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Maybe it's a bit sacrilegious to say, but this is due for a remake. The assets are fine and live up to an aesthetic that still sits well, the script has almost untouchable bones that, with a better voice cast and meatier dialogue, hold the narrative well, the world architecture is exactly as traversable as it needs to be; but, the combat that was assumed to be necessary at the time in the genre's gestation, the tacked on boss fights at the end, the seemingly arbitrary thematic elements in the puzzles, and the janky, verisimilitude breaking control scheme that makes immersion pretty hard to ingratiate all are relics of the past that squander the real timelessness of Silent Hill 2.