Reviews from

in the past


Great visuals and sound design combined with a bunch of top-down maze puzzles that feel like a series of Zelda-derived dungeons.

Good if you're smart, which is not my case! I played it co-op with a friend and some people watching, and they did most of the puzzles instead of me, and also the final boss is pure RNG fest, more random than an item box from Mario Kart. I'd give it 2.5 stars but I'll bump it to 3 because the soundtrack is a banger.

where other co-op games mandate asymmetric solutions divvied up between both players, goof troop is designed specifically for single player but lets you put 2 heads together to cheese and manipulate some fiendishly clever puzzles. But with that said, you don't know misery until one guy sets up pirates for a bowling ball-esque KO and then the other accidentally enters a door and resets the screen (that's me, I'm the asshole!)

wish i had someone to beat it with me at the time; still loved it though

dava pra zerar Goof Troop antigamente, eu que era ruim em video game mesmo...

um jogo fofo, divertido e irritante


obviously with mikami at the top of the masthead on this one it's very tempting to extract the seeds of resident evil and his later titles out of this one. hmmm... limited inventory, you say? narrow corridors with dangerous enemies that you have to expend limited ammo against or lure away through subtle AI manipulation?? all these environments that loop back on themselves... you can really see the sketches of the spencer mansion here...

but really, it's heavily streamlined zelda in the same way quackshot is heavily streamlined metroid. the structure is effectively five dungeons in the classic single-screen room format strung along with some cute cutscenes of goofy and max trying to rescue pete and pj from a group of pirates. there's no resource management; exiting and reentering a room resets the majority of its state, which includes various throwable objects used to attack enemies. occasionally a puzzle will affect something in the next room over, but by and large every room here is a self-contained puzzle, ranging from "clear all the enemies" to push-block puzzles to a couple things in between. they're pretty solid too: the push-block puzzles often require using certain blocks to line up others, keeping the mapping of routes from becoming rote, and since clearing a room requires paying attention to where throwables are located and how to access them, some cool ideas arise from determining an order of attack and manipulating enemies to assist you with killing others. AI manipulation puzzles are a thing as well, ensconced into the game's toolkit with a bell item that draws aggro and thus controls enemy movement. the concepts stay remarkably fresh throughout, although given that the game is only a couple hours long, it would be tedious if this wasn't the case. a couple favorites of mine would be ones where you trick enemies into walking into oncoming fire from cannons and a particular one where you line up four enemies in a corridor to kill them with a single sliding block.

beyond throwing items and kicking blocks, goofy can hold two items at any given time to assist in particular puzzles. other than the bell one mentioned earlier, the hookshot serves the most "interesting" purpose of the bunch, as it can both stun enemies and create tightropes. not exactly exhilarating, but its latter purpose consumes the item, making searching for new hookshots an additional intrigue that drives exploration. beyond these the applications lack substance; the candle widens the sight radius in infrequent dark rooms, keys are just keys, and shovels can be used to farm life-up items in some rare locales with movable dirt. in this way the restriction of holding only two items at once becomes less demanding, since the latter set are so situational that holding onto them longer than a room or two will always be a waste. by the late game item-reliant puzzles give way to ones that leverage the game's inherent mechanics, so it seems like the designers figured this out as well.

Fantastic coop game! We knocked it out in just under 2 hours. I just wish there were more levels.

Perfeito pra jogar com um amigo ou familiar

Jogo com vários puzzle muitos criativos e divertidos. Marcou minha infância.

if you're looking for realistic dog simulation, this might not be for you.

Most useful grappling hook in gaming. Eat your heart out Batman

a world of difference when playing co-op. Highly recommended if you have another puzzler enthusiast in the room.

Joguei esse aqui muito com meu pai e nunca zeramos.
Espero que um dia isso aconteça, pois até lá, nem irei tocar de novo porque bah é muito difícil.

Fun lil not-Zelda that's a real fun time with a friend (or sibling in my case). Short but sweet.

Fun and chaotic gameplay but the final boss is a piece of fvckin trash RNG, something like Jordan's head. At least it has
Derp Plays music, CRAPCOM did a good job stealing it from JVN.

I played and completed the game with a childhood friend. We haven't talked in a long time, but I know he will remember this game someday.

Un juego de acertijos diseñado para 2 jugadores. Yo lo jugue solo y aun asi lo disfrute. Es colorido, algo simplones los niveles ( la camara de arriba me recuerda a algunos rpg) y algunos acertijos son pesados. Los jefes son simples a excepcion del ultimo.

que saudade da época que eu joguei isso sério pqp

How many y'all like sliding blocks into pressure points

yeah this game rules. two player zelda block puzzle game!


the coop on this was super duper fun, finished the game many times, and the main menu song gives me chills

Pretty fun puzzle exploration and co-op game! Though the backtracking was a smidge beefy in the final level. Overall a really chill time especially with a friend, music and visuals are great too!

Jogo muito divertido, tanto sozinho quanto coop, jogabilidade lembra Zelda do snes, mas é muitíssimo curto. Tem músicas ótimas e chefes criativos.