Yeah, the dialogue is annoying, but I dunno, it's a little charming sometimes. Whatever, the dialogue was never enough to get me to hate the actual game. What an incredible, fun, and addicting game this is! The levels are so smartly designed, and everything just flows together to make an exhilarating speedrun experience.
I remember my friend recommending I try this game out a while ago, always seeing him hop on to see if he could improve his times and beat the game in under an hour. Admittedly I would do the same thing but with Pizza Tower instead, so I could see the appeal. But then I actually played the game and damn is it fun. The story provides a really cool setting, but I could see the conversations being a little too...over the top for some people in terms of the writing. Either way, I had a hell of a fun time blazing my way through the levels as well as coming back for the collectibles and I recommend this one for sure.
El año pasado terminaba de jugar SEUM: Speedrunners from hell, un juego con niveles relativamente sencillos y cortos en los que te pedía que intentaras ir más rápido cada vez.
Neon White es una evolución de ello en todos los sentidos: posiblemente uno de los mejores gameplays que ha tenido siempre un FPS, un diseño de niveles muy superior, un estilo visual muy limpio y claro y una música que no llega a hartar pese a que estés horas oyéndola. Pero lo que me parece más relevante es el incentivo tan simple pero efectivo que te da Neon White para superarte: una tabla de clasificación con tus amigos y gente de internet y un PNG que indica lo bien que lo has hecho. Solo con eso ha conseguido que gaste una insana cantidad de horas para conseguir todos los logros.
No hablaré de la historia ni nada similar ya que he jugado saltándome todos los textos desde la segunda misión, y puede que hiciera lo correcto: al fin y al cabo, algo se puede entender con solo ir viendo los niveles que sigues.
En resumen, el mejor juego sobre "speedrunear" que ha habido nunca, lo cual es algo que me encanta, y más aún si es un FPS.
Neon White es una evolución de ello en todos los sentidos: posiblemente uno de los mejores gameplays que ha tenido siempre un FPS, un diseño de niveles muy superior, un estilo visual muy limpio y claro y una música que no llega a hartar pese a que estés horas oyéndola. Pero lo que me parece más relevante es el incentivo tan simple pero efectivo que te da Neon White para superarte: una tabla de clasificación con tus amigos y gente de internet y un PNG que indica lo bien que lo has hecho. Solo con eso ha conseguido que gaste una insana cantidad de horas para conseguir todos los logros.
No hablaré de la historia ni nada similar ya que he jugado saltándome todos los textos desde la segunda misión, y puede que hiciera lo correcto: al fin y al cabo, algo se puede entender con solo ir viendo los niveles que sigues.
En resumen, el mejor juego sobre "speedrunear" que ha habido nunca, lo cual es algo que me encanta, y más aún si es un FPS.
It's a speedrun game but it's fun to play. incredible
I think it's a thousand times more slick than at least 3d stuff like ghost runner or cloudbuilt
But it's still a speedrunning game that needs enemies to not move to work best. tldr not my jam it bores me in minutes but i can recommend if you want to shoot stuff and have no aiming skill whatsoever
I think it's a thousand times more slick than at least 3d stuff like ghost runner or cloudbuilt
But it's still a speedrunning game that needs enemies to not move to work best. tldr not my jam it bores me in minutes but i can recommend if you want to shoot stuff and have no aiming skill whatsoever
this isnt a "its not my thing" bad review, this game is bad. taking 10 good ideas for singular games and shoving them into one isn't a good idea, the game is simply too unfocused and streamlined to offer any interesting ideas. I have never played a game where I have a more consistent dead expression, it tries to trick you into thinking it will be good and it isn't until the game's ending when you finally realize it has nothing original to introduce to the gaming landscape.
I've played quite a few of these fast paced movement shooters at this point, games like Ultrakill, Ghostrunner, Severed Steel, and Doom Eternal but, for my money none of these other games quite nail what makes high speed shooting so satisfying. The level design in combination with the game's mechanics make for the perfect blend. All the levels being short enough that you may often find yourself replaying the same level over and over thinking "I can do that quicker." The weapons not only provide variety in gunplay but also double as tools to help you get through level faster thanks to the discard mechanic. The amount of weapons is also just right, none of the weapons feel useless and there's not too many to feel overwhelming. The music is great as well and can really push you into a flow state.
The one area of the game that didn't work for me was the story. I mostly skipped over every cutscene and the few times I didn’t, the game didn’t convince me that skipping over it was a bad idea. The story knows exactly what it is and isn’t ashamed about it, but I still just couldn’t get with it. It may work for some but if you feel the need to skip it like I did you won’t miss much.
Neon White is one of, if not the best movement shooters out there. It will always have you thinking, I could save a second, a millisecond, a frame every time you hit a new pb and will have you hooked.
The one area of the game that didn't work for me was the story. I mostly skipped over every cutscene and the few times I didn’t, the game didn’t convince me that skipping over it was a bad idea. The story knows exactly what it is and isn’t ashamed about it, but I still just couldn’t get with it. It may work for some but if you feel the need to skip it like I did you won’t miss much.
Neon White is one of, if not the best movement shooters out there. It will always have you thinking, I could save a second, a millisecond, a frame every time you hit a new pb and will have you hooked.