Much as this made me nostalgic for playing Portal at 17 fps on the family laptop in 2009, the new art assets are giving Fallout New Vegas graphical overhaul mod. The fact that the lighting consistently obscures whether a distant surface can hold a portal during the escape sequence is a stronger argument against ray tracing than I could ever form.
Demo técnica gratuita de mi videojuego favorito. Crasheó justo antes de los créditos finales, demasiado ray tracing. Corrigieron la inconsistencia de los núcleos de personalidad de la secuela, lo demás sigue siendo Portal. 10/10, lo rejugaré en 15 años si la guerra en Taiwan no retrasa el avance y abaratamiento tecnológico.
The fact that the recommended specs for 4k 60 is a 4080 using DLSS is just no good. How unoptimized can a title be for such a behemoth of a card to require DLSS just to get 60 fps. Regardless of that nonsense the visuals are nice and all but tbh they really dont warrant the stress. I can get almost a solid 60 with dlss but I do get drops and micro stutters.
Clássico atemporal, e nunca vai deixar de ser. É conciso e se preocupa apenas com o essencial, o que é traduzida pelo tamanho da duração do jogo e o tamanho do seu impacto nessa mídia. Uma única mecânica, abrir e fechar portais, em que o jogo se envolve por ela e permite ao jogador quebrar o design do jogo com a mecânica, se assim ele quiser.
Isso é foda, por que no final das contas, Portal é um jogo sobre ruptura. Somos Chell, uma mera cobaia comandada pela GladOS, até que não somos mais. É uma jornada sobre emancipação a partir da ruptura do exercício de pensar, pensar e pensar nos usos mais mirabolantes que a Portal Gun e toda a fisicalidade que são oferecidas nos permitem.
O bolo é uma mentira, assim como os avisos nas paredes desse laboratório vazio e enigmático nos dizem, mas o que é verdade? Portal 2 nos responde!
Ah, joguei a versão RTX, e é bem bacana e se parece até mais com um remaster por que substituiram bastante texturas e tal, mas é bem pesado e tem muito problema com perfomance. Deu pra tirar ótimos prints, entretanto: https://i.imgur.com/xwvxi04.jpeg
Isso é foda, por que no final das contas, Portal é um jogo sobre ruptura. Somos Chell, uma mera cobaia comandada pela GladOS, até que não somos mais. É uma jornada sobre emancipação a partir da ruptura do exercício de pensar, pensar e pensar nos usos mais mirabolantes que a Portal Gun e toda a fisicalidade que são oferecidas nos permitem.
O bolo é uma mentira, assim como os avisos nas paredes desse laboratório vazio e enigmático nos dizem, mas o que é verdade? Portal 2 nos responde!
Ah, joguei a versão RTX, e é bem bacana e se parece até mais com um remaster por que substituiram bastante texturas e tal, mas é bem pesado e tem muito problema com perfomance. Deu pra tirar ótimos prints, entretanto: https://i.imgur.com/xwvxi04.jpeg
The first game i played on my fancy new PC.
What an introduction to the world of hardware that doesn't suck complete ass!
It crashes a bit more than i would expect, but as long as you set DLSS to Ultra Performance if you have a lower-end RTX card (like i did), you shouldn't have too many issues playing this excellent visual overhaul of one of the greatest games of all time.
What an introduction to the world of hardware that doesn't suck complete ass!
It crashes a bit more than i would expect, but as long as you set DLSS to Ultra Performance if you have a lower-end RTX card (like i did), you shouldn't have too many issues playing this excellent visual overhaul of one of the greatest games of all time.
it's what it says on the tin. and that's fine, it was nice to look at! i liked playing portal. it's a good game. the problem, though, is that I think my computer starts like. fusing. or something. smells electrical. i don't have a beefy computer, but it is very good, i think? idk its a ship of theseus that i didn't build BUT it should be able to handle this? so I'm not sure what about it is so 'taxing'. grow up. i'll try playing this again in winter idk lol
Portal com RTX é o que o nome diz e nada muito além disso, é uma ótima forma de voltar a jogar o game que é excelente, mas não é um remake, muita coisa ainda é similar visualmente ao original, vale a pena mas pelo que vi ele é bem mal otimizado, joguei pelo GeForce Now, rolou algumas travadas mas bem raramente.
Oyuna grafikleri yenilemek dışında ekstra bir yenilik gelmedi, üstüne yeniledikleri grafiklerle rahatça güzel bir oyun oynamanız imkansız, optimizasyonu berbat oyunun. "RTX 2080" kullanarak oynadım, ama yapımcıların bahanesi 3080 öneriyoruz diyorlar, e iyi de hani 2080 çok eskimiş bir kart değil ki, 1080p oynatmalı, hadi onu bırak 720p en azından oynatabilmeli, bu fiyasko optimizasyon konusundadır tamamen, bir şeyler yanlış.
Grafikler de öyle ahım şahım bir yükselme yaşamıyor, oyunun orjinal halini açıp tekrar bakınca farkını anca anlıyorsunuz...
Grafikler de öyle ahım şahım bir yükselme yaşamıyor, oyunun orjinal halini açıp tekrar bakınca farkını anca anlıyorsunuz...
I never played the original so i cant compare and contrast the visual upgrade. All i can say is that this was a wonderful puzzle game with an awesome soundtrack that kicks in later on, a fantastic sense of humor mixed, and a fun mechanic that wasnt very ventured before. The visuals were nice ofc, as expected of this rerelease. All around a fun time, albeit short. Im glad they have extra maps here, i'll definitely be playing those and the second game as well!!!
played on a new ryzen 7950x3D/RTX 4080 build in 1440p after upgrading from an i7 8700K/1080 Ti rig. i think my frame rate was consistently in the 90 to 120 range with the default settings when the game wasn't constantly tripping over itself.
portal is a great game but this RTX version, despite yes being very pretty, kinda sucks ass technically. it stuttered a lot, which i'm assuming is because of some behind the scenes shader compilation from rtx remix, but it was bad enough that the credits sequence with still alive became hilariously out of sync with the lyrics text and the actual music, plus every time i quit out of it steam would still think i was playing it so it's leaving behind some ghost task or something, forcing me to close steam if i wanted to play anything else because said ghost task wasn't showing up in my task manager. the new assets and lighting also kinda fuck up a lot of the inherent aesthetic and intention; windows to previous test chambers in the escape sequence were virtually opaque and i couldn't see through them, and the whole thing felt a little too cleaned up in the direction of portal 2 from the original game's intentionally sanitized art style. it gets to a point where you can't really recognize some walls as being portal-able in the escape sequence, and the inherent visual guidance of things is just ever so slightly murkier. plus i dunno if it's the DLSS implementation or what but the whole thing just feels smeared in vaseline at times, which is definitely not the case in other games i've played so far with DLSS on.
this being a pretty decent demonstration of RTX/DLSS however (sure i'm playing it a year after the fact and on a newer generation of graphics card, but regardless) at an effective cost of zero dollars and zero cents for already owning the original game (as long as we don't account for the ballistic amount of money i spent on this graphics card), and it still being portal aka "One Of The Best Video Games Of 2007", i guess i can let it slide. i think i would rather just tell someone to play the original version, though.
portal is a great game but this RTX version, despite yes being very pretty, kinda sucks ass technically. it stuttered a lot, which i'm assuming is because of some behind the scenes shader compilation from rtx remix, but it was bad enough that the credits sequence with still alive became hilariously out of sync with the lyrics text and the actual music, plus every time i quit out of it steam would still think i was playing it so it's leaving behind some ghost task or something, forcing me to close steam if i wanted to play anything else because said ghost task wasn't showing up in my task manager. the new assets and lighting also kinda fuck up a lot of the inherent aesthetic and intention; windows to previous test chambers in the escape sequence were virtually opaque and i couldn't see through them, and the whole thing felt a little too cleaned up in the direction of portal 2 from the original game's intentionally sanitized art style. it gets to a point where you can't really recognize some walls as being portal-able in the escape sequence, and the inherent visual guidance of things is just ever so slightly murkier. plus i dunno if it's the DLSS implementation or what but the whole thing just feels smeared in vaseline at times, which is definitely not the case in other games i've played so far with DLSS on.
this being a pretty decent demonstration of RTX/DLSS however (sure i'm playing it a year after the fact and on a newer generation of graphics card, but regardless) at an effective cost of zero dollars and zero cents for already owning the original game (as long as we don't account for the ballistic amount of money i spent on this graphics card), and it still being portal aka "One Of The Best Video Games Of 2007", i guess i can let it slide. i think i would rather just tell someone to play the original version, though.