2 reviews liked by CameronSwingle


After Enderal, I wanted to explore more from the world of Vyn, and coincidentally Nehrim was about to be released on Steam. So, after it released I jumped right in it...at least tried to, because the amount of crashes were insane. It crashed almost every minute and the FPS was too low to enjoy anything at all, so I stopped at that time. Recently, I remembered it again and gave it another go, and it seems that the problems I mentioned was reduced to bearable levels, so I was able to finish the game this time. I did enjoy it, but I don't think I would recommend it to anyone except those like me who desperately wished to explore more of Vyn.

The main story as a concept is fine and interesting, but its writing is nowhere near Enderal (which is understandable because Enderal's main writer, Nicolas Lietzau, joined SureAI in 2011) and some of the main quests are just there to artificially increase the length of the game (The infamous quest where we free Kim, for example) . There are almost no character that was interesting, maybe except Narathzul but that was because of his role in the story, not that we get to know him. The worldbuilding and exploration is top notch though and very rewarding like in Enderal. But there are very few side-quests and they are usually nothing more than dungeon delving. Also, in contrast to Enderal, there are almost no interaction with the world, all guards will say the same line only, all villagers will say the same one sentence. It just feels bland, so other than having beautiful sceneries and a merchant or two, settlements don't offer much.

Speaking of dungeons, they are another highlight of Nehrim and they are usually well designed. There was just one thing that made me enjoy them less than I imagined, and that is not Nehrim's fault. It seems that I HATE Oblivion's combat mechanics so much that even Morrowind's combat seems better to me, because enemies really felt like they were hit sponges. But if it's not a problem for you, dear possible reader, than I guess dungeons will be the best part of the game because the overworld is littered with them.

So, even though I really liked exploring the world, I couldn't really recommend the game because 1-It still crashes often (though FPS problem is no more as far as I experienced), 2-The main quest, while interesting, doesn't have the same quality as its successor and 3- There are almost nothing to do other than fighting, and no impactful choices. I think Nehrim still has the "moddy" vibe whereas Enderal felt like a whole new game on its own, but it's understandable since this is an earlier work, perhaps I am being anachronistic. Still, if you think you can ignore these problems, you will find a beautifully (hand)crafted -albeit flawed- passion project.

loved this game a lot more than I expected to going in - that might be my VR-pilled brain or something idk. Bless Backloggd for helping me find random games like this man, been wanting a Letterboxd type site for games exactly for this reason

Operates closer to a Factorio/Zachtronic type game than your usual puzzle game, although it doesn’t nearly reach the intricacies of those types of puzzlers. Instead, the game builds on its difficulty through the physicality of VR, which really helps elevate the puzzle rooms in a way pancake gaming can’t replicate: learning how to more efficiently use your clones and timing your actual movements to optimize each room is super rewarding, and standing back to watch the finished product is gratifying as fuck

It helps that the game’s aesthetic is suuuper cozy. From the soundtrack, the look of the clock tower & the cute little recordings you can listen to, everything works together. I could just sit back and watch my little robot clone dudes slave over for hours w/ the soundtrack and voice tapes on repeat

Been looking forward to exploring VR gaming some more and this game gives me a lot of hope towards its future - one of the (unfortunately) few VR games that feels like an actual full, albeit short, package.

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