Reviews from

in the past


space trucking simulator. most of these hours were from when i had a flight stick + vr headset setup, which in my opinion is hands down the best way to play this game. its fun for a little bit while on a flat screen, but it tends to wear down after a bit. playing in VR though is insanely gorgeous and immersive, especially if you buy a cheapo flight stick to use instead of a keyboard and mouse.

I'm beyond disappointed. For a game that promised to NEVER have pay to win? they recently incorporated that. they gave us space legs, let us land on planets, gave us AMAZINGLY beautiful scenery. .. but they refuse to allow decorating the inside of your ship.. I'm.. at a crossroads.

spaceships so coooool, space so big :0


It's cool, but after a bit it just becomes a certified wallpaper simulator.

I'd be rating this a five if they continued it on consoles, or if Odyssey was better (from all I gather).

Elite: Dangerous is the pinnacle of space simulators. Few other games do scale well, but here you'll get a nearly perfect construction of the galaxy.

While tasks ultimately boil down to getting engineering materials or money, you'll never run out of goals to reach--whether you set them yourself or whether it's the natural progression of shipbuilding. That's just about the best thing I can say about a live service game.

I sincerely hope they put this back on consoles.

This review is not useful for anyone thinking of buying Elite Dangerous because all that needs to be said about this game is that it's ♥♥♥♥♥♥♥ FANTASTIC!

Star Citizen peut en prendre de la graine.

When I played Elite: Dangerous, it was a neat little space sim with not a whole lot of variety at the beginning. I also never got to parts of the game that let you be much more than a space trucker. It was a fine way to kill some hours, but not much more than that.

not sure if this even counts as a game so much as a spreadsheet simulator, but damn it's a relaxing spreadsheet simulator

One hell of a space game with dynamic combat, an incredible sense of vastness and a semi-persistent world where players do have some say to the game's storyline, and its environments. If you're looking for the ultimate "space trucker/fighter" sandbox, you've found it.

o7

The most immersive space game I've ever played... and it only made me realise cutting corners like realistic launch procedures, adjusting your speed before entering the atmosphere, and crashing into a star, are worth it to make a fun, engaging space game. The difficulty curve is massive and it took me dozens of hours of grinding, delivering things back and forth between outposts dozens of light years away to make money to buy a better ship.

Good game, but Xbox Series X /S and Playstation 5 gamers were fracked over by the the dev when they abandoned consoles

Ainda tô no começo n vi mtas coisas mas gostei mto do que vi até agora, vou mudar minha opinião aqui conforme eu jogue.

I just don't get it. I love space. I love truck sims. I love cozy couch games where I can mine some stuff, sell some stuff, repeat. Everyone tells me that Elite Dangerous is essentially Truck Sim in space. So why do I hate it?

The first, and biggest indictment, is how god damn ugly the game is. For a game where you spend most of your time just staring at it, Elite Dangerous is flat out aesthetically brutal. The color palette in 90% of scenarios is black, brown and orange. With this awful garish orangey-red cockpit UI. You spend the whole time staring at the blackness of space with a slightly orange wash from nearby stars. Then you get the orangey-red UI overlay that is hard on the eyes and depressing looking. There are no vibrant colors or interesting gradients or nice variance. No Man's Sky does a great job of changing up the colorations in each system and each planet. It's all brighter. Elite Dangerous is just pure brutalism.

And I suppose with my understanding of astronomy, Elite Dangerous is fairly accurate. That is what things look like out there. But it doesn't mean it's what I want to stare at. Where are the cool looking nebulas? Or interesting ship models instead of lots of utilitarian looking discs. Or like...anything? Most of the asteroids, regardless of composition, look like big brown space potatoes. And you have to be like 10 inches away from them to mine them, so you see fuck all outside of this burning bobbing space potato.

It's just tiresome. The rest of the time you point your ship in a direction and push the supercruise button and watch it Star Wars lightspeed jump for a few minutes. There's just not much that engages you. In truck sim you have to drive. Even if you're turning on cruise most of the time you still have to turn the wheel. There are still trees and billboards and other cars all on the road. You have to stop for gas. You have to sometimes get off the highway to navigate a set of small town roads with your giant trailer. In Elite Dangerous you just aim in a direction. Hit the supercruise button. And off you are. Once you come out of hyperspace you point yourself at a space station and click a button. It flies you to it. Then you dock. Then you're done. Repeat.

All the while the scenery all around you looks identical. You have very few meaningful inputs and everything around you looks the same. It's almost an idle game somehow. The minimal active play isn't great. Dogfighting feels mediocre compared to other games like Star Wars Squadrons. And as fun as it is, the nature of dogfighting makes things risky. If you want to play more pacifist and mine some asteroids, that gameplay is tedious. It's enough steps to not feel fun but it's also not difficult enough to actually feel like engaged gameplay. It's somewhere in between. Mining asteroids in No Man's Sky isn't exactly fun, but it's braindead easy. Shoot something a few times and then it autocollects. The mundane can be fun, like changing tires or oil in Car Mechanic Simulator, when there are several engaged steps and processes and types of items. But in Elite Dangerous you have to swap weapon sets, equip your mining lasers, dig into a boulder for several minutes, then put away your mining lasers, lower your cargo scoop and then fidgetly drive over the floating minerals to get them into your craft. It's arduous.

Then you have some courier or trade missions. Where you have to fly from point a to b or buy something from point a to take to point b. And there's just no gameplay to that. It's not like what you carry affects how you drive, like it does in truck sim. It's not like where you take it changes how you play, like driving through small towns. You just point, click, go, collect your fee. There's not even management components that feel engaging like in X4 or in Truck Sim. You don't hire other pilots or command fleets.

I just don't get it. It seems like a game I should love on the tin. But playing it just sucks.

Dormi em cada loading e morri traficando pessoas

stop trying to starfield, they did slave trading before you

triste q os devs abandonaram o jogo nos consoles

love love love space exploration but this game makes it pretty tedious im not gonna lie

You think you'll be an adventorous space captain shooting pirates and looting stuff. Prepare for 20hs of space trucking

I wish I could get anywhere in this, but it takes so long to do anything and I keep having trouble finding the commodities that I need, so I'm just done.

I feel like I did myself a bit of a disservice to the game being played normally since I first played it in VR, especially in regard to learning how to actually play the game. Even after figuring everything out, I still feel a bit confused on how it exactly works, and am not sure in what direction to carry on with the game. I imagine I'll go back to it at some point (hell, I have a HOTAS to use with this game, so why not use it), but for now it'll sit off to the side until I get a yearning to enter it again.


as wide as the ocean and as deep as a puddle

odyssey killed any interest I had in the game, apparently they couldn't figure out VR space legs, and VR was 90% of my playtime

playing this in VR for 30+ minutes is a summoning ritual for whatever you last ate

This review contains spoilers

450 heures pour papillonner dans les étoiles bon ...