Just like its predecessor the Will of the Wisps is a gorgeous platforming action game with a lot of creativity in its mechanics and set pieces. But unlike the Blind Forest, the game's got variety on display that doesn't let it outstay its welcome.

While it definitely felt like the challenge level in the sequel is lower, I think it did a way better job at pacing the upgrades progression and utilizing the moveset you gain over the course of the story. The unique floaty Ori platforming is better fleshed out here, leading to the final level where you spend way more time in the air rather than on the ground while grappling, dodging, floating and jumping off enemes and bullets. You just feel far more powerful, and have much fun flexing your accumulated aerial superiority. And while it's not a show stopper, I quite enjoyed the combat: it's snappy and visually pleasing with solid enemy and bosses design.

I just wish Will of the Wisps demanded a bit more from me personally. I barely had any stuggles with platforming, there was only one chase sequence that took me more than a single retry, the healing ability makes most fights in the game really hard to lose and you gather so many health upgrades over the playthrough that by the end your Ori headbutt through obstacles without care in the world. Some of these problems can be overcome with self-imposed challenges, but I would definitely love to see an optional area with more platforming stages that demand mastery of all mechanics to let them breathe even more. Still, when presented a choice between interesting or challenging I will always pick the former. Seems like Will of the Wisps made the same choice.

Reviewed on Nov 11, 2020


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