180 reviews liked by Calli


I dont care this game is so peak. Best fighting game. Kazuya and Jin unironically have one of the best stories and legacies in gaming.

Omori

2020

Omori is a masterpiece, it’s so good that I can barely even put my thoughts together on what to write for this review.

I bought Omori after hearing several good things all over the internet, and after looking into it for a while on Steam, I had decided to purchase it.

I was immediately in love with the game. The art style immediately drew me in, I loved the brilliant use of color, and the characters all seemed so unique from one another (Kel is the best character). From the very moment the story began, I could see just how much passion and love was put into this game from Omocat.

However the bright colors and cheery music began to fade after a while, and the true colors and nature of Omori began to show itself.

While the bright side of Omori is still amazing on its own, where Omori truly shines is in its dark side. Throughout my playthrough I went from thinking this was the happiest game I had ever played, to constantly wondering what would happen next, I truly began to become concerned about what could happen to the characters, or even the protagonist.

Another area where Omori truly shines is in the real world: Faraway Town.

Omori is now referred to as Sunny (or whatever you choose to name him). And we learn that Sunny had been a shut-in for years now. We also learn that Sunny will be moving out of his house in a few days to a new town.

I truly believe that one of the most horrifying things in Omori is its use of Something, As it stalks both Sunny and Omori through both of the in-game worlds. It can be seen almost anywhere in game, in mirrors, in hidden rooms, even in books or pictures. But eventually Something begins to help the player, teaching him to overcome his fears so he can access other areas in the game, such as Otherworld or Deep Well.

But I believe that the MOST HORRIFYING thing in Omori is Black Space. Black Space can be accessed by acquiring the necessary keyboard keys to complete the hangman minigame. Once the phrase is completed, the horror truly begins.

From the very moment I set foot in Black Space, chills went down my spine. The music is unsettling, and you are presented with a room similar to White Space. However, there are several rooms filled with horrors, including a room that is filled with copies of your friends, however they wander around mindlessly, and they have no faces.

This is all I will write about the game for now as I do not want to spoil anything huge.

If you have the opportunity, please play Omori. I promise you will not regret it.

What If we kept the story quality from innocent sin but also made the gameplay good

This game is the worst thing to happen to humanity since the creation of One Piece

It has been awhile since I've felt this way about a game ever.. It has been so long since I've felt really emotional and connected with a game. And I thank monolith soft for creating this masterpiece. This is my first xenoblade game actually and I'm now eager to play the previous games. Just recently got myself XC2 and I can't wait to play that one after.. Xenoblade is literally a 10/10 for the storyline, A 10/10 for the absolute god tier music, and a 10/10 for the overall experience.. I love the cast so much. This is my first xenoblade game after all.. and I absolutely have no regrets picking it up and playing through it. Thank you Monolith soft <3

16:22 12/24/2023

Good story almost completely ruined by the worst fucking backtracking I’ve ever seen in a video game.There’s absolutely nothing fun about repeatedly being set back and having to play the same story over and over again, going back through the same areas and doing the same things, and fighting the same bosses to actually progress. It’s especially not fun when that’s what most of the game consists of. Like I’ve even seen several diehard fans recommend that players just rush through the repeated routes as fast as they can, not doing any of the optional content and skipping most of the cutscenes and dialogue. That is a sign of a poorly designed game if you ask me.


Speaking of poor design choices, the game is littered with so many of them that somehow manage to needlessly pad out the game even more, several of which made me seriously consider dropping the game entirely. Route C requires you to gather all the weapons in the game (for literally no reason, might I add) in addition to it being almost the exact same story you just saw twice. This includes grinding for money (weapons are not cheap at all) and doing several mundane side quests, some of which require you to farm rare drops from enemies, or reload the same area over and over again until the weather changes. You better hope you get lucky, because there’s a chance that you’ll be killing the same enemies and/or reloading the same area over and over again for hours on end.


Also using a guide on route C is basically required if you want to get through it at a reasonable pace. The game gives you no indication at all on which side quests reward you with weapons, not to mention the side quests themselves have no markers/trackers on your map so you know where to go. Also, there’s a weapon that you need to buy from the Aerie, an area that becomes unaccessible at a later point, so you’re just out of luck if you slip up and happen to forget. And to top that all off, it’s best for you to make a separate save file in addition to the one you already have before the final dungeon to get ending D, and by extension ending E. Because if you don’t, and you save over the one file you’ve been using for most of the game… you have to play through everything, all over again, for the FOURTH TIME. The game does not tell you that, and they didn’t think to add in a chapter select like in Automata.


All of this just so you can continue with the story. I wish I was making this up, I swear.


The little bits of new cutscenes that you do get in between just do not make the rest of the repetition worth it in the slightest imo. Most of route C adds nothing, the beginning of route E adds nothing… I got so used to skipping through the same cutscenes that the game had already shown me a million times that when the time came for actual new cutscenes, I almost skipped those too on accident. And even with the added context of the story bosses, the boss fights themselves get more and more boring with every time you have to fight them again, since you’ll be massively overleveled in comparison and they’ll go down in just a couple of hits.


The game gets two stars because I still like the characters, and that soundtrack is godlike but I absolutely despise the way the story is presented, especially a shame for such a story driven game. It completely broke the immersion for me.

the potatoes in this game have more writing and relevance than like 75% of the xbc1 cast. incredible

This is one of my new favorite Yoko Taro games. Great story, interesting characters, and nice music although it is held back by backtracking/repetitiveness. Route B is super cool with how it tells storylines in new perspectives. I'm a little mixed on C and D TBH mainly because you need to replay the second half of the same story another time. E is a nice new addition that I think gives a more satisfying conclusion. Despite those flaws it's a breathtaking adventure with an unforgettable cast, story, and more.

Actual good level design and mostly good bosses? This is not Dark Souls 1. Also fuck Kalameet.