Came into this one straight off a SOTN luck run and this one surprisingly really holds its own! A bit more of a Hollow Knight-style MV than SOTN-style since there's no RPG elements but this may actually be a little bigger than HK, and I think I might even prefer this to HK as the setting and environments are a little more compelling to me, there's no Soulslike mechanics (thank fuck) and I appreciate that this game swaps HK's mute world for thoughtful, interesting dialogue.

The platforming is no joke, and there was definitely a point about 70% of the way through where I never wanted to see another hallway filled with rotating knives again, and a LOT of those hallways led to a specific type of currency that I didn't ever come close to running out of. In retrospect it wasn't that bad but in the moment my patience was running a little thin.

I invested all of my resources into the amulets that increased sword power, cultivating athra and boosting athra surge damage, and that enabled me to kind of inelegantly brute-force myself through a lot of late-game battles. So maybe I didn't embrace the combat system as much as I could have, but there's a big difference between appreciating a cool boss fight and having to master the timing of a dozen different attacks just to scrape by—so I regret nothing.

I really appreciated how reasonable the difficulty was, and I felt a deep respect for the player through a lot of really great QoL mechanics—the memory shards, a liberal view of 'resetting' double jump and air dash abilities, being able to respawn right back into a failed boss fight and the ability to swing my sword and shoot arrows while perched on a wall. All of that really helps your mood when you're staring down your 3000th rotating knife hallway.

Reviewed on Jan 25, 2024


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