Reviews from

in the past


I actually hate this game. The world is interesting, the combat isn't bad but not great, and overall it'd be something I could play through and get some enjoyment out of it.

But no, they couldn't let that be.

The game is built in a way where if you're off to do quests, you have to go through map transfers, but to do map transfers, you have to defeat enemies spawn guarding the exits/entrances, because you can't move to another map when you're in combat, so you have to fight 1000 battles doing side quests and stuff that you normally wouldn't ever do, which makes the game just unplayable bore fest trash. They did a lot well but one design choice completely ruined the whole game without remorse.

Mad Max nailed Mass Effect and this was born

I played this without even knowing the existence of War Logs and I still had fun. Ultimately the story or the atmosphere isn't enough to have you keep coming back.

Juego random que regalaban en el gold.

The story takes us back to the cyberpunk universe known from the game Mars War Logs, where technology intersects with magic and warring factions fight for access to the most precious resource: water. Technomancers are genetically modified warriors with enormous political influence and are also guardians of ancient knowledge. In battle, they combine cutting-edge technology with supernatural power obtained through mutation, the source of which lies in the wisdom of their ancestors. Thanks to all this, they are seen as demigods in the eyes of society, but due to the widespread hatred of mutants, their presence can sometimes cause unexpected events.

We take on the role of one of the young and inexperienced Technomancers whose mission is to find and protect powerful artifacts from Earth, as they are the source of extremely valuable knowledge and technology. The game allows us to side with one of the six factions available. Each of them has strengths and weaknesses that affect the gameplay and the way we fulfill certain missions. The choices made during the game will affect the ending of the story.

The game's mechanics are very similar to what we could see in the first game. It utilizes a number of typical RPG elements such as the character development system, NPCs joining our team and an extensive crafting system. However, the gameplay has been modified and improved, especially in the aspects that received the most criticism from players in the first game. One of the most important changes is the variety of story-related quests, which have become much more extensive and enriched. The game offers an average of 30 hours of gameplay.

the dark, brooding atmosphere of dystopian Mars is what makes technomancer very incredibly engrossing, though its quest flow and almost fragmented writing endgame hurts it a little bit,

genuinely one of the worst games ive ever played . what the fuck was that about