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I finally did muster through Super Mario Sunshine after about three and a half years of leaving it on the backburner, and I must say I still don't get it. It's not all bad but it's like, not very fun to me at all. I found its best moments to be pretty decent, and put up against Super Mario 64 and Super Mario Galaxy I don't really think it stands a chance in most if not all fields. I did not gel with the aesthetic, controls, or level design nearly as much as in either of them.

The biggest thing that irks me about Sunshine, though, is it doesn't feel as open as it lets on. You can beat the game with a minimum of 50 shines (I completed it with 53), but rather than a basic threshold to close off the final level, like how you can get any 70 stars in 64 to reach the end, you are required to do all the first seven missions of each level. In order, too. You can't go out of order like you can in 64, you have to do mission 1, then mission 2, etc. This works fine in Galaxy because the level design reflects it better, it's already more linear to begin with in its design and progression. Sunshine's level design does not reflect its linearity, it presents itself as a lot more open and implies a lot more freedom than you're actually provided. The end result takes away the feeling of free exploration, and it begins to feel more like crossing off a checklist than finding things yourself and reaping the rewards for doing so. Some of these required missions are frankly quite awful as well. A few of the bosses (Petey Piranha 2, Manta) are super tedious and slow, and some other missions littered around are bordering on unacceptable. I could not locate any enjoyment to be found in the "chuckster" mission, for example, and there's just no way to get around it without enduring it. If you have a star in 64 you really hate, chances are you can just work around it, but such is not the case this time.

I figure you can warm up to this with enough playthroughs, but the first is deeply unsatisfying and unrewarding. A competently made and designed game for the most part, but mundane and unenjoyable especially in comparison to the high points surrounding it in the series. Why would I want to play it some more in order to warm up to it if the first playthrough was so consistently rough? I dunno, man. It just doesn't really make sense to me. I really see now why this seems to be the most divisive of the 3D Mario entries, and try as I might to enjoy myself during its runtime, I can't seem to do so often enough to really call it something I like as an overall experience. I'm just glad I at least have it off my back now.

Even if you’re already infatuated by later games, I wholeheartedly recommend trying this one, even if it’s just for the bizarre experience of being quietly despised by an entire community of adorable little animals.

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Has an interesting gimmick and some nice music scattered around but it's countered with being uneventful and having bad sfx. There are countless instances of just pure empty space for upwards of 30 seconds, and as a result it just makes the whole product feel kind of half-baked. Quite mediocre overall, but there's potential for something better.

Word of advice, do not bring the 3-way spread shooting cyborg (supposedly named Mars) to the penultimate boss. Its shots don't go on past the boss' shields and then that shit becomes a herculean task.

This was the first version I played, somewhere around January 2022 maybe. It's competent enough on its own two legs for sure, but after playing the arcade version this port feels sorely lacking.

It's nothing somebody else hasn't said before, really - it's comparatively hollow and the lack of multiplayer is insane. I do not mind one of the stages being removed, though, otherwise this port would feel a bit long in the tooth. Limiting the continues makes this version way more punishing, regardless of console limitations allowing for less enemies on screen and all that jazz. If it was a level longer I feel like it would have gotten pretty agonizing.

Also, the box art is piss poor. What's up with it? The arcade flyer was perfectly fine.

This review contains spoilers

One of the most aggressively decent games I've ever played.

I assume Shattered Soldier and Neo Contra were too weird or something, because Konami brought in WayForward for this one, with no involvement from Nobuya Nakazato. This "return to form" results in one of the safest games ever, going for pretty much a retread of the first three games and doing little else to make it unique. The first few levels are references Contra on NES, level four references Operation C and the rest Contra III. Its nearly note for note the whole way through. Three levels are also stylized as NES Contra's faux 3D "walk forward" levels, and now they are in actual 3D. The DS 3D isn't nearly as good as NES pixel art emulating 3D, and these levels without the effect are slow with confusing screen geometry. Nowadays we don't use the word "rehash" much, but this is almost a textbook definition.

The most unique element of this game is the vertical, two screen element. Yet this layout on DS is fundamentally flawed, since a portion of the screen is "in between" the two screens on the DS, making the field of vision unfocused, and the enemy placement less masterful than what is expected from the other classic entries, since the game is constantly attempting to take advantage of the verticality by placing things on both screens.

Completing the game unlocks Contra and Super C on NES, making the game even more perplexing, since a compilation on DS would have made way more sense. Perhaps since Contra III was poorly ported to GBA and widely panned A new entry that copied the originals with new art was considered more financially lucrative.

If you have played all other entries in the series except this one, you have played this one, just in a different order. It's functional, with good music and art, but in the greater context (especially after the Contra Collection) completely forgettable, unnecessary and nowhere near as good as the classic Japanese games.

Really fucking funny, actually. Cook curry with a POWER SHOVEL! Scoop turtles from one pool to another with a POWER SHOVEL! Cross a fucking obstacle course with a POWER SHOVEL! All while needlessly intense music blares and some very small creature with a hard hat yells in Japanese constantly. The utterly bizarre controls somehow only add further to the experience. Fucking incredible.

And thats why sonic drift suck's !!! πŸ˜‚πŸ˜‚πŸ˜‚