Surprisingly smart little game! Uses Link's Awakening's skeletal structure as a somewhat perfunctory platform to host Tunic's core puzzle-solving strengths, which come from the way it delicately divulges new information to the player for them to intuit and patch together. The in-game manual conceit really is an enlightened touch, what a wonderful way to avoid tutorialisation by lightly suggesting mechanics and prompts in a freeform way. A new star in my eye forms every time a game nudges me into realising a shortcut or mechanic has ALWAYS been there, I just wasn't aware yet. The combat serves as an occasional hurdle against progress in a way I just found detracting to the experience. For as rough as it is, it neither needs to be as present nor as bafflingly demanding lol.

Still, I enjoyed this a lot. The closest comparison I can think of on a whim would be Fez, another game filled with micro and macro puzzles that near-wordlessly demand intuition and perception on the part of the player. Lifeformed is on the 1s and 2s for this soundtrack btw! Mostly just ambiance without the Dustforce killer, but I missed that guy.

Reviewed on Mar 17, 2022


3 Comments


2 years ago

Very relieved to hear this game is actually good, it was in development for so long that I was worried the final product would end up being disappointing.

2 years ago

It's good! Just a touch rougher than I'd expected. Be sure to power through the opening hour or so, the game only gets better the further in you are, and the start honestly had me consider dropping it.

2 years ago

Agreed with a lot of this, especially the Fez comparison where you feel like theres a lot to see and uncover and the fun is through exploring. It feels genuinely rewarding when you realise something, then scatter across the map to try and find similar instances of that thing. Unfortunately as you also mention, it does lead to a rough first hour and the occasional sloggy moment of 'Wait. I now have no idea what im doing'.