to save her is not Tidus, not Seymour, not the rest of the party... but herself! Because at the end of the day, Yuna doesn't need to rely on the male protagonist to be saved—she is very strong on her own, takes a proactive approach to situations, and the narrative never forget how powerful of a summoner she is. She's allowed to be both vulnerable and strong. Imo, this is really impressive for a 2001 game, and puts even many modern games to shame in how they write their women (yes I'm looking at you FF16).

The Suteki Da Ne scene absolutely lives up to its reputation, it's so beautiful and portrays both Yuna and Tidus' characters as well as their relationship super well. It was so painful watching Yuna fantasise with Tidus about going to Zanarkand, before bursting into tears... because, at the end of the day, she isn't going on this journey out of obligation. Nor because she feels forced to. She's doing this to save the people she loves, if even for a few short years. And while he doesn't accept her fate... Tidus still accepts Yuna for who she is, for all her struggles and vulnerabilities. It's really quite beautiful.

When the cast reach Zanarkand, and there's still no solution for Yuna's fate in sight, it really starts to sink in... that Yuna isn't going to be with us for much longer. This gets even worse when we meet good ol' Yunalesca, and learn that not only does Yuna need to be sacrificed, but also one of her guardians—and that Braska sacrificed both himself and Jecht to seal Sin away, turning Jecht into the next Sin. And this... is when Yuna changes her mind. Up until this point, she was perfectly willing to sacrifice herself, but having to sacrifice one of the people she cares about? She doesn't even consider the idea. Forced to accept that her father had been wrong in his decision, she takes a stand against Yunalesca, and we get the amazing quote from her that I put at the start of the review, along with some super good line from other characters (especially Auron). The Yunalesca fight itself is absolutely brutal and what I found to be the hardest fight in the game, which is fitting considering they are literally defying a fate that has been repeating itself for one thousand years.

Of course, Yuna's challenges don't end there. She has to send away Jecht—a close friend of her father—and sacrifice each of her Aeons, one by one, giving a pained expression each time before moving onto the next. And then, finally she sends the parasite Yu Yevon, breaking the thousand year curse and freeing the planet from Sin, sacrificing Tidus in the process. Her speech at the end is icing on the cake, and honestly I'm happy she got her own sequel—she deserves it, and there's definitely more of her story to tell now that she's free of her burdens.

In terms of antagonists, I've mostly covered them, but they're all really good. A highlight is of course Seymour, who is interesting in how he genuinely believes he's doing the right thing for Spira, and if you manage to get Anima, there's some really sad reveals on his past that explain how he became what he is today, along with heart-breaking dialogue when you summon her against him near the end—losing the only ally he ever had, his own mother. Sin/Yu Yevon are more force of nature villains, and they're really effective at what they do, with Yu Yevon being a memory of a destroyed society that won't let go, clinging to the present like a parasite. FFX really nails its theme of how the dead must move on to make room for the living, and how we need to accept death rather than let it consume us with regret and a desire to bring back the past. Momento mori is the core idea of the story here, and its integrated into every facet of the world, characters and narrative.

Last but not least, the soundtrack of this game is absolutely incredible. Uematsu, Hamauzu and Nakano all contribute their own unique musical styles, and they mesh together brilliantly, giving the game such a vibe ngl. It's easily my favourite soundtrack in the series, though it is a bit of a shame how inferior the HD Remaster version of the soundtrack is. Ah well, at least it gives you the option to switch between them!

There is so much more I could say about this game, such as the really great character content when get in sidequests, but I'd be here all day praising this game if I kept writing this already excessively long review. Needless to say, Final Fantasy X is easily my favourite Final Fantasy out of the ones I've played, and now one of my favourite games of all time. In fact... it's the 10th game I've given a perfect score on Backloggd! Pretty much every aspect of this game knocked it out of the park for me, and it tells one of the most gripping, emotional and thoughtful stories I've seen in a video game.

Um jogo que traz uma linda mensagem por trás de diversas metáforas à crenças e religiões e um romance muito bem desenvolvido

tenho medo de jogar o X-2 pq o final desse jogo é tão bem feito que nem precisava de continuação

Today I’m going to be reviewing Final Fantasy X out of Final Fantasy X/X-2 HD Remastered. Final Fantasy X is a JRPG that originally came out in 2001 on the Playstation 2, but the remastered version released on various platforms throughout the years starting on the Playstation 3/Vita in 2013 and finally hitting Xbox One and Switch in 2019; the PC version released in 2016.

The remastered version was largely handled by the Chinese studio Virtuos whom received some assistance from Square Enix - who also handled the publishing. The original version of the game was developed by Square. From my understanding, aside from upgraded textures and enhanced graphics, the remastered edition contains content that was previously only available in the international versions.

I happened to play the PC version. I never had any crashes and it was a stable and bug free experience for me. One thing I found interesting is that on Steam it has its own launcher and you have to select between X, X2, or the after stories, and then the game proper launches.

I have a lot to unpack here with this game, but before we get started, I feel that I have to say that I’ve never been so on the fence about whether or not to recommend a game. It was such a mixed bag for me. Because of that, I’m going to start with the huge elephant in the room, the difficulty.

Difficulty wise, this game is really hard. I’ve seen a lot of members of the Final Fantasy community claim that not only is it the best, or one of, but also the easiest game in the franchise. I honestly can’t attest one way or another whether this is true as I have only played this entry, 14, around half of 13-1, and a small smattering of X-2 back when I was a kid, but it is anything but easy if it’s your first time playing it and you go through it blind.

I’m actually pretty convinced that most of the people who comment that it is an easy game are doing so with the hindsight of having beaten it before, got the items that allowed them to easily cheese the bosses in a few hits, or they are REALLY used to building fantastic character builds.

Actually, speaking of cheesy items that allow you to beat bosses in a few hits, that’s sort of my main gripe with this game. To elaborate, whenever I hit the metaphorical wall on boss enemies and struggled, and anytime that I’d google, the general answer was “go make such and such awesome item that will give you an immunity to x status effect”.

That’s all well and good, except the part of the explanation which often gets left out is the fact that said items are usually only gotten through stealing off of monsters and the most effective way is to complete a side quest where you have to capture a number (think it was 10?) of each monster which will open up an arena that will then allow you to do so. Either way you are looking at a multiple hour grind there.

Me being my naive self, opted to just grind more levels each time I struggled instead of grinding out those items and doing the side quest because I wanted to get on with the story, and I mean, why would I need those items, the game is easy, right? I always persevered through it; until the final boss.

To backtrack a bit, I did once try some optional content that was highly recommended by a large segment of the community. There’s this powerful creature you can get to help you called Anima and I had done all the prerequisite stuff to unlock it. But as it turns out, it is blocked by a monster. The monster in question is low on health and pretty weak, but you are forced into using three specific characters for it (which is normally fine in and of itself), however said monster has a one hit kill that turns you into stone and makes said party member shatter so they can't be revived. I tried 7 separate times against it, but there’s only so much you can do when it kills your party members in one hit and they are non revivable.

This time there were two solutions offered. One was go grind out a minigame called Blitzball to get a character an awesome ultimate move (we’ll get to Blitzball in a few ranty paragraphs) or, “Go build a set of armor that blocks petrification”, which required grinding a specific item.

Anyway, I said nah, I’m not going to bother and started the endgame content with the final bosses. Which, wouldn’t you know it? The final boss of the game has the same exact move as that earlier boss, just reskinned. It was at this point at 52 hours in I decided to give up on the game entirely. Final Fantasy X is a difficult game, but only because a lot of the boss fights have really cheesy, cheap 1 hit kill mechanics.

One other thing worth noting, is that you cannot skip cutscenes. You can pause them, but you CANNOT skip them. So if you die at a boss with a long cutscene a lot, then you are going to end up with some of the game’s dialogue seared into your brain.

Disregarding the 4 or 5 boss fights I temporarily got stuck at, I’d say that the rest of the game is easy.

Well, other than the optional minigames. I had read and heard that the Chocobo Racing Minigame was such a hairpulling, RNG filled chore that I honestly just decided to avoid it entirely. There’s also a lightning dodging minigame that’s pretty hard to time. If you dodge 200 strikes of lightning in a row you get a prize! Then you have Blitzball, which is a sports minigame somewhat similar to football where you have two teams trying to score goals. Everyone on both teams have levels and level up the more you use them in matches. At one point in the story you are forced to do a match and you can choose to read up on how to play it. I did the tutorial for it (which is broken up into chunks) and still struggled to understand it. I ended up winning the match, but only after going into overtime with the butt-clinching score of 0 to 0.

I guess these don’t really classify as minigames and more as puzzles, especially since you are forced into them as part of the main story, but you have these trials you have to complete which are puzzles that revolve around moving spheres around and placing them in proper spots as well as occasionally moving blocks around. The first one was simple enough with trial and error. The others required a guide for me to complete. Funnily enough, I am of the belief that is why those puzzles are in the game, to help sell the game’s strategy guides because back in 2001 when it was on the PS2, there was no YouTube or any other real alternative to help out and no one will convince me otherwise.

I think that’s kind of my other problem with the game, all of the optional content just isn’t, at least in my opinion, fun.

Those personal grievances of mine aside, I think it’s a decent game with an amazing story. I found the story to be very engaging and unique. Most of the time I experience the story of something, whether it is in a book or a game, it shares similar beats with another story I have experienced before, but that wasn’t the case for me with Final Fantasy X.

I really loved the overall theme of having to decide whether to adhere to or let go of tradition.

I also found the companion characters to be some of the best companions out of any game I’ve ever played. They all had their own complete arcs, unique designs, distinct places in the story, and were just really pleasant. Plus, the voice acting for them, in the English Dub at least, fit them well. The voice actors really brought their A game. I’m a bit embarrassed to admit it, but one of the characters, Wakka, is voiced by John DiMaggio (Bender from Futurama) and it took me well into 20 hours into the game to realize that, and only because he sort of slipped into his Bender voice when the character got angry.

There’s a lot of strange mechanics at play in the game as well.

Leveling up has this sphere grid mechanic. Each character has their own place on the grid and you have to move around and select which spheres to unlock. So like, if you want to raise a character’s attack then you need a power sphere to place on the attack slot, but in order to move on the grid you need a level. One level equals one movement, and it costs to move back over places you’ve already been on the grid as well. The grid is massive and would take ages to entirely fill as each characters’ grids intersect. That’s not a bad thing tho, as that means any character can learn any other character’s moves.

There are two equipment slots for each character. One is for a weapon type that is unique to them and the other is for an accessory type that is unique to them. As you get farther into the game, you’ll eventually unlock the ability to customize certain pieces of equipment which allow for the adding of status effects that you can inflict on enemies.

There are also tons of hidden systems at work behind the scenes. I don’t really understand it all, and not a lot of people do, if even anyone properly does at all; as there are tons of spreadsheets of data for a lot of things. For example, there’s a hidden creature that you can recruit which can instant kill any enemy, even bosses, at the cost of you paying it money. But the amount of money it takes to do the move with that chance to instant kill is based on a hidden unseen metric of how much it likes you which also ties into how much you’ve offered it each time for doing that move.

There’s also a specific scene where you get to ride a snowmobile with a companion and which companion you ride with is based on which one likes you the most, but that metric is hidden from you.

Some of the boss battles allow for what is called trigger commands. Trigger commands are specific to characters. I found this to be creative as it sometimes allowed for an alternate way to handle a boss, like by activating a crane and crushing it for example. However, I also found trigger commands to become frustrating as for certain battles you’d need to do trigger commands to move away from a boss’s attacks and that trigger command would take your entire turn. I realize I’m being a bit vague there, but I’d rather not spoil anything.

On the flipside, you can switch between companions who are on the field and who aren’t without it costing you a turn. You can also always see the turn order which is a really nice touch, so there’s never any confusion about who moves when.

So… Would I recommend playing Final Fantasy X? That depends on you. It’s a game, not a book - and the farther into the game I got the more sour I became because I largely wanted to experience the story above all else. If you like challenges and grinding to break the game, then I’d say it’s definitely worth it. If you don’t like grinding, then I’d say maybe give it a pass unless you are dying for something to play with a REALLY good story (although there is a rumor of a Remake being released in 2025/26 so you might want to hold out and see if that is any easier).

Good story and skill system. Some quests, world design and the poor PC port occasionally hindered the enjoyment. If you play on PC, I recommend installing Project X and the 4 GB VRAM patcher.

- https://steamcommunity.com/sharedfiles/filedetails/?id=683802394
- https://steamcommunity.com/sharedfiles/filedetails/?id=1289180365

Hot take: out of all the Final Fantasy games, this game and X-2 have aged the worst. They're essentially PS1 games that don't look like PS1 games, so it kind of messes with your brain a little. The highs are still high (Yuna's sending scene, the underwater date, the ending etc.) but the game has plenty of issues. The voice acting is awful, the pacing is weird, the writing isn't the best and it overall just feels really, really janky. I'm gonna be honest and say if it weren't for the nostalgia goggles I'm wearing at the moment, I'd probably rate this a little lower.

Auron can do whatever he wants to me

As I write this review I struggle to put into words why Final Fantasy X didn't click with me. It's a game where all the pieces are assembled to achieve a special outcome, but they never quite fell into place for me enough to coalesce into something I truly enjoyed. I know a lot of people hold this game in high regard and I was hoping to find something during my 40-hour playtime to elicit those same emotions in me. But, as the credits rolled, I walked away more frustrated than anything else.

Honestly, I had a whole host of notes taken for what I wanted to say about this game, but I'm not sure I have it in me to tear too much into a two-decade-old PS2 staple that is still looked back on quite fondly. I do think it's interesting that, in a bizarre way, FFX feels like it's aged a little worse than its PS1 predecessors, as you can tell they were a little uncertain with their footing on the more powerful hardware of the PS2. Final Fantasy XII would eventually show how much more ambitious games in this series could be during that generation. On top of that, a LOT of things about this game's presentation held it back, notably cutscene direction, a lack of exploration, and some truly awful voice acting. That's probably where a big part of the disconnect came from.

That, and to be honest I never really fell in love with the game's story. It's not terrible, and they built a very unique and interesting world (especially for the time), but the crux of the narrative falling on the shoulders of both the relationship between Tidus and Yuna and the relationship between Tidus and his father was not a strong enough foundation for me to gain real investment. With the former, I never felt their chemistry truly develop; Final Fantasy X was a bit ahead of its time in being an isekai where the main girl falls for the MC with little prompting. It certainly didn't help that I had just come off playing Final Fantasy 8, another game that featured a love story central to its events, but it felt much more compelling there.

As for the latter, I think I outright reject the bridge they attempted to build between Tidus and Jecht. From the outset, your character's father is portrayed as an alcoholic, emotionally abusive figure. The game REALLY pushes you to believe he wanted what was best for his asymmetrical doofus of a son; he merely didn't know how to show it. And you know what? With a bit more care taken in the writing, that could have easily worked. Hell, you didn't even need to go with the angle of his "tough love" approach; they could have simply had Tidus resent his father for disappearing and that would have done the job swimmingly. But instead, they chose to portray Jecht in the worst possible light before trying to walk it back, and considering this forms the emotional throughline of the ENTIRE story, you can see why that not working for me did a number on my investment in Final Fantasy X.

Okay, well I ended up tearing into this game a bit after all, huh? Let me reverse it by saying the saving grace in all this was FFX's battle system, which might be one of the best in any RPG I've ever played. It baffles me they ditched it after a single outing because it was such a welcome change from the ATB system and I love how quick and fluid swapping your entire team in and out was. The sphere grid was also a remarkable system in keeping progression through the game well-balanced and the overall challenge of the game reasonably high. The less said about the endgame slog, the Cloister of Trials, and the side content, however, the better.

I think it's important I acknowledge I ultimately did have some fun with Final Fantasy X, with the core gameplay carrying a huge chunk of that, but I did finish my time with this one wishing I connected with it more. Whereas I described FF8 in my review of it as being profoundly weird, I would describe FFX as being profoundly awkward. They were clearly getting their feet wet conceptualizing what a new generation of Final Fantasy might be, but for my take, this game sinks about as much as it swims.

Probably my least favorite Final Fantasy that I've beaten as of the time of writing this review (08/23/23), but it's still Final Fantasy, so that's not saying the game isn't good. (I'll have to come back and update if I play through a worse FF in the future.)

Jogão demais. Quase não recebe 5 estrelas por me fazer assistir cutscenes de novo depois de perder pra boss apelado. Os cheats do remake ajudam bastante na experiência na hora do grind. Começo do jogo estava muito bem balanceado entre batalhas/história sem grind nenhum, mas depois que alguns boss com combo apelado começaram a aparecer não teve jeito.

A história é muito boa. A jogabilidade envelheceu bem e é muito divertida. O sistema de sphere grid também é bem interessante

What a beautiful experience it has been. Everything is almost perfect: the well written story, the characters development, the gameplay, the pacing. Also the love story between the protagonists is one of the best and mature I've ever seen. It's not a 5 just for a personal matter: minigames and side quests are boring/frustrating imo and I preferred other settings.


if auron has a million fans, then im one of them
if auron has ten fans, then im one of them
if auron has one fan, then that is me
if auron has no fans, then that means
i am no longer on earth
if the world is against auron, then i am against the world

FF 10 is the most overrated numbered entry in the Final Fantasy series.

Story has engaging beats, but in general its just walking to this one place.

Characters are very one note with the 2 notable exceptions being Yuna and Tidus, but thats not new to FF. Most characters in most games dont get properly developed.

The combat and exploration are the worst offenders to make this game just not fun. The "explporation" are just the same corridors over and over with a puzzle here and there to try to cut down the monotony. The combat is easy but battles, more so bosses, just drag forever.

It is an okay game, overall. What it does is middling, and it doesnt do much beyond that. Completely undeserved of the high praise it gets.


......Fuck, man, some of you be talking about this game like it cured your mom's cancer and shit. This?! Really?!

Between the incredible story, the themes that get fully explored , the characters who get full arcs and the deep and complex combat system, Final Fantasy X becomes one of the best games I've ever played.

Compre el Remaster en su día para PS3 y fue una mierda con temas que faltaban en el juego.

Volví a comprar años después el Remaster para PC y... Sigue siendo una mierda pero con los temas restaurados al menos.