2018

A really cool mashup of Dark Souls and something more meditative like Journey. I do wish more focus had been put on what Ashen does differently than the Souls games, particularly in the last few hours of the game.

Might have been more enjoyable on a different system but it is poorly designed for PSVR. As limited as the gameplay and systems present were though, I doubt it.

I was enjoying this enough until the game decided to introduce like 12 new gameplay mechanics in the last 30 minutes.

Everyone in the Telling Lies universe sleeps with the lights on.

Starts out as amusing satire but quickly grows tiresome.

This game is at its best when it's given you all of the clues, and then leaves it up to you to put it all together. Thankfully most cases end up like that rather than ramrodding you to one conclusion.

It feels a little dated at times, but not in a way that adversely affects the gameplay. All in all, if you want a good few mysteries to solve this is very much worth your time.

2018

Good when the focus was on puzzle solving, less so when it came time for combat.

I probably should have played Alan Wake before this.

It's hard to describe what exactly about this struck a chord with me. It doesn't do anything novel in its mechanics and there is some jankiness to them, and it certainly doesn't have AAA production quality.

And yet, I still found myself completely absorbed for the few hours I got to spend in the small, tranquil world that Uppercut Games created.

My two favorite parts in this game were when I fell through the level walking on the main path and when I fell through the level every time I tried to enter a room I needed to enter to solve a puzzle.

I don't expect much about this DLC to stand out to me on its own as the story, new powers, and new enemies aren't particularly memorable. Thankfully, Control's gameplay foundation is stronger than the one at the Bureau, so I still had a good time.

2019

This is such a nothing game. The story centers around the titular Erica, but she only brings to the table whatever the player can desperately wring out of her limited and often one-sided interactions with other characters. Everything hinges on Erica's potential madness or lack thereof, but the story really has nothing to say about that other than using it as a tool to raise stakes that rarely feel clear or meaningful. I found myself mostly making choices throughout that I thought would lead to something (anything!) interesting, only to be met with more disappointment.

An excellent showcase of the potential of VR to elevate already established genres.

There are some really good asymmetric multiplayer games in this, it completely caught me by surprise on launch day.

Definitely the most enduring piece of media prominently featuring the NEXTEL brand.