God, this game is so fucking cool. I assumed this to be a quirky management sim with heavy handed anti-corporate set dressing, reputable yet trite. I did not expect that base to be a vehicle to probe human's perseverance and tenacity, either by way of experience when the player is inevitably crushed by excruciatingly unfair trials and errors, or through the misery of characters bound to roots of this diabolical tree. It's such a success when anti-corporate notion isn't just handed out as sermon! It's also incredible when religious mysticism so effectively informs the story as it could just be a feeble ornament for extra style points like in many ocassions before. Even with repetition issues dulling out certain story beats I found overall tapestry enchanting, I might be hooked on Project Moon.

It's just meeting LoboCorp on its own terms is an absolute waste of time. There are ways to make pre-coded failure worthwhile as some games do with robust simulation of environment (Rain World). Constantly changing rules not letting the player slide into a comfortable strategy make sense when the game accepts mistakes and lets you roll with them forward (Pathologic 2). But as it stands, LoboCorp is too rigid and rudimentary yet completely unaccepting to errors, in a system you're supposed to explore guessing and grinding your way through! And no layers of cognition filtering will aid when micromanagement of everexpanding facility must be done using the least functional strategy UI ever. I just think I got the overall point well enough to earn my "Lobotomy Corporation Complete Story Compilation" pass.

Reviewed on Nov 14, 2022


3 Comments


1 year ago

LOB corporation

1 year ago

LOB corporation

1 year ago

i especially appreciate you mentioning the religious symbolism having Actual Meaning instead of vague gestures half-formed metaphors. the meme image that's like "how to get into project moon: step 1) the bible" is basically unironically true and it scratches my religious occultism itch like no other game does