I can forgive this game all the jank for having movement that gets so crazy cool with late-game upgrades, and, unlike Zero Mission, levels that actually utilize it. Also: exploration that's well signposted and logical, no random bomb spots and fake lava pits in passageways that hide progression critical paths. Super Metroid got drip and I see why it was so mindblowing in the 90s; it's still neat today.

Reviewed on Sep 12, 2021


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