Original levels, great boss fights, sweet music, and a unique and interesting style. Pizza Tower embraces a silly and fun mandate and dashes and bashes it all the way to the bank.

I just love how much this game experiments with different mechanics and ideas. Despite every level having the same basic structure, it never feels stagnant. The bosses are probably my favorite thing about this game. They are super well-designed and full of personality. They strike the perfect balance between challenging the player to adapt while allowing them to fuck up a little. Also, most of their songs go off which helps. This game's ost in general feels like it's on 1.5x speed half the time, and it has some major bops. The final boss songs, the Pepperman song, the golf theme, and the saloon song were standouts for sure. The presentation is fantastic. I have not really seen anything like it in a game. Literally everything is vivaciously interacting with the world and the player. It's a deliberate mess of computer-drawn lines that works brilliantly when thrown all together.

My only gripe with it would be that it strikes an odd balance between collectibles and speed. There is an overall emphasis on going as fast as you can throughout the game, and it is very satisfying to do so. However, the game also has like three different collectibles along with objectives which makes me want to go for those because some of them feel pretty worthwhile, but it just doesn't feel right to stop and look around for them while the combo meter falls and I am sometimes chased by a flying pizza. I kinda feels like they should have picked one or the other or made their secrets work better for the package they were putting together. Also this is me when it comes to combo systems in video games: https://youtu.be/wo2ARUFR7CU?t=173

Reviewed on Apr 16, 2023


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