Great game, it feels like someone took the things I liked about breath of the wild and made a more focused experience about them.
It really is all about exploration, the world is vast and as you make your way around it you'll find places holding simple puzzles which reward you with emblems that allow you to unlock the next areas. Traversal is fast and fun which really helps with the usual boredom of moving across an open world (you go faster by hitting targets scattered across the map). The game also has overall straight amazing presentation (which was to be expected from the abzu devs) with epic spectacle bosses, great mongolian soundtrack and while the story is kept simple it still gets good emotional moments especially since it does such a great job of making you connect with your eagle companion (game has actual petting mechanics).
My only gripe with it really is that the puzzles can get pretty repetitive after a while, and I imagine that would be even worse if you go for 100% (although I believe the game isn't intended at all for that). Also the price tag seems a little high for a game that takes about ~6 hours to finish, so grab it on sale if you can.
I had a lot of fun with it and recommend it to pretty much anyone as long as you like open world exploration.

I really wanted to like it because it has a similar battle system to the mario&luigi rpgs but I think it's not even close to as good, it's often hard to realize which button you have to press (which depends on the character being targeted) and the game throws them at you at the start of animations (which actually do look great despite you not being able to look at them most of the time) so you have to react super quickly despite the game being turn based. Also unlike mario&luigi where you're constantly surprised by new patterns here it feels like every single combat plays the same. It also felt like the game's overcomplicated, both in story, having so many concepts and throwing all of them at you constantly and its rpg mechanics with each character having 8 pieces of equipment all with different attacks/status/passives/stats and relying on color coding for the RPS aspect which is sometimes super confusing. Good vibes but I just don't want to keep going.