They should've gone full cel-shaded with the visuals. It's like they're afraid commiting to go fully in that direction, or a compromise as a result from being held back by higher ups. It still stands out, but it's been ages since we have a cel shaded car game since Auto Modellista (or drift city).

The burst nitrous makes the handling more engaging than it should. It encourages grip racing, and rewards you with grippy boost which allows for crazy lines which is a neat mechanic. I wished the handling was good tho. The handling in Criterion's past games felt more direct than this, what happened? RWD cars are prone to oversteering.

I feel like theres less events and layouts available, and partially at fault is classes and the few events per class. It results in racing the same few events over and over.

Reviewed on Dec 14, 2022


Comments