4 reviews liked by Blenyr


It's not that Starfield is terrible, it's that it's a step back from every Bethesda game in almost all facets.

Where do we begin? How about base building? -- Introduced in Fallout 4, base building offered a pretty rewarding experience by allowing us to construct outposts and populate them with NPCs. Starfield's iteration feels like a significant regression. The system is not only buggier and more restrictive, but the incentives for engaging in outpost construction are minimal at best. The generic characters, like "Outpost Manager" and "Mining Captain," lack purpose, and the limited capacity for settlers further detracts from the experience. This aspect of the game feels like cut content -- unfinished and underwhelming. Additionally, the introduction of ship building, while cool on paper, fails to compensate for the base building's deficiencies; specific bays like the med bay are damn near non-functional, unable to produce medicines or offer healing services, lol.

Starfield's approach to faction quests is perhaps one of its most glaring and egregious missteps. A collection of series of faction quests that feel short and superficial, reminiscent of a "theme park haunted house" where players move through set pieces only to exit feeling underwhelmed. The ability to join conflicting factions without significant repercussions dilutes the impact of choice -- these decisions become weightless. The quests themselves feeling like mere box-ticking exercises.

Starfield's companions continue the tradition of FO4, which is to say, generic and forgettable as a whole. The game also restricts major companions to a single faction and homogenizes their moral compasses, leading to predictable interactions and a lack of genuine connection. Notable companions like Sam and Sara are burdened with unengaging personal narratives and repetitive dialogues; they just can't shut up.

Exploration -- something key of Bethesda's titles -- feels lackluster in Starfield, particularly when set against the backdrop of an expansive universe. It is completely broken up behind dozens of load screens and vast spaces of nothing, instead of one, mostly continuous, experience of previous games.

Progression systems. The skill trees have become overly simplified and laden with uninspired percentage-based upgrades, hiding some basic game features behind skill points (a terrible Ubisoft practice of game design).

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should literally be tried for war crimes, resolutely shit, lacking in imagination, uninformed reimagining of, limp-wristed, premature, ill-informed attempt at, talentless fuckfest, recidivistic shitpeddler, pedantic, listless, savagely boring, just one repulsive laugh after another.

| What I Like |
- An emotional and extremely fun AND well written adventure that you feel as if you grow with and it's characters
- Fantastic usage of the zombie genre to create amazing tension and tough to make choices
- Perfect emotional peaks that had me bawling
- A perfect conclusion that closes the door to any potential sequel while keeping you satisfied
- THE SOUNDTRACK
- THE VOICE ACTING

| What I Don't Like |
- Having to clean away my tears
- Many choices don't matter at all or end up not mattering after an episode or two
- The direction of season 2, most people will enjoy playing it but looking back at is, it was a complete mess
- Season 3 making every season 2 ending mean nothing

| My Score |
10/10 - Honestly judging just for the first and final season I think the story and characters are some of the closest to perfection I've ever seen and although the game most definitely fails as a choice driven game, it excels in its storytelling and characters

I LOVE THIS GAME SM, i think it's very underrated in the lis community and a lot of people don't like it just bc they think daniel it's annoying or bc they don't like that the game it's political but i think its a very good game and a lor of people can relate to sean in a lot of different ways