3amsoda
2023
2023
Ill probably grow even more fond of this game as time goes on cause it's the first one that really got me into this genre. I think the slower pace and shorter combos makes this game a good on ramp, I have jumped on so many fighters since starting sf6 and every time i go back to sf6 I'm a bit better. Really a great game (and genre) once you stop worrying about wining and just play to improve and learn new things. Also kimberly and luke rule, I love all the character designs in this game. The way the grounded MMA theming of the game's ui and branding contrast with the over the top anime designs of a lot of the cast is so good.
2021
I haven't played the previous guilty gears so I don't have anything to compare it to but its a nice change of pace compared to sf6. The easier combo flow and execution is fun, I haven't really bothered trying to optimize anything yet but the attack cancelling is way forgiving than street fighter which gives it a more free flowing vibe.
This game gives you a lot of defensive options but I am still not sure how to use them all correctly, the games I won were usually ones where I kept up offensive pressure and the games I lost were when I was on defense and used up my burst. A lot of the characters have low health so you only really need to break through the opponents defense 2-3 times to win a round, probably less if you actually know the full combo's.
It's fun.
But also what was up with this games "story mode" that was a huge bummer man.
This game gives you a lot of defensive options but I am still not sure how to use them all correctly, the games I won were usually ones where I kept up offensive pressure and the games I lost were when I was on defense and used up my burst. A lot of the characters have low health so you only really need to break through the opponents defense 2-3 times to win a round, probably less if you actually know the full combo's.
It's fun.
But also what was up with this games "story mode" that was a huge bummer man.
2009