3D Platformers Before Mario 64
As most people know, the release and success of Super Mario 64 defined the structure, standards, and rules of the 3D platformer genre to such an extent that it feels like it invented the genre. But the truth is that there were multiple attempts before and during the game's release to create a platformer in 3D, and these other attempts show several different paths the genre could have taken. These are 3D platformers released either before Mario 64's release date(s) or within the same year.
Let me know if you have any I missed. Figuring out what is and isn't a 3D platformer may get a little tricky, it can be a bit of a case by case thing, and also isometric platformers may be their own thing. And of course I don't mean to imply every 3D platformer released after 1996 used Mario 64's structure and mechanics, but I'm very much interested in these early years of the genre.
Let me know if you have any I missed. Figuring out what is and isn't a 3D platformer may get a little tricky, it can be a bit of a case by case thing, and also isometric platformers may be their own thing. And of course I don't mean to imply every 3D platformer released after 1996 used Mario 64's structure and mechanics, but I'm very much interested in these early years of the genre.
15 Games
4 Comments
I've seen people categorize Tomb Raider (1996) as a 3D platformer before. Considering that the player has to make the jumps rather than a Zelda-style auto jump off ledges, I would be willing to say it qualifies enough. I think there's enough platforming alongside all the action-adventure stuff to make it count.
Pandemonium! came out in October 96'.
Pandemonium feels a little too close to Klonoa 2.5D then full 3D like the other stuff on this list.
DJSCheddar
2 years ago