Avorith
2014
2013
1998
2012
This game has a really cool life simulation aspect and I like how you can befriend other characters and even break up with your current lover. This made me feel less limited in my choices and offered a simple yet rewarding gameplay loop. Some of the character stories are really weird though and I still don't know how I feel about the room teacher in this game.
2004
2010
I used to play the shit out of this game, over and over. It's not the best puzzler for many good reasons but the art style is interesting at the very least and it did entertain 11yo me. I don't think there is any value in playing this today though and I wouldn't really bother with the movie either. If you want a more mature Alice game, try the American McGee series.
2013
2019
2005
There is a lot to be said about this game and even though I haven't played it in 10 years or so, I can still remember it in great detail. It is not a perfect game, there are issues here and there that I don't really want to get into because I find that the positive aspects overshadow the negative ones.
First of all, I love the way they got rid of icons and bars on the screen. The whole game is being controlled by gestures, you can wiggle your mouse, pull, grab and point to make changes in the environment, navigate around or build. They did an amazing job implementing that, making the game feel very immersive.
The villagers are cute and I love to pick them up just to look at them. You can assign them different jobs to raise the quality of life within your city and depending on what buildings you build and how you treat your villagers, they either pray to you in admiration or fear.
You can use Wonders that you unlock to benefit your people or destroy your enemies. I gotta admit, I enjoyed throwing a fire ball at the neighbouring city way too much.
Another cool aspect is that you get to raise a pet, they will help you care for your people and if someone looks at you funny, you can feed them to your pet to teach them a lesson.
It's all very silly and in good fun but it still has semi deep aspects about morality and it definitely is a good idea to choose a side, rather than playing in between.
All in all, this game had a lot of influence on me as a child and I find it such a special experience, no matter where I go, I'll always remember that time I was a god.
First of all, I love the way they got rid of icons and bars on the screen. The whole game is being controlled by gestures, you can wiggle your mouse, pull, grab and point to make changes in the environment, navigate around or build. They did an amazing job implementing that, making the game feel very immersive.
The villagers are cute and I love to pick them up just to look at them. You can assign them different jobs to raise the quality of life within your city and depending on what buildings you build and how you treat your villagers, they either pray to you in admiration or fear.
You can use Wonders that you unlock to benefit your people or destroy your enemies. I gotta admit, I enjoyed throwing a fire ball at the neighbouring city way too much.
Another cool aspect is that you get to raise a pet, they will help you care for your people and if someone looks at you funny, you can feed them to your pet to teach them a lesson.
It's all very silly and in good fun but it still has semi deep aspects about morality and it definitely is a good idea to choose a side, rather than playing in between.
All in all, this game had a lot of influence on me as a child and I find it such a special experience, no matter where I go, I'll always remember that time I was a god.
2002
1989