Unlike in most of my reviews, I don't have a personal experience to share this time as I've already discussed so in my Banjo-Kazooie review. However, between this game & Banjo-Kazooie, I've always preferred this game over Kazooie. The main reason as to why are because I've always preferred the world designs in this one compared to the first game. As a sequel, it lives up to first game but it doesn't surpass it even if Tooie is my favorite between the two.

Banjo-Tooie makes a lot of small, subtle improvements of the first game. Notes are no longer scattered along levels and are now in bundles, the world themes are mostly an improvement and more creative, and you get to keep all of your moves from Banjo-Kazooie. Keeping all of your old moves especially stands out as a lot of games tend to make you relearn moves from the previous game. On top of these we get a variety of new moves that add a ton of different approaches to collecting jiggys like new eggs, being able to play as Banjo & Kazooie seperately, hatching eggs, and backpack moves. Each world also has an official boss battle this time which was something the first game was severely lacking. Lastly, there is a multiplayer with a showcase of different of modes based on various mini-games from the main adventure. There are a ton of things Banjo-Tooie gets right, but there are a few key issues that hold it back from truly surpassing the original game.

Much like Donkey Kong's 3d adventure, this game too suffers from world size bloat albeit to a smaller degree. There are some worlds that aren't too bad with it like the first world and Witchyworld, but others like Grunty's Industries, Jolly Roger's Lagoon (still my fav though), and Cloud Cuckooland are just too big or/and just a pain in the ass to navigate. The Mumbo segments are also kind of underwhelming as his sole purpose is really just to use magic to power things, I do think that they could have made a couple Mumbo centered jiggies to make him a more important, enjoyable character to use as opposed to just making him a tool to get previously inaccessible jiggies.

Game design wise, it may not have been as tightly knit as the original game was, but it is still a more than worthy successor to its predecessor and one of the better games among Rare's N64 catalog.

Reviewed on Jun 25, 2024


3 Comments


Yeah I think it's best to treat this more like a 3d adventure platformer rather than the straight up 3d platformer of the original. Grunty industries is my (2nd) favorite world in the game but if someone is coming from Kazooie expecting the game to be like then it makes sense why they'd hate it. Good review

3 days ago

TOOIE SUPREMACY