So dickridden by the fandom and overhyped. Ambience was mid, story was mid. characters were alright. I really don't understand what people see in this game besides an excuse to swoon over their favourite characters. Absolutely no quality of gameplay. Okay you run around and shoot zombies. Cool, as you do in hundreds of other video games, and that deserves 5 stars? Y'all are braindead with low expectations. I bet most of these 5 stars come from people who didn't even actually play the game to feel how many boring bits it had that makes people drop had it not been for prince charming Leon Kennedy to make you thirsty bitches keep playing.
https://www.backloggd.com/u/jui/ gameplays
I'm in love with Leon, so I'm sorry if my comments are a bit biased. Very good, at times reactionary and horrible. I played the game on the most normal and hardest settings and I was able to finish it without getting bored. A game that deserves its money and the time given. Capcom does remakes very well.
Eu sempre quis jogar Resident Evil, sempre achei que eu iria gostar muito, mas tinha medo de não conseguir por ser muito assustador ou principalmente por ser muito dificil, mas felizmente eu fui capaz, e eu estava certo, Resident Evil 2 é incrível, e eu amei, esse é certamente um dos melhores jogos já feitos. Esse remake me fez amar a franquia, que agora é uma das minhas favoritas.
This review contains spoilers
I never played the original game, but this game was amazing!
Almost every aspect of the game was excellent.
Graphics were beautiful
Gameplay was tight.
Voice acting was great.
The story was good, but I do wish the A and B stories intertwined better. You can play as Leon or Claire, but the vast majority of the game is identical with the main differences being who your main antagonist is.
Mr X. is nightmare fuel. He stalks you relentlessly and once he appears, the tension is palpable.
This is such a fun game and features a nice balance between exploration, combat and puzzle solving. Level design is reminiscent of early RE games as backtracking is a big part of the game and several keys will need to be acquired.
All of the characters in this game are memorable. One of the most emotional scenes involves a couple side characters.
Almost every aspect of the game was excellent.
Graphics were beautiful
Gameplay was tight.
Voice acting was great.
The story was good, but I do wish the A and B stories intertwined better. You can play as Leon or Claire, but the vast majority of the game is identical with the main differences being who your main antagonist is.
Mr X. is nightmare fuel. He stalks you relentlessly and once he appears, the tension is palpable.
This is such a fun game and features a nice balance between exploration, combat and puzzle solving. Level design is reminiscent of early RE games as backtracking is a big part of the game and several keys will need to be acquired.
All of the characters in this game are memorable. One of the most emotional scenes involves a couple side characters.
2k24 e esse foi meu primeiro Resident Evil que já joguei, não conhecia a história de nenhum RE, a não ser o RE7. Mas esse Resident Evil realmente me prendeu, me fez ter vontade de jogá-lo a todo momento. Os puzzles, o desenvolvimento da história e o apego a alguns personagens são reais durante a gameplay. Dizem que esse RE2 é um dos melhores da franquia; não posso afirmar isso pois conheço apenas dois jogos da franquia.
A única crítica que eu deixo ao game são seus diálogos curtos, muito breves, sem sal e, às vezes, com falas bregas. Apesar disso, indiscutivelmente é um grande jogo!
A única crítica que eu deixo ao game são seus diálogos curtos, muito breves, sem sal e, às vezes, com falas bregas. Apesar disso, indiscutivelmente é um grande jogo!
This game is really good... assuming that you're just playing it casually
If you're like me going for a 100% completion/platinum trophy it's fun for maybe the first 3 playthroughs... and then you'll probably have at least 2 more
By the time I was on my 3rd run realizing I was exploring the same areas and doing the same puzzles and fighting the same monsters in the same places for several more playthroughs I started to get a little annoyed
If you're like me going for a 100% completion/platinum trophy it's fun for maybe the first 3 playthroughs... and then you'll probably have at least 2 more
By the time I was on my 3rd run realizing I was exploring the same areas and doing the same puzzles and fighting the same monsters in the same places for several more playthroughs I started to get a little annoyed
When evaluating Resident Evil 2, many would point towards its intricate use of maps, puzzles, and general item distribution as things pushing it forward.
They work together like a well-oiled "tension machine," ever so slightly suffocating, fueling its dreadful survivalist horror to great effect.
It's brilliant game design, really.
Although today that is not my focus.
While I'm most certainly just another joe, a part of many, today I want to highlight what I think to be the unsung hero of Capcom's legendary remake:
Storytelling.
You see, when I first experienced the game the thing that stuck out the most (and unsurprisingly the thing that I still ponder to this day) was not necessarily what makes the game—well— a game, but what doesn't.
Resident Evil 2 captured me by way of expertly crafting a story that was engaging, and by way of it, emotionally resounding.
I feared and I cowered; but I also smiled and I cheered.
It broke my heart, as well as made it nearly stop.
From extreme highs to extreme lows, Capcom's arguably best work to date is not only scary— it's a good narrative.
Because you can't care if you aren't immersed, and you can't immerse yourself if it doesn't seem real.
If your characters don't seem human, I stop caring and things stop mattering, so it all just falls apart.
I come back to where I began.
When evaluating Resident Evil 2, I place my attention onto the fact that a game full of zombies has a cast of characters so alive; and it makes me feel for each one of them.
They work together like a well-oiled "tension machine," ever so slightly suffocating, fueling its dreadful survivalist horror to great effect.
It's brilliant game design, really.
Although today that is not my focus.
While I'm most certainly just another joe, a part of many, today I want to highlight what I think to be the unsung hero of Capcom's legendary remake:
Storytelling.
You see, when I first experienced the game the thing that stuck out the most (and unsurprisingly the thing that I still ponder to this day) was not necessarily what makes the game—well— a game, but what doesn't.
Resident Evil 2 captured me by way of expertly crafting a story that was engaging, and by way of it, emotionally resounding.
I feared and I cowered; but I also smiled and I cheered.
It broke my heart, as well as made it nearly stop.
From extreme highs to extreme lows, Capcom's arguably best work to date is not only scary— it's a good narrative.
Because you can't care if you aren't immersed, and you can't immerse yourself if it doesn't seem real.
If your characters don't seem human, I stop caring and things stop mattering, so it all just falls apart.
I come back to where I began.
When evaluating Resident Evil 2, I place my attention onto the fact that a game full of zombies has a cast of characters so alive; and it makes me feel for each one of them.