The cell shading and overall art style is AMAZING for its time. A childhood classic for sure, recently revisited it and it's fun just like any old 3d paltformer collect-a-thon but it's filled with questionable design decisions, ike come on Taz is all about speed, yet they never miss a chance to slow you down with bombs and slippery floor and precise annoying platforming. Destroying things is quite satisfying tho.
This one was one of my first PS2 games, or at least one of the first ones I remember playing.
I just remember I loved to play it for the Looney Tunes slapstick, and it was simply fun to run around in a tornado as the Tasmanian Devil.
Nostalgia tells me it was actually a solid game, but I want to revisit it someday when I have the time.
I just remember I loved to play it for the Looney Tunes slapstick, and it was simply fun to run around in a tornado as the Tasmanian Devil.
Nostalgia tells me it was actually a solid game, but I want to revisit it someday when I have the time.
I remember being the equivalent of a toilet tie-in game: it's there, you wipe with it and that's the memory that will stick from it.
Not a coincidence that the game itself was filled with toilet humour from what I can remember.
Ngl: destroying stuff in the game was kinda funny, but the actual goals weren't much (finding all the Taz wanted posters iirc).
Not a coincidence that the game itself was filled with toilet humour from what I can remember.
Ngl: destroying stuff in the game was kinda funny, but the actual goals weren't much (finding all the Taz wanted posters iirc).
Look as much as I like this game and all, I cannot even finish playing it is because of the Gladiatoons level, like Jesus Christ it is one of the most annoying boss fight levels I have ever played, the controls for the rollerball is god awful, the magnets that both pulls and pushes you away from when you tried to go to the circular spots is really tedious, and Daffy's CPU is annoying to get pass through.
If I were to help develop this game however, I should've just scrap the rollerball battle level and just replace it with something, like a rollerball race level.
If I were to help develop this game however, I should've just scrap the rollerball battle level and just replace it with something, like a rollerball race level.