235 Reviews liked by Bernardo_Gamer


The year barely started and we already have peak gaming

thank you, Tango!

Returnal somehow still stands in 2023 as one of very few genuinely current-gen-native video games, and you can tell. The graphics are slick, full of shaders, particles, and lighting that underscores its otherworldly vibe. It takes full advantage of the DualSense's haptics to make the game as tactile as it is visual—the half-trigger alt fire mode is particularly impressive in its fluidity of adding what's effectively an extra virtual button to the controller.

My problem is simply that I don't like shooters all that much. All the genuinely challenging fights in this game put a lot of weight onto the player's skill at shooting while dodging and weaving, and I'm neither great at that nor particularly interested in it. In some games, the roguelike design would help compensate for this by giving me the opportunity to assemble a synergy build that can simply overpower enemies despite my middling skill, but that's not Returnal: the build customization here doesn't have the multiplicative scaling necessary to really tap into that mode of play.

So I made it to the final boss of the second biome, died with the last shred of its health remaining, and will probably never return to this game.

Combat feels more responsive and more powerful and the story is emotional, but the overall gameplay got watered down compared to older entries and the highest difficulty is terribly balanced.

I feel like the best way to describe God of War is that its basically one of those E3 showcase demos, only it keeps on going. Honestly, if western AAA games were always done this well, id feel confident saying blockbuster films are a way of the past, because this type of experience is something a film could never achieve. Unfortunately, there not, and God of War is in the minority in that aspect. Everything about this game feels like there was no expense spared, the art direction, the voice acting, the music, the graphics, the list goes on. There are some small blemishes that can take you out of the experience and will not age well come 5 years from now, like the very frequent loading zone “tight spots”. But obviously with the PS4 that was unavoidable. I went into this game, probably like a lot of people, having not played a God of War game before, and I REALLY like coming from that angle. I was vaguely familiar with the concept of the series going in, and the way this game strikes a balance between setting up a new trilogy and keeping the past games intact, while also feeling like a reboot of sorts, is pretty masterful. Really makes me want to go and play the original trilogy sooner rather than later.

now THIS is the game I wanted 2018 to be.

improves SO much of what 2018 laid out but it wasn't afraid to call back to the original series. combat is satisfyingly similar to God of War 3 in its animation, down to the executions. animation itself isn't afraid to let loose, no longer stiff in combat and in transforms and allowed to actually flow nicely.

the story blows 2018 and even arguably most of the 'prestige' Sony games out of the water. They did not hesitate to make you laugh, make you cry, and make you feel a satisfy end to Kratos's story (and the beginning to Atreus's). This game has what 2018 didn't have - personality. Hell, at time I felt like I was watching an actual play!

nearly every problem I have in the new series has been addressed and fixed in this entry. i'm glad i had the privilege to actually play it right to the end, and it's post credits content

Mfs on Backloggd will play one second of this game and already think it's one of the worst things in the whole entire world due to the fact that it's an AAA game made in America.

Also, funny bald man with beard will get to say "boy" a million times again after 4 whole years, so yeah, if I get a PS5, I'll definitely get this.

cant wait for zoomers with an attention span of 30 seconds to say this game is boring because they had to watch a 2 minute cutscene telling them not to be a fucking moron.

This is one hell of an argument to get gamepass

Theres a universe where God Hand is the most popular game ever created and this game slipped out of that universe and into ours

What a lot of people either fail to realise or refuse to believe is that the best Sonic games are the flawed ones. The games that try to innovate with bold ideas unbecoming of a Sonic game, or any game. We've had 'perfect' Sonic games before like Sonic Mania or Sonic Generations and those games are great but they can't hold a candle to the way-too-serious tone of Sonic Adventure 2, the quaint but pointless Adventure Fields of Sonic Adventure, the audacity to make half the game a slow beat-em-up in Sonic Unleashed. People love Sonic for its ambition, not its accomplishments. People love games for their imperfections the same way they love people despite their flaws. Sonic Team has, for decades now, dared to do things that are new, bold, and weird. Sonic Frontiers is a continuation of that vision, and to reduce it to petty statements of "open world 🤓 sega hire this man 🤓 serious plot in cartoon rat game 🤓 the controls 🤓 but he's slow" is a pitch-perfect demonstration of how Sonic is doomed to fail. Look at your favourite games and try earnestly telling yourself they're flawless.

Credit to smaench for planting this seed in my brain, actual review when I'm done playing it and can let my thoughts digest rather than spewing unfiltered drivel onto your webzone.

this game answers an important question: what if devil may cry hated women

Play it in Spanish for the true experience

i'd wager there are many who try to undertake a more fair critical analysis when writing about this game. for the sake of transparency, let's just say i can't. this isn't about a stringent inability to separate art from the artist, this is about my inability to separate art from its era.
- it is emblematic of a dark period in capcoms oeuvre, in which they repeatedly made awful creative and financial decisions in an attempt to both maximize revenue and appeal to western markets
- it is easily one of the most repugnant, misogynistic games ive ever played; it possesses some of the worst writing ive ever seen in a game while still supposedly aspiring to shakespearean greatness. none of its musings on society ever come together nor can it be enjoyed as a charming romp when so little of its characterization is either endearing or palatable
- the calvacade of capital G Gamers who were thoroughly unimpressed by this title inspired a desperate and petty form of tribalism from the likes of varying industry figures that continues to resurface to this day...
- ...which, inadvertently, largely reminds of a kind of rampant xenophobia that existed in the seventh generation of games, a quiet dismissal of anything japanese in the medium and a refusal to engage with their works on sincere grounds (look no further than the original niers critical admonishment). ninja theory felt completely comfortable disparaging and blaspheming the original franchise that they now held the keys to in an era where inescapable indie 'beloveds' like jonathan blow and phil fish rallied to antagonize an entire country's output to the medium
- ninja theory had zero right to patronize or criticize, by the way, given that itsuno had to babysit them to teach them anything at all about proper enemy design, combat design, and so on and so forth. their action game couldn't even be considered average until the release of the special edition
- honestly think the games environments look like dogshit, considering it's the one thing everyone is unanimous in praise of. 2000s movie poster type bullshit

a stark reminder of an awful time to be a participant in the medium and the sole reason i refuse to be accessory to ninja theory in any financial capacity. sacrilege if im being real. hilarious that dmc5 reconciles with this games western sensibilities to often brilliant effect by comparison

Started a new save, beat the first 4 character's pasts on my first 4 runs. Beat the Lich on my 5th run. It's not easy being a gaming superstar.

I'm not very big into Star Wars nowadays, but after having a blast with Battlefront II and seeing how hype the trailers for Survivor have been I decided it was the perfect time to replay this as I've been meaning to get to it for a while. I also made sure to play it over a month before the sequel comes out to avoid burnout and as I'm sitting here writing this while watching the credits scroll I think that was definitely a smart decision.

That is not to insult this game as I did actually even enjoy it a little more this time around, but there are some pretty big issues I have with it that hold it back for me. For one, the gameplay isn't always the most satisfying. When I first played this game I had virtually no experience with Soulslikes but now I consider them a genre I really enjoy (even if I rarely find the time to play them) and I was able to pick up on more of the similarities this time around. But really its more of a Soulslite and I don't find the implementation of many staples the genre is known for to really compliment this game in meaningful ways. The lightsaber combat is pretty good - the lack of dismemberment disappointing but understandable - but it doesn't really feel as tight or as in depth as I'd expect other games like this to be. Also quite frankly while there is a good amount of enemy types, I found virtually every single one that wasnt a stormtrooper variation to be a huge pain in the ass to fight. Thats not to say that its not fun still and pushing enemies off cliffs will never not be fun, but by the time i reached the final boss I was just pretty over the system in general and ended up dropping it to story mode just to get done with it. Skill issue? perhaps but I know if FromSoft added an easy mode update to all of their games right this moment I would still never go for it. Basically the combat is good but the challenge feels more reliant on being annoying than actually honing skill.

My only other big issue with this is that the PS5 version at the very least is quite buggy. I don't remember if it was this noticeable for my first playthrough on ps4 but there were a whole lot of little things that just kinda got in the way. Once or twice Cal just randomly died for no reason during platforming sections, sometimes in fights where you get swarmed and stunlocked the camera fucked off and made it really hard to see and there were multiple cutscenes with out of sync audio that had to be fixed by closing the game. Another thing thats not really a glitch but a bit bothersome is the huge amount of clipping. The ponchos are stylish (but severely lacking in color options like cmon) and optional but its a pretty big distraction to see Cal's hands and legs phase through them in every cutscene and I wish they put a little more care into that. And this is the game that has multiple different lightsaber holstering animations that have a lot of personality so I really doubt its from a lack of love.

Story wise I think the game is pretty solid. I like the whole cast and it has some pretty good arcs and emotional moments. But it does really suffer from feeling like the first in a series. I am very curious to see where the story goes with Survivor but the story definitely feels a little underwhelming where Fallen Order ends off. Its kinda at a point where the main goal is complete but theres no real setup for how the story will continue and it just doesnt entirely work. Cal is a likeable protagonist and I am looking forward to see what they do with his character, I especially want to see more of Merrin as well. The gameplay loop mostly has you traveling back and forth between planets and there is maybe a bit too much backtracking but there are always new areas opened up so its not like you're replaying the same exact thing again and again. I also found the puzzles to be a lot more enjoyable on this playthrough where I remember them being kinda annoying to begin with. I don't generally like puzzles but the ones in this are pretty well thought out and done so I dont have any complaints about them. Overall despite having some technical issues and some complaints about the story and combat as a standalone this is a really great single player Star Wars game that I'm glad is as successful as it is.

Seeing as its been said that this story is planned as a trilogy I am more than okay with that. I definitely am a little unsure on what the story of Survivor will end up being. My biggest hopes after completing this was for a bigger cast and more of them beyond mostly just staying back at the Mantis but It seems like Survivor is going in a different direction. There is apparently a prequel graphic novel meant to explain what happens inbetween the two games but I ain't paying 15 dollars to read it and so I really just hope they have some good ideas and that they don't give the game an ending that super suffers from middle child syndrome. Beyond that I just hope its a little more polished and honestly it's looking like a big step up in a lot of ways. I'll get back to you in May for my review on that one as well :p

Thanks for reading y'all. Still working on a couple other reviews but can't say when they'll be out. I really appreciate you if you've made it this far. See you next time <3

Nancymeter - 81/100 (oh wow a 2 point increase!!)
Time Played: 14 hours for this playthrough
Trophy Completion - 100%
Game Completion #4 of March
Game Completion #54 of 2023