Reviews from

in the past


Man.
I spent so much time on this game, so after finally beating it, I feel like theres an empty space where this game should be.
This game is incredible. The characters are so vibrant and so full of personality, with their own quirks and all. The story and setting feel so so sooooo handpicked for each other. Just the premise by itself seems so simple, but it devolves into something I could have never expected.
The music is AMAZING (as expected from the series itself). (Heaven, Signs of Love and Snowflakes are my standouts).
My only 'issues' (if you can even call them that), are the dungeon design (there isnt much of that), and the gameplay loop (sort of). I think this is probably because I came from P5R, where the palace level designs were very meticulous and unique to each palace, whereas here, the designs are pretty much the same just with a new coat of paint.
As for gameplay, it did take some time to adjust to the 'difficulty' of P4G, but that was just because I'm a P5R baby and that game's combat was kinda easy
Overall, it's a GOATed game, one of my favourites of all time for sure.
EVERYONE PLEASE EXPERIENCE THIS GAME

Would you believe me if I said I got a whopping hour into the game and didn't pick it up again

Didnt finish, but i absolutely adored my 50 hours with this game. Some of the best characters in video games. You become attached to them quickly. Also, a very cozy setting of rural Japan.

its like if persona 5 was outdated and had actually good writing


characters and story so good you almost forget that lots of the gameplay can be sloggish

negative things aside this game is fucking fantastic just like the other persona games and is WELL worth a play--even if it's my least favorite out of the big three I still adore it

I wanna avoid a long game rn, was just fucking around for a little bit with it, but...

not bad so far!

cool character interactions and vibes; worldbuilding and plot stuff interacts well. Overall seems to pace wayyyyyyyyyy better than 3 so far with what's going on and what you can do and I haven't even got into a fight yet really. I could start this up again sometime for sure

My personal favorite persona game, had such a good time with the cast and the gameplay despite its age
i love the themes of the game

I loved how consistent the characters were 😄 - Brodie Walsh

When I finished the game after doing nothing but that for 2 weeks, I felt a weird sense of melancholy. Not just cause it's a great story or has great gameplay. But because I became so attached to this cast of characters that I didn't want them to leave. I grew fond of each and every one of their personality quirks that, like them, I didn't want their time together to end.

Aside from Teddie. Fuck Teddie.

Port muito bom, gostei muita das coisas que adicionaram, só queria poder esfaquear o Teddy pessoalmente.

Playing P4G is like getting Taco Bell after years of not having something like it, good enough in the moment, but afterwards doctors are going to have to write new textbooks to describe the stomach problems. The dungeon crawling is mediocre. The main story and social links are both pretty abysmal since the writers do the whole "but ackshully I'm choosing to conform to the social expectation placed on me that is clearly hurting me" for literally every single character even though it directly clashes with the theme of living your truth. On top of that this game is longer than your average JRPG due to the calendar system, which I find to be rather pace breaking in general. I can't recommend this game in good faith and it's the sole reason I don't have faith in modernsona.

Achieved the Golden Ending - 37/50 trophies acquired - player character at level 84 - normal difficulty

Persona 5 Royal is a better game overall, but I think I enjoyed the story for this one more. It's more grounded, and the characters are just so likable. Leaving Inaba behind is gonna be difficult.

I bear-live that Bearsona 4 Goldi is a good game that has some setbacks.

The presentation was very charming. The graphics and music gave me Wii vibes even though this was never released on a Nintendo cub-sole until the previous year. No issues here.

The RPG and Dungeon Crawling aspects left a lot for me to be desired, and that’s because none of them do much to stand out compared to other RPGs, making traversing through the paw-laces more teddie-ous than it needs to be. It really doesn't help that the game isn't kind to those who play it for the fur-st time. Don't go from Bearsona 5 to this thinking it will be more of the same.

The main thing that kept me clawed to the game was the story. I wouldn’t say it’s purfect, but I was engaged in wanting to go into the deep bear pits surrounding the mystery, even though I was spoiled on who the killer was. The characters were also great because the lower stakes and overall themes allows for more insight on them, and the cause they're fighting for helps build their dynamic and make them feel like true cub-panions. I wouldn’t say I like them more than the P5 cubs, but I like their development more.

The pacing isn't very good, though. Aside from the aforementioned Dungeon problems, there are many slice-of-life scenes that are supposed to endear you to the cast more, but to me they feel more like they are padding-a-ton because of how repetetive in nature they feel. And not only does the game take fur-ever to get going, it takes fur-ever to end as well.

Aside from that, I had fun with this game. Though it will take a longer while before I try out my next Bearsona game.

Oh, and did I mention that I hate Teddie’s bear puns?

I wish atlus weren't such FUCKING PUSSIES and decided to make naoto trans and actually put the yosuke romance in the game. This one is alright but I prefer oldest persona games.

I havent finished this game yet, but the time i did have with this game were some of my favorite experiences in all of gaming. What a cool idea of having a jrpg and a slice of life game rolled into one.

If I had played this before P5R, it would be my favorite Persona game

I found Persona 4 Golden a largely frustrating experience. In my Persona 5 Royal review, I mentioned my initial experience with this game was a brief attempt as a substitute for P5R before it was on steam. That time around I only made it through the bathhouse, but I found the graphics, UI, and overall aesthetic ugly and I didn’t like Inaba or the general vibe. That wasn’t a fair appraisal, and now that I’ve finished Royal and moved on from my unfair expectations I found I love the graphics, the UI, the aesthetic, Inaba, and the general vibe of Golden. Of course, I can’t get away from talking about Persona 5 in my review of Persona 4, but I’m no longer judging Persona 4 as a Persona 5 substitute and I can recognize that Royal fails in some places Golden flourishes. It doesn’t have Royal’s cozy vibes but it isn’t supposed to, and what it’s actually trying to do is done well. From a writing standpoint, the story’s framing as murder mystery is incredibly compelling and provides a link between story moments that Royal just doesn’t have, resulting in a more cohesive and focused narrative. I prefer Golden’s serial killer concept to Royal’s superhero concept, though I do think The Investigation Team is missing The Phantom Thieves’ swag (although I have come around on the fog glasses). The Golden ending feels like a natural extension of the original whereas Royal’s ending feels weirdly tacked on (even if it is grander). From a gameplay perspective, Golden’s combat is much more engaging than Royal’s. In Royal I basically never had to worry about SP management, I definitely didn’t ever use the Rush button, I hardly ever had to Guard, I never used Hamaon or Mudoon, and virtually every combat is player advantage; Royal’s combat is so easy that one can basically ignore entire mechanics that are absolutely crucial in Golden.

Unfortunately, I went into Persona 4 hyped up by its fanbase who claim it’s superior to Persona 5 and, with that idea always in the back of my mind, I was disappointed. I can see how the dungeons in Persona 4 are the middle point between 3 and 5, and I appreciate the later levels' atmospheres especially, but they are always tedious. Door animations are non-negligible, move speed is slow, and combat takes a while. I didn’t think the Mementos requests were genius or anything, but at least they’re quick. Golden’s side quests are so tedious and unabashedly content bloat that I honestly gave up on doing them—thank god there’s no achievement or real reward attached? Going backward through a series one expects some dated elements, but the dungeon design really wore on my nerves as my 100+ hour playthrough dredged on. That said, the combat is better than 5, and if this was my biggest problem with the game then I’m sure I could ignore it. Unfortunately, the dated dungeon design presents with a far more troubling symptom: dated writing.

I’ve said that Golden has a more compelling narrative shell and concept than Royal. While that is true, the actual writing feels weaker in every aspect. Dated mechanics are easy to ignore since the medium progressed exponentially between releases, but writing is no new frontier. As a quick qualifier, while I don’t like the omnipresent homophobia in this game, I know what I’m getting into when I pick up a certain kind of Japanese text and I was ready for that, so I won’t discuss it here. For what it’s worth, it’s cool that Atlus has been steering away from that shit in recent years. The writing really fails in three core areas: story beats, social links, and downtime. In Royal, even when the story beats aren’t building toward a clear end-goal, they’re thoroughly built up and engaged with in the lead-up, dungeon, and boss fight. Comparatively, the writing in Golden is barebones. There’s occasionally discussion or light investigation before a dungeon and minor expositive narration in the dungeon and boss fight, but for the most part there’s less fanfare around story beats which dulls their impact—even when what’s happening on a macro level within the case is very interesting. In Royal I may have sometimes found myself slightly annoyed with the number of text conversations that would occur between targets when finishing the whole palace on the first day or with Morgana’s yapping, but I missed those things in Golden because they kept me engaged with the story between beats. When I finished the dungeon on the first day in Golden I had to subsist almost entirely on social links for the next month, which in turn begets a problem of its own.

The social links in Golden are unequivocal downgrades compared to Royal. The characters are less interesting, their arcs are less interesting and aren’t as clearly engaged with their arcanas, and there are less lines of less interesting text. Persona games are like 95% VN; I cannot understand how one could claim Persona 4 is better than 5 just based on this one difference, nostalgia notwithstanding. I hate to sound dramatic, but I honestly feel like the worst links in Royal are on par with the best links in Golden. I do like characters like Sayako and Hisano, but their links fail to do them justice. Also like, what the hell was Chie’s?? And with 20 levels Naoto and Adachi’s links together don’t touch Akechi’s. I think Royal’s system of adding intermittent rewards to the social links really helped motivate completion even for links that a player wasn’t feeling (although I did max all Golden’s links in NG). The social links aren’t bad per se, but they aren’t thrilling either and with so many they turn to tedium. This problem is made all the worse by the fact that the dull dungeons and limp social links are bookended with outright painful downtime.

I think if Persona 4 was half as long and all social links and dungeons with no downtime I might’ve still loved it for its flaws. But the downtime is so poorly written that I actually felt the urge to skip it, and I think that really leaves Golden dead in the water in the debate against Royal. Though Golden has a cooler narrative and concept, Royal is much more enjoyable as a holistic piece; it’s a perfect cozy hangout game. It might not be as technically engaging, but if these games are 95% VN then it’s more important that the VN part is good. The Phantom Thieves feel like a real friend group. Granted there are some weird interactions where team members hit on Ann, but like I said I’m willing to suffer some sexual or gender hiccups with media like this, and they still feel primarily like friends. Conversely, Golden’s gender politics are suffocating. The Investigation Team doesn’t feel like one friend group, it feels like a group of male friends and a group of female friends stuck together. The female cast faces constant sexual harassment and romantic passes from the male cast such that the group feels unable to mesh on a deeper level (except maybe in the closing scene) because it is divided starkly along heteronormative gender lines. This really breaks my immersion as a queer person as it is constant and unavoidable. I understand it’s a dating sim, but to me that doesn’t mean constant peeping and boundary violation. I understand it’s an older game, but I’m not willing to disregard rape culture for that. Whereas Royal broke my immersion once or twice with Joker making cartoon wolf eyes at Ann’s tits, Golden all but refused to allow me to immerse at all. This is most egregious when Teddie makes advances to Nanako, who is SIX years old. I don’t care that it’s comedy relief or he’s from another world or whatever, it’s an absolute immersion shattering blow. There’s a place for sexual and romantic tension in Persona, but this is not that. This game is absolutely dripping in male gaze and frankly it's hard to tolerate.

It might seem unfair that I said I’m no longer comparing Golden to Royal and then spent my entire review doing just that, but I believe my criticisms of Golden stand apart from Royal and I would still have them had I not played the newer game first. I recognize that later installments build on earlier ones, and that’s fine! I don’t think Golden is bad because Royal is better. Rather, I’m writing this review in response to the contrarian discursive element that maintains even now that Golden is better than Royal. At the time of writing one day removed from completion, I can’t bring myself to delve back into NG+ to get the rest of the ludicrous achievements and I don’t know if I ever will. I just don’t want to brave that tedium and, while I usually don’t factor the achievement quality into my appraisal of a game, Golden’s are both low effort and low quality. I didn’t get a single fusion accident in NG having completed 90% of the compendium. I’m sitting at 84% game completion and I think I can make peace with that. I know gender and sexual politics is a red flag topic for anime and JRPG fans but for me it was my biggest hangup with this game. Also keep in mind I haven’t even begun to broach what the hell is going on with Kanji and Naoto. In case you’re wondering I’m personally in favour of a reclamative reading: Kanji is a trans man coming to terms with his disconnects from hegemonic masculinity and Naoto is a trans woman coming out of the closet and they’re t4t and in love <3. Oh and shout out the drag outfit !!

Persona 4 is an interesting piece that explores the value of truth and acceptance. It serves as a welcome addition of a more light-hearted approach following its predecessors. The way the game approaches the importance of truth poses very interesting scenarios. Sometimes the truth will hurt, sometimes the truth will provide security. Other times, the truth shouldn't decide the lives you live in the now. The best you can do is seek your own truth and if you don't like it? Overcome that truth and be the change you desire. Many are quick to point out flaws in Persona 4's character writing, however I feel it to actually be a strong suit. Most if not all character arcs tend to lean into the overall theme and different ways it can impact an individual leading to different opinions and outcomes for you to resonate with yourself. I won't disregard some issues within particular dialogue choices the game tends to lean into however I feel as though when you consider what the game is trying to tell you within these arcs, you'll find that the core of what it's saying is worth the investment.

A solid Persona entry that shows its age a bit. Lacks some of the quality of life features of later releases (P5 and P3R), which, combined with the long runtime, brings it down a notch for me. As expected, the story is good, as long as you're patient enough to make it through 80+ hours. Sadly, I played this after the recent Persona 3 remake, so I can't help but compare them. The story and themes don't hit as hard here, and the systems are more dated. There are different dungeons in this one (shake your fists at Tartarus), but they're all in the same hub location and only change in looks and music. I'd probably take off another half star, but the problem really is the game's age. This is still a great tale and world to experience, which, in the end, is half the point of Persona games. We'll round up to 4 stars, while P3R was a solid 4 stars.

need to come back to but what i played so far was fun!

The best persona game made, the characters actually do feel like childhood friends, P3 characters feel like people I know (haven't played p5 yet so idk abt it)
It's perfect entry to the persona games as it's combat is a bit watered down compared to P3 and p5 and dungeons are really bland, but story and characters make up for it, so much so that it still stuck onto me after a year.

This game is very cosy, if you didn't play it at 16 during a long summer I don't think you'll really get it, wish it held up but whatever

Hoping to god this gets a remake. I love this game's cast and characters. It genuinely has such a great mystery, and is one of my top games of all time.


que bela jornada eu trilhei...

eu te amo muito persona 4 golden

My favorite Persona game. I love the small town setting and the characters.
The only thing keeping it from getting a perfect score from me is the subpar main story, easily the least focused and fleshed out of the series.