Bug Fables feels like the natural next step after Paper Mario: The Thousand-Year Door. The gameplay is familiar in all the ways you'd hope for, but still with some new wrinkles that keep things fresh. I think the best thing I can say about Bug Fables though is that the strength of the characters and world really help it to stand on its own merit.

Outer Wilds, more than any other before it, is only an experience you could have with a game. To discuss Outer Wilds' story is to discuss your own personal experience with it. The game is the story. Sure, there are texts left behind by ancient aliens and a few snippets of dialogue with fellow explorers, but for the most part Outer Wilds is just you and the universe. A universe spinning like gears in a clock, alive and in motion regardless of how you interact with it. It's terrifying and haunting and beautiful all at once.

Outer Wilds is a triumph. Possibly the most finely crafted experience in gaming. My personal favorite. You owe it to yourself to experience it firsthand.

The word masterpiece gets thrown around a lot with games, but with Kentucky Route Zero that description is apt. The writing is some of the best that gaming has to offer; effortlessly profound, taking you on a journey that never goes where you'd expect and that lingers long after it's over. The world is like a dream, and yet it feels so tangible.

Everything from the story, the characters, the art, and the soundtrack crashes together to point to the game's themes. It's a special thing to behold, a creative at the top of their game like this. For days after the end of the final act I was just in awe of everything I had experienced. There will never again be anything quite like my time on the Zero.

Might be a little bit too chaotic for its own good.

It's pretty much what you'd expect. Its best use is for more obscure games that you don't already know about, although some of the rules explanations for those left a little to be desired.

Sucker Punch spent all this time crafting these gorgeous environments, only for 60% of the missions to force you to have the camera pointed at the ground in front of you while you're following some footprints.

It's really hard to give my full thoughts without making my review all spoilery, so I'll just say this: Abby is one of my favorite characters in recent video games. Her arc is what makes this whole narrative work, turning the story from one that could easily be darkly cynical to something hopeful and even beautiful.

As a whole, I'd say I liked the story of Part II better than the original The Last of Us. It's more challenging, and the characters are generally more nuanced than before. My only issue with it is the pacing. There are just a few too many instances where you have to cross the city to get to yet another landmark on the horizon, rifling your way through buildings in search of loot and taking out large groups of enemies as you go. I think a few of those could have been made shorter or cut entirely to make the game a tighter experience.

My only other gripe is that I felt like there was a lot less tension in the combat encounters compared to the first. Rather than having to manage my bullets and pick up whatever melee items were available to me, I pretty much always had plenty of ammo and the best melee weapons, so I could pretty easily take out groups of enemies without needing much of a plan. I think that's an area where the original game shines, so it was disappointing that it wasn't the case here.

Overall though, these issues mostly pale in comparison to everything else I loved about this game. It's gorgeous, the gameplay is fun, and the story is up there with the best that AAA games have to offer.

It's wild how much more engaged I've been with Legends than I have been currently with Ghost of Tsushima's single player campaign.

Dontnod's best looking game is also their least interesting. Can we stop comparing everything to Twin Peaks just because it has a small town and some trees?

On paper, Squadrons sounds like the game for me. I loved the Rogue One VR experience from Battlefront, and have been dying for EA to expand on it since. But after finishing the campaign, playing some missions in VR and some flat, my enthusiasm has waned a bit.

It feels like there was a pretty good story here, but it was flattened and chopped up to fit into the game's mission structure. Battlefront II had the exact same problem, so maybe this is just, unfortunately, Motive's approach to storytelling.

The actual gameplay is... fine, I guess? The missions range from boring to annoying, with a couple of exceptions. Playing in VR was still really cool, but it's a pretty huge downgrade graphically on PSVR, to the point that enemies were often hard to spot at a distance. The ships feel more sluggish and fragile than I would like (playing as the Empire was especially frustrating due to lack of shields) and it felt like a lot of time was wasted orienting my ship towards the current objective.

With all that said, I think I would still recommend this to Star Wars fans. Even if it doesn't hit quite the way I like, there's something special about hopping into an X-wing, especially in VR.

Bugsnax has a surprisingly gripping story with great characters and nuanced arcs. It's a shame that its biggest flaw is so critical: catching the bugsnax just isn't very fun or interesting most of the time.

A game where you have to shoot targets to traverse an open world quickly and rely on your AI bird companion to solve puzzles sounds like a recipe for disaster gameplay-wise, but it's remarkable how not annoying it all is. The gameplay loop comes together satisfyingly, but I think if more was done to disrupt and add wrinkles to that loop during the relatively short story it would take The Pathless from good to truly great.

Better than Years 1-4, the levels felt a little more open and there are some quality of life upgrades that really help the spellcasting feel less tedious.

Might be the game that I have put the most hours into.

There might be better examples, but I honestly can't think of a bigger fall from grace in a gaming franchise than Paper Mario: Sticker Star.