CMike
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Log Status
Completed
Playing
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Rating
Time Played
--
Days in Journal
1 day
Last played
October 12, 2020
Platforms Played
The level design is claustrophobic to the point that it made roaming the halls of Hogwarts a chore that I was eager to bypass as quickly as possible, a problem since the game asks you to march across the school grounds between every mission.
The spells do add an additional layer of complexity to the gameplay, but swapping between and casting them is extremely clunky.
Like most Lego games, it was never really a challenge to the point that these issues became very frustrating, but this feels like a poor effort all the same.
The spells do add an additional layer of complexity to the gameplay, but swapping between and casting them is extremely clunky.
Like most Lego games, it was never really a challenge to the point that these issues became very frustrating, but this feels like a poor effort all the same.