13 reviews liked by BushMan


It’s a fine game I guess. I wish the miis were the main characters. I don’t like golf or soccer though. 6/10

The underlying issue is that it tried to remake Wii Sports but ended up less fun than the original. The controls felt off and/or oversimplified for most sports, just relying on an inaccurate swing motion. Even the level-up system is worse than the original's skill pts because winning/losing hardly affects it. Overall a weak entry for a Nintendo party game.

Used to play Dogfight with my ex for hours, both laughing our asses off at how freaking bad I was at it. Good times.

Love this game! Lots of fun games and unbelievable vibes.

8-/10

It's grander than Wii Sports, but I just don't like it as much. Still incredible.

This game did not need to be as great as it was. This game is charming, and the sports are great and have more depth than the original game. I love that all the sports take place on Wuhu island, as it makes Wuhu feel like a place. You can see where other sports take place in some of the sports, which culminates with the best sport in the game, island flyover. I have wasted countless hours of my life flying over this virtual island. I love that there is information about the island when there did not need to be. This game is a very special game that I think everyone can enjoy.

everything about this game made me feel a feeling I dont think i've really felt in a game since or ever, I can't describe it, maybe I do not play enough games, I think about oneshot often
but anyways that reminds me I can replay this but on world machine edition, yipeeee!!!!!

This review contains spoilers

Stop. Don't read anything about this game before playing it. I mean it. Don't look it up on YouTube either. If you're into indie RPGs at all, play it. Play it. From the perspective of someone who doesn't normally feel bad when she looks up a walkthrough to help solve a puzzle, I definitely regret spoiling myself on the story and more surprising elements of the game through YouTube content back in the day. Thankfully, the first end still made my heart go crazy and the entire Solstice campaign went unspoiled for me so I still got to experience some nice surprises!!

With that said, it had left me a bit conflicted at first as to what the overall message was meant to be for OneShot. At first, the game was about only having once chance to save the world or set Niko free. However, I can see as the game moved from a free one hour game to a paid 4 hour game that message had to be compromised for the sake of storytelling, pacing, and customer friendliness. I actually am glad that they decided to not keep the one shot, one chance mechanic mostly because that kind of idea is probably the worst for RPGs. If you want to build a world to get attached to and also have substantial game mechanics, it's unfortunately going to have to extend itself to a length where doing it in one sitting is not possible.

I appreciate the angle they took with the remake and Solstice, though. It gives the world so much more depth and manages to tell an awesome meta narrative that makes sense both within the game and even outside the game. I was absolutely floored when the Solstice campaign started and suddenly all these new events were happening, as if a whole extra gift was given to me ready to give me all the answers to the lingering questions I had.

Niko is thought to be the only real character in a fake world made by a machine, but that's not true. Every character you meet and every place you visit is real, and the bonds you make and the conversations you have with these characters made within the machine are real, too. And as their god, it's really up to you to decide how you want their story to play out.

I think that was always the point of OneShot, in that it was conveying to the player that their actions had real effects on its world. If the player were to carelessly close out of the window in the original game, it would mean that Niko no longer has that guiding force and they are lost forever. And just like in real life, you don't get to do over everything. In the remake, the world promises to reward the player with a touching story and a satisfying conclusion if the player shows they care enough about it. Whatever decision the player makes in the end is ultimately the "right" choice, since they're the ones in charge. There is no punishment for choosing something in OneShot, only how the player feels about how the story plays out.

In that regard, OneShot has taught me that it's okay to become attached to something I love. It's okay to love the characters and the world that I have spent my time with. They're real not because they were made by the force of nature, but by how the creator put their love and passion into making them feel like they could talk to you about anything. I only wish I had more time with everybody, especially Niko. But, just like real life, we have to move on from the time we spend together at some point. That's okay, too. Because what makes something real most of all is the memories you make with it.

a variety of notes, written whenever i can stop full body sobbing long enough to write them.

video games r the single greatest medium for this thesis statement, but it applies to all art. art is soul-powered, the machine cannot operate without a soul and the soul has nowhere to go if there is no machine. the machine must itself be made by a soul, often with the intent of capturing it, but it can only capture echoes and afterimages, only detectable with certain tools from certain angles. art in all mediums is in the ultimate superposition, completely at the mercy of its observer...yet the function of the machine is to convince the observer that its the other way around, and that THEY are at the mercy of IT

the most enriching experiences , for me, have come when awareness of this conflict have only aided the power, when i can see all the reasons i Should Not Care and how flaccid they are next to the amount that i Care Deeply. what is created is not distance but an Understanding, an effortless exchange where both i and the machine are aware of our relation to eachother, we have finally found someone who values the exchange as mutual instead of expecting the other to do all the work. many many ppl engage with art as a rule expecting it to simply whir away while they sit there and passively observe it, never letting their soul interact with it, never extending understanding to its limitations, never allowing it to just Be without explaining itself. that this is such a Particular Issue with the medium of video games has roots in a lot of causes, but i do not believe those causes are anything inherent to the medium itself. games, more then any other medium potentially, CAN demand your soul, and in this environment, it might be a moral imperative that they do

undertale is such an unbelievably trite line of comparison that i trust that u trust me that i wouldnt bring it up without good reason...aside from the fact that its rly an origin and anchoring point for my first exposure to a lot of these thoughts, its fascinating how two games that , timeline-wise, rly cant have Ripped Off Eachother, ended up with such similar things on their minds, and a similar drive to breathe life into what are on a surface level Barely Sketched worlds. in general i would say this is a lot more Specific and Conscious then undertale...undertale is thematically massive, filled with moments and images and rhymes that feel like they Should be straightforwardly didactic, but considering how vastly differently ppl have taken it over the years, theres plenty of testament to it being more of an associative sprawl...undertale does Not have a thesis statement, oneshot does

i might slightly prefer the sprawl approach in general...theres a lot more to chew on in a lot more directions, plus ive just had more time to live w/ undertale so its not the fairest comparison for me probably. but i also cant deny that i See my own personal undertale lens in this game, and that in fact it feels like an entire experience oriented out of that specificity, exploring and honing it to create the most power possible. thats the real reason i suppose that im bringing it up even tho its kind of embarrassing to do so...oneshot is capable of doing things Intentionally with its awareness of the player and its protagonist and the surrounding world in a way that undertale can rly only do between the lines with the player/frisk/chara interlocking triangle. the triangle is more interesting, its something ive been chewing on for years...but im not sure i feel it like i feel me and niko. and like how niko feels me and them.

one last note: one of my favorite things, esp compared to similar games, including undertale if im being honest, is its lack of moral judgement. it assumes that u are acting in good faith, are capable of having complicated feelings, and have a generally healthy ability to acknowledge that it is Just Fiction even as u are invested. the game is not interested in using yr input as a gotcha, not interested in wasting breath on those who dont engage with it in an earnest way. its not there to impress you, its not there to change your mind if you are going to be stubbornly callous towards it. it is not playing to a crowd, it is there for you. it is there for anyone who needs it. if thats you, youll know. and itll know.